PLZ BRING ENCHANTS BACK

PLZ
Last bumped on Oct 16, 2024, 11:32:45 AM
They havent left?
“Freedom is what we do with what is done to us.”
I think OP means the labyrinth enchants for hat and gloves and boots. I miss these, too.
Softcore, solo self-found.
----- Currently: -----
Power Siphon Locus Mine Trickster in Settlers of Kalguur
"
SunsetVista wrote:
I think OP means the labyrinth enchants for hat and gloves and boots. I miss these, too.


In that case, -1. I hate lab and would remove it from the game if I could.
“Freedom is what we do with what is done to us.”
"
SunsetVista wrote:
I think OP means the labyrinth enchants for hat and gloves and boots.

If he is talking about those: NOOOOO!!!!! Screw lab-enchants and screw the whole fkn lab too. The day poe got rid of this bs was one of the best days I ever had in poe!

The fire of hate for the labyrinth is still burning strong inside of me even after all those years.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on Oct 15, 2024, 4:57:11 PM
I'm super sick of lab, too. I haven't managed to make myself grind for any transfigured gems at all. I'm missing out on those until they are found somewhere else.

But it'd be nice to have the enchants themselves again, behind some other content (not lab!) especially for uniques that can't get eldritch influence.
Softcore, solo self-found.
----- Currently: -----
Power Siphon Locus Mine Trickster in Settlers of Kalguur
i hate running lab also but maybe they can bring them back some different way.
GOD no.
Bringing them back would mean to change most of the Skill Gems again to reduce the power on those. I prefer having most of the power in the Skill Gem itself than having to farm lab for an almost impossible hit on the right item.
bringing them back +1

bringing them back into the lab +1

removing them from lab +2

as for the argument of player balance.

since when is the game balanced? just give players more power.

one angle i always go for is a slight increase of power for a top percenter makes an uber kill go from 3 seconds to 2 seconds, the same amount of power would make a weaker clear something that normally takes them 60 seconds down to 40seconds.
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