[3.25] UYNURUIL'S Voidforge Static Strike Berserker Build - All Content Viable [128M DPS | 8000HP]
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16/09/2024
Updated POB, adding budget version. Got more chaos resist from gloves, removed reliability to fortify. Added techs we using 15/09/2024 Added 3.25 Settlers of Kalguur About Me
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Path of Building POB Endgame - 128M DPS 128k EHP Endgame - 128M DPS 107K EHP (Cheaper and more accessible amulet) Budget - 44M DPS with easy crafted rings. No corrupted items. Video Guide Static Strike with Voidforge and Kaom's Heart | Poe 3.25 Berserker Build Guide Video Showcase T17 Delirium + beyond + breach Uber searing / sirus / eldershaper + Delirium 14/15 Step by Step Progression Guide
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*DPS include melee hit and beam~ Starter build 44M DPS POB -> Buy items from POE trade, all are basic unique items. The rings are easy to find / craft. 44M -> 53M DPS POB -> Get better skill and support gems -> Get corrupted gloves with elemental weakness on hit -> Change amulet annoiment to whisper of doom 53M -> 68M DPS POB -> Get enlighten lv4 -> Corrupt helmet with 90% Cost & Reservation Multiplier -> Switch vitality to herald of purity 68M -> 90M DPS POB -> Get +1 endurance charge Ralakesh boots -> Buy Voidforge with "8% increased Explicit Physical Modifier magnitudes" or craft it using Tempering Orb -> Get Yoke of suffering with better cold and lightning resistance -> Switch one jewel with triple crit multi jewel -> Change one crafted mod in ring to increase elemental damage with attack sklls -> Corrupt belt with % increased life 90M -> 110M DPS POB -> Get better jewels -> Switch diamond flask into Progenesis Items Reference
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Weapon: " Helmet: " Body: " Rings: " Amulet: " Gloves: " Boots: " Belt: " Jewels: " Flasks: " Patheon & Bandit Rewards
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Major god Mapping -> Soul of Lunaris Uber Boss -> Soul of Solaris Minor god Soul of Tukohama Bandit Kill all Map difficulty and regex
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Maps we can't do: Monsters reflect #% of Elemental Damage Players have #% reduced effect of Non-Curse Auras from Skills Maps will be annoying / higher chance of dying: Players have (-12--9)% to all maximum Resistances Players cannot Regenerate Life, Mana or Energy Shield Players have #% less Recovery Rate of Life and Energy Shield Monsters cannot be Leeched from Players have #% less Armour Players have #% reduced Chance to Block Monsters have #% chance to Avoid Elemental Ailments Players have #% less Accuracy Rating Monsters Blind on Hit Regex, paste in your inventory to filter out those mods: "!tal d|o al|gen|s rec|eec|non|ur$|ail|s ac|s bli" Last edited by uynuruil#1331 on Sep 17, 2024, 10:13:23 AM Last bumped on Sep 21, 2024, 11:43:26 AM
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1. Why Voidforge?
Voidforge will gain 700% of Weapon Physical Damage as Extra Damage of a random Element. We can make use of the elemental damage to sap brittle scorch, increase our crit chance and damage while reduce enemy's damage to us. 2. Why static strike? We can use lots of skills, perforate / sweep / ice crash etc. Static strike does best because beams will auto hit target near you and sap them, lowering their damage. It also convert 50% physical to lightning, which helps us reaching maximum sap effect (we can't deal non-elemental damage, no conversion = wasted physical damage). Beams will also heal you from leeching. It also has good clearing with chain support gem while mapping. 3. Key scaling for this build We scale tons of life with Kaom's heart + Crown of the Inward Eye + Arn's Anguish. Then we transform those life to flat physical damage while low life by Bloodthirst support gem. We reach low life with petrified blood. Offensive 1. Make sure you're having enough damage for scorch sap brittle For leveling in T16 maps, don't be afraid to put on Abyssus as it gives us tons of damage. Higher damage will have better clearing paired with awakened chain support. More monsters will be sapped. 2. Make sure you're always leeching Reserved life should be less than 50%, so leeching effect is never removed. We have few nodes from cluster jewels that gives us increased damage and attach speed while leeching. e.g. Your HP pool is 6000. After all the auras, your HP have 2970 reserved. leaving behind 3030. Petrified blood have life recovery other than flasks cannot recover life to above low life. Meaning your life will go up to 3000. Since it still have room for leech effect, as long as you're hitting, leech is never removed. Defensive 1. Endurance charge, Endurance charge makes us take less damage from physical and elemental. We have 9 of them. If you're super rich, you can get one more from ring implicit. 2. Fortify, Sap, Leech These effects occur when we hit enemies. Our beams will also trigger it for us. Clearing 1. While clearing in T16 maps, we can use awakened chain support. Last edited by uynuruil#1331 on Sep 17, 2024, 12:21:02 AM
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Yeah, dude, I dunno. This build just isn't coming together for me.
Clear can be great, don't get me wrong, but it folds like tissue if you can't get Fortify and Endurance/Brutal built back up after a forced invuln phase or a bad death against bosses, and it seems super vulnerable to random damage spikes even with the defensive layers up. Assuming 100% flask uptime for stuff like crit capping and base health regen also feels a little... optimistic. Maybe it's me who's not seeing the magic -- and there are moments when it's still a ton of fun, when I see the potential -- but at 150+ div base investment, spiking to 250-300+ to move on to the "mid-tier" version (lvl 4 Enlighten, +1 Endurance corrupted Ralakesh's, etc), I just can't seem to get full coherency from it. EDIT: For the sake of thoroughness, and because I'm not afraid of facing criticism in case I've done something appallingly wrong some sleep-deprived evening while setting up the build: https://pobb.in/7jiCOSBxNsAq EDIT EDIT: Taking a look at the build POB again, I'm actually finally spotting one of the biggest differences: lvl 4 Enlighten + "always on Low Life" ticked, allowing the build to take advantage of -- and POB to simulate -- all the benefits of leech with all the benefits of perma- Low Life. So that actually partly addresses one of my biggest "huh?" moments. Doesn't answer the overall feeling of squish, but maybe that's just a perception thing for me. Last edited by Lydsignal#5828 on Sep 21, 2024, 12:04:34 PM
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