Why the league mechanic made me quit so early into league

From your post it's still not clear to me what exactly forces you to play the new content. Can't you just do other content playing melee that you seem to enjoy a lot? The game has tons of content, and you can ignore the settlement altogether or do it when you actually accumulated gold from doing other content.
I died once to those guys and i am playing on a toaster compared to your system. It's part of the game to dodge bulletts. Now you know they are coming. Better luck next time.
heh.

it's gotta be circle/kill mechanic within maps or people end up feeling this way ;)

figured posts like this would happen after day1
Last edited by teksuoPOE on Aug 6, 2024, 8:00:05 PM
D4 just started their new season, maybe that's more your speed
if you are dying just run yellow or white maps.
People complaining that a league mechanic is wasting your time, while this league mechanic does stuff for you passively.
Some people can never be pleased.
To me (and many others it seems) this is the best thing that could have happened to the game. It actually makes me play more, and I also see many people in my friends list logging in way more to check shipments etc, I think it's brilliant.
Ok maybe more for SSF than trade, trade is becoming pure unhealthy FOMO for many players that play for wealth or only compare themselves to others in the economy.
Managing your town is basically doing shipments and maybe disenchanting. If that takes too much time for you I don't know what you expect. Also I think the base game is in the best state it has ever been, so that argument also makes no sense to me. But yeah I guess you're a player that logs into D4 and calls a 0% dev effort season mechaninc the best season of all time.
Last edited by leto2626 on Aug 7, 2024, 9:36:50 AM
Why do people think the league mechanic shouldn't have any progression? Everyone complaining about lack of gold is like level 90, doing alch n go T16, but trying to upgrade their town to level 11. Your league mechanic progression is meant to follow your character progression.

Were you crafting 5 copy triple fractures on week 2 last league? Probably not.
“Freedom is what we do with what is done to us.”
The problems with losing shipments is from ignoring or not understanding the risk meter.

You're not alone. I initially thought it was indicating how full my hull was, and it wasn't until seeing a video of someone else playing and explaining what they learned that I realized I should have moused over that red line for a tooltip.

Once you are doing zero risk shipments, you will almost always be rewarded.

Also, if you're a casual player just turn your whole town off (by removing gold) when you are sleeping or stuck at work.

You need to play to get gold as well as to monitor shipments and to prevent non-farming queues from wasting gold, so just turn it off when you aren't playing.
First few days I didn't really like the league mechanic but imo it's just because it's a lot of pain to set your town up to a functional level. Once I got it going and at the point where upgrades to my town don't do much or cost more then I can get in a day it was ok. I kind of don't like the mapping part because guys die too often but I guess it's a later on gold sink anyway.

TLDR

Didn't like it at first but started to like it more once town was mostly setup.
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CrisFenix wrote:
Same here. I quit earlier than you with the same conclusion. Waste of time going to Kingsmarch and managing workers to gain common items that I would get anyway. I think it's a mistake to add a mechanic that doesn't belong to an action game. Other reasons were the maps making it difficult to drop items from the chaos recipe (no amulets for 2 days) and common enemies one-shotting me with projectiles (many people complaining about this)


Common items? Every completed quota yields a Unique.

I mean, some are easy to find, so yeah maybe that kind of "common", but all I want from a league mechanic is a dependable method to get rares early in the game, and almost every reward they send me is currency or rares.

The league mechanic (eapecially a mostly passive one) should never be better than playing the campaign and maps, but once I understood the risk meter in shipping, I feel it is worth the effort, and I'm the kind of player that frequently skips league mechanics (after trying them out, of course). This is the first league mechanic I've actually enjoyed since Ritual.

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