"Slug Crusher" Blight Boss ignoring all CC

+ + + + +

PLEASE fix this, this turns blight encounters in maps into a total ZERO skill quarter flip.

If you roll this boss it just leaps to your pump in the first 10 seconds and pops it regardless of your towers/damage/CC.
Still VERY relevant. Slug Crusher is nuking the encounters
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Bump, this still ruins half my blighted maps :(
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Arbaras wrote:
How has this problem not been addressed yet? This one enemy makes Blightspawn an unusable Atlas passive. It is nearly impossible to finish a blight encounter in maps because of it.

Because it isn't a bug. The mob has the modifier quoted in this thread which makes it unable to have its action speed lowered. Get more DPS or do blight in a lower tier. Or post in the suggestion thread, because this is working as intended and not a bug.

What is bugged are the Blightspawn nodes, also mentioned earlier in this thread.
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plz wrote:
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Arbaras wrote:
How has this problem not been addressed yet? This one enemy makes Blightspawn an unusable Atlas passive. It is nearly impossible to finish a blight encounter in maps because of it.

Because it isn't a bug. The mob has the modifier quoted in this thread which makes it unable to have its action speed lowered. Get more DPS or do blight in a lower tier. Or post in the suggestion thread, because this is working as intended and not a bug.

What is bugged are the Blightspawn nodes, also mentioned earlier in this thread.


"GeT mOrE dAmAgE hurr durr"
On a white T16 map, without any atlas passive nodes this boss has 50 million HP.
The average time it needs from portal to pump is 10 seconds. That means you need at least 5 million DPS to kill him if you would be able to perfectly start to attack him from his spawn until he reaches the pump, which is very unlikely.

More likely is that you only notice him at roughly 5 seconds before impact, ramping up the needed dps to 10 million, but oh wait he has 40% ele res, 25% chaos res and 100k Armor (roughly 90% phys damage reduction)

And that is the CORE Values. Now imagine map mods, altar mods, auras from yellows and other possible mods on top of this.

You are quickly at a needed DPS Value of 100m+

Don't just ball simple "get more damage" if you don't even think a second about the main problem of this.
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Blight always was a dps check content, even with the best tower setup. As someone who runs a lot of blight, I never had real issues with this boss, dps towers like meteor, arc, and scout (with empowering tower) can stop it. But you still need dps to quickly cull other mobs and build towers before bosses arrive.

However, try lvl 4 minion tower as CC for the goat. Not scout, the big tank minion one. Maybe it'll work, didn't use them myself.
Last edited by Echothesis#7320 on Aug 25, 2024, 7:47:02 AM
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Echothesis wrote:
Blight always was a dps check content, even with the best tower setup. As someone who runs a lot of blight, I never had real issues with this boss, dps towers like meteor, arc, and scout (with empowering tower) can stop it. But you still need dps to quickly cull other mobs and build towers before bosses arrive.

However, try lvl 4 minion tower as CC for the goat. Not scout, the big tank minion one. Maybe it'll work, didn't use them myself.


Yes in Blight Maps you can often kill him as he comes quite late and your setup often should be up already BUT not in normal maps where the ways are much shorter.
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Bumpedibump
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Please use http://pobb.in for your guides instead of pastebin!
Slug Crusher still crushing your maps since 1984
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Please use http://pobb.in for your guides instead of pastebin!
Last edited by AkumaNoTsubasa#3919 on Sep 5, 2024, 5:52:36 PM

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