Why the hell is Sanctum a core feature of PoE now?

"
DarthSki44 wrote:

What assumptions? You said people don't play specific Sanctum builds, and I say they do. I suppose we can just agree to disagree on this, but I'm comfortable stating this as being a fact.


nice goalpost moving

"
DarthSki44 wrote:

You know the answer, dont play dumb. Sanctum forces you to play specific types of builds. You don't do heavy melee, or block based builds. You need either ranged or similar distance based damages. Many people have specific Sanctum builds.


my initial comment was to the OP who genuinely seems to believe you can't get anything done elsewise and you are supporting that, forces you to play a specific type of build?

It might force you to actually put some effort in when you play - ironically decreasing back down again if you deliberately go for a sanctum build but you are in no way forced to play a specific build.

There were identical threads like this constantly in ToTa league too, players trying to gaslight everyone into believing you had to do a void sphere cuck build to farm it when you could farm tota as literally anything.

If you are farming original sin you are most likely going to require a specific build, especially if you are buying the relic. Every other aspect of Sanctum absolutely not so you are touting a fact that I know isn't hence why I will continue to disagree.
Oh noes, I don't like that feature, but others dare to enjoy playing it and so my FOMO kicks in because i heard they make currency there. Please remove it.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
They removed quantity , changed map quality options, changed Scarabs to dogshit. Maping was made the least rewarding of all time.


on the other hand , i got 119 pure divs this league so far, 80 of them through heist, and if u like sanctum it can be very rewarding. ive seen some mtx currency count rings with 400 divs on it and the owner said its from sanctum runs.
you dont need hyperspecific build for sanctum any good dps build works for it the best one would be hexblast mines tho cuz it freezes the guards and sanctum is fine not a mistake in any way you know the real mistake? its the t17 and the new scarabs look what it did to the game look what fubgun is doing dropping t0 unique every second map but yes bro sanctum is the problem where you can make only 6d per hour 8d if you have giga juiced build meanwhile you can make 3x that in t17 maps so please tell me again how exactly sanctum is a problem?
Last edited by Gopstop22 on Sep 5, 2024, 8:41:07 AM
"
Draegnarrr wrote:
forces you to play a specific type of build?


Come on, Sanctum does force (read: heavily encourage) you to play certain builds, often proxy builds, or at least ranged. It also forces (read: encourages) you into certain defenses, mostly avoidance.

I don't think many people in here are saying that those specific builds are useless outside of Sanctum, but that doesn't change the fact that Sanctum is very build-specific, at least to be somewhat successful.

Don't get me wrong here; Sanctum isn't the only content like that. You do need a pretty specific build to delve deep too, and you don't go into Blight-ravaged maps with your non-AoE bosser.

Do I view build-specific content as a negative? No, not necessarily. PoE has become a sandbox game where it is (or at least should be) room for a lot of different things. But for this to feel great for everyone, it needs to be balanced. Sanctum is currently not on the atlas tree, and does not require any form of atlas investment. No Scarabs. No atlas completion. As long as you can afford the tomes, you're good. This simplicity on top of how damn rewarding it is, feels real bad for players that just doesn't like Sanctum, or that just prefers playing characters that doesn't work great there.

So, balance is the answer. As always.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
You guys honestly make me sad, sanctum is free after a certain damage threshold nothing else matters.

That damage threshold itself is pretty damn low, especially for SC.

Proxies and ranged jeeze try dodging the one attack per mob you need to
People who complain about Sanctum forcing you to use niche-specific builds have clearly never played high rank Trials of the Ancestors or high depth Delve, and it shows.

This isn't new.

Also, you're all very wrong. Any build that specializes in single-target DPS for bossing excels in Sanctum. You're not forced into a glass cannon hexblast miner or penance brand build to be good at it. Hell I run it with a poison SRS build and that is far from optimized for that content.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
I run Sanctum with a Molten Striker. Who needs range when you can dodge telegraphed attacks?

But yes, it's easier to play ranged DPS builds. Previously I used Icespear Totems and Hexblast Mines. Last league, in HCSSF, I played Ball Lightning Hierophant. Those builds have a considerably easier time compared to anything close-ranged.

And you know what? That's fine. Not every build needs to excel at every content. Likewise, content doesn't need to be nerfed only because certain builds don't do well automatically.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
Mehvish99 wrote:
"I'm curious to hear your thoughts on the changes to Sanctum in PoE. Do you feel like it's a positive addition to the game, or do you prefer the way it was before? What specific aspects of Sanctum do you find enjoyable or frustrating?"


+ when i find a tome, i dont need to wait to find sanctum encounters as a tome allows me to do a full run
+ players can trade for relics

- tomes become more valuable, where previously you could fail a few early runs but earn new relics. it's now worse for SSF where trading for a full relic setup first is much more beneficial rather than burning a few runs to get your relics setup
- rare mobs introduce a level of randomness that i do not like. in the original sanctum as long as you had sufficient skill and dps, you could kite everything. but the rare mobs with random mods could make their actions be so fast that you cannot react or can feel unfair where it could brick the entire run.
- sanctum has been rebalanced so that evade/armour now matters. this makes monsters hit harder than before and its possible to lose larger amounts of inspiration/resolve compared to before.

what i would prefer:
1. keep the tome implementation
2. revert sanctum back to how it originally was

bonus add: give us sanctified relics again
[Removed by Support]
I think sanctum is just fine the way it is.

A good alternate way of making currency, (especially early league).

Can be super relaxing compared to map juicing.

Also, in most cases you can make more divs with other strats after a week or two.

Report Forum Post

Report Account:

Report Type

Additional Info