[3.25] UYNURUIL'S Voidforge Static Strike Berserker Build - All Content Viable [128M DPS | 8000HP]



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Build concept
Build lots of damage with Voidforge and good survivability with Kaom's Heart. New player friendly as we're using 8 uniques.
With recent melee changes, I decide to try Voidforge once again. It reached new level highs and exceeded my expectation. It has great damage, clearing speed and survivability. +1000 life in Kaom's Heart greatly enabled this build as we're stacking life and get lots of flat physical damage with bloodthirst. Flat physical damage scales really well with Voidforge as it will gain 700% weapon physical damage as extra damage of a random element.

Some tech we have:
1. Always having endurance charges
2. High ehp, very high ehp against elemental damage
3. Brittle, scorch and sap enemies
4. Bleed / elemental immunity
5. Auto curse
6. High life leech rate
7. High attack speed, not clunky to play
8. High hp regen, without flask we're doing 1500 regen

Downside:
Some of our survivability comes from fortification and sap. Both require us to hit the enemies first. Luckily we have our static strike beams to auto hit the enemies for us.
We need to take some damage to generate brutal charges.

Offensive:
110M DPS

Defensive:
72K ~ 149k EHP depends on flask and guard skill.


Changelog
Spoiler
16/09/2024
Updated POB, adding budget version.
Got more chaos resist from gloves, removed reliability to fortify.
Added techs we using

15/09/2024
Added 3.25 Settlers of Kalguur


About Me
Spoiler
Just a player trying to find the a better melee build
Checkout my other builds HERE


Path of Building POB
Endgame - 128M DPS 128k EHP
Endgame - 128M DPS 107K EHP (Cheaper and more accessible amulet)
Budget - 44M DPS with easy crafted rings. No corrupted items.

Video Guide
Static Strike with Voidforge and Kaom's Heart | Poe 3.25 Berserker Build Guide

Video Showcase
T17 Delirium + beyond + breach
Uber searing / sirus / eldershaper + Delirium 14/15

Step by Step Progression Guide
Spoiler

*DPS include melee hit and beam~

Starter build
44M DPS POB
-> Buy items from POE trade, all are basic unique items. The rings are easy to find / craft.

44M -> 53M DPS POB
-> Get better skill and support gems
-> Get corrupted gloves with elemental weakness on hit
-> Change amulet annoiment to whisper of doom

53M -> 68M DPS POB
-> Get enlighten lv4
-> Corrupt helmet with 90% Cost & Reservation Multiplier
-> Switch vitality to herald of purity

68M -> 90M DPS POB
-> Get +1 endurance charge Ralakesh boots
-> Buy Voidforge with "8% increased Explicit Physical Modifier magnitudes" or craft it using Tempering Orb
-> Get Yoke of suffering with better cold and lightning resistance
-> Switch one jewel with triple crit multi jewel
-> Change one crafted mod in ring to increase elemental damage with attack sklls
-> Corrupt belt with % increased life

90M -> 110M DPS POB
-> Get better jewels
-> Switch diamond flask into Progenesis


Items Reference
Spoiler

Weapon:
"


Priority:
1. Attack speed


Helmet:
"

Leveling

Priority:
1. Life
2. 90% Reservation


Body:
"


Priority:
1. Reduced critical damage taken


Rings:
"


Priority:
1. Dex + Int
2. Life
3. Resists
4. (craft any stats you missing in suffix, int/dex/chaos resists)


If you don't have poison immunity, get a amethyst ring and craft the chaos resistance on suffix.
Priority:
1. Elemental resistances
2. Chaos resistance
3. Life
4. (craft any stats you missing in suffix, int/dex/chaos resists)



Amulet:
"

Endgame

Priority:
1. Maximum resistances
2. Penetrate elemental resistances

Early Game (Damage)

Priority:
1. Enemies take 10% increased damage
2. Lightning resistance
3. Cold resistance

Early Game (Survivability - put this on and you'll never die in T16 maps)

Priority:
1. Gain % of unreserved life
2. Lightning resistance
3. Cold resistance


Gloves:
"


Priority:
1. Accuracy
2. Resistances
3. Life
4. Armour

Or use this before crafting your gloves.

Priority:
1. Fortification stacks


Boots:
"

+1 endurance charge is optional.

Priority:
1. Chaos resistance
2. Cold resistance


Belt:
"


Priority:
1. % maximum life


Jewels:
"
Chaos resistance is optional


Forbidden jewels


Corrupted blood is optional, you can have it in rare jewels


Rare jewels for any stats you missing. Dex / Int / Resists / Life / Crit Multi / Corrupted blood cannot be inflicted on you



Flasks:
"




Patheon & Bandit Rewards
Spoiler

Major god
Mapping -> Soul of Lunaris
Uber Boss -> Soul of Solaris

Minor god
Soul of Tukohama

Bandit
Kill all


Map difficulty and regex
Spoiler

Maps we can't do:
Monsters reflect #% of Elemental Damage
Players have #% reduced effect of Non-Curse Auras from Skills

Maps will be annoying / higher chance of dying:
Players have (-12--9)% to all maximum Resistances
Players cannot Regenerate Life, Mana or Energy Shield
Players have #% less Recovery Rate of Life and Energy Shield
Monsters cannot be Leeched from
Players have #% less Armour Players have #% reduced Chance to Block
Monsters have #% chance to Avoid Elemental Ailments
Players have #% less Accuracy Rating
Monsters Blind on Hit

Regex, paste in your inventory to filter out those mods:
"!tal d|o al|gen|s rec|eec|non|ur$|ail|s ac|s bli"
Last edited by uynuruil on Sep 17, 2024, 10:13:23 AM
Last bumped on Sep 21, 2024, 11:43:26 AM
1. Why Voidforge?
Voidforge will gain 700% of Weapon Physical Damage as Extra Damage of a random Element. We can make use of the elemental damage to sap brittle scorch, increase our crit chance and damage while reduce enemy's damage to us.




2. Why static strike?
We can use lots of skills, perforate / sweep / ice crash etc. Static strike does best because beams will auto hit target near you and sap them, lowering their damage. It also convert 50% physical to lightning, which helps us reaching maximum sap effect (we can't deal non-elemental damage, no conversion = wasted physical damage). Beams will also heal you from leeching. It also has good clearing with chain support gem while mapping.

3. Key scaling for this build
We scale tons of life with Kaom's heart + Crown of the Inward Eye + Arn's Anguish. Then we transform those life to flat physical damage while low life by Bloodthirst support gem. We reach low life with petrified blood.


Offensive
1. Make sure you're having enough damage for scorch sap brittle
For leveling in T16 maps, don't be afraid to put on Abyssus as it gives us tons of damage. Higher damage will have better clearing paired with awakened chain support. More monsters will be sapped.


2. Make sure you're always leeching
Reserved life should be less than 50%, so leeching effect is never removed. We have few nodes from cluster jewels that gives us increased damage and attach speed while leeching.
e.g. Your HP pool is 6000. After all the auras, your HP have 2970 reserved. leaving behind 3030. Petrified blood have life recovery other than flasks cannot recover life to above low life. Meaning your life will go up to 3000. Since it still have room for leech effect, as long as you're hitting, leech is never removed.

Defensive
1. Endurance charge,
Endurance charge makes us take less damage from physical and elemental. We have 9 of them. If you're super rich, you can get one more from ring implicit.

2. Fortify, Sap, Leech
These effects occur when we hit enemies. Our beams will also trigger it for us.

Clearing
1. While clearing in T16 maps, we can use awakened chain support.
Last edited by uynuruil on Sep 17, 2024, 12:21:02 AM
Yeah, dude, I dunno. This build just isn't coming together for me.

Clear can be great, don't get me wrong, but it folds like tissue if you can't get Fortify and Endurance/Brutal built back up after a forced invuln phase or a bad death against bosses, and it seems super vulnerable to random damage spikes even with the defensive layers up. Assuming 100% flask uptime for stuff like crit capping and base health regen also feels a little... optimistic.

Maybe it's me who's not seeing the magic -- and there are moments when it's still a ton of fun, when I see the potential -- but at 150+ div base investment, spiking to 250-300+ to move on to the "mid-tier" version (lvl 4 Enlighten, +1 Endurance corrupted Ralakesh's, etc), I just can't seem to get full coherency from it.

EDIT: For the sake of thoroughness, and because I'm not afraid of facing criticism in case I've done something appallingly wrong some sleep-deprived evening while setting up the build:

https://pobb.in/7jiCOSBxNsAq

EDIT EDIT: Taking a look at the build POB again, I'm actually finally spotting one of the biggest differences: lvl 4 Enlighten + "always on Low Life" ticked, allowing the build to take advantage of -- and POB to simulate -- all the benefits of leech with all the benefits of perma- Low Life. So that actually partly addresses one of my biggest "huh?" moments. Doesn't answer the overall feeling of squish, but maybe that's just a perception thing for me.
Last edited by Lydsignal on Sep 21, 2024, 12:04:34 PM

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