Reduce Enemy Block Chance While Using a Sword
"These passives change nothing about this situation. You can already block one weapon but not the other, as each weapon calculates a hit separately, and then the damage (if any) of those two hits is summed and applied as a single hit. If you block one weapon and not the other, then you blocked a hit, and you took damage from other one. | |
Thanks for the quick reply! That answered everything I wanted to know too!
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug |
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" Wow, thanks. I was really not aware of this... Thanks for the quick reply! regards Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!
IGN: Trapsdrubel |
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" First, the damage numbers are all higher on the mace. Second, go find a ring or ammy with 10-15 Phys damage and equip it, your DPS will go up by a lot, no where near 10-15, Hell, try it with a 1-4 damage plain iron ring VS nothing in the slot, you can even make your APS 1.00 if you want to see w/o factoring attack speed. There is a simple rule here I know you didn't follow, because it's currently impossible to in this game. At least 1000 swings are needed of both weapons, and their damage averaged over at least that many swings in order to count. I could take both of those weapons, swing them each 10 times at the same enemy type, and tell you the sword hit higher on average. You have so many factors going on like crit, and 4 damage ranges rolling and multiplying off of those base numbers that it's impossible to tell for sure without DPS numbers appearing in a log. Law of large numbers, check it out sometime. In older games like Dark Age of Camelot and Everquest anything anyone tried to prove with under 10,000 swings of each weapon was considered garbage. Just because you flip a coin and you get heads 5 times in a row doesn't mean that coin is broken. IGN = Dellusions_Duelist Last edited by Dellusions#6488 on May 24, 2013, 5:00:45 AM
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pretty much everything you just said is irrelevant, of course i have taken every obvious into consideration. It is also bad to assume, how are you to know that i have not tested this 30 000 times? also, ' the law of large numbers ' is pretty much universal common knowledge..
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I still wonder if u can overstack block above 75 to compensate for swords block chance reduction.
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug |
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So if you get all the 2h sword block decrease nodes, does it make like the enemy block chance null or something?
Animalistic in nature, somebody help me
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there is 100% to reduced enemy chance to block sword attacks but its not really efficient to get them all anyways, the ones by RT are the easiest ones to get, but it's a stretch to go all the way over to the ranger side of the tree to pick up the other 40%
IGN: High____Lander | xDominus
40 Arena pvper: Bleed_Pig Guild: <HERB> THC |
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" u could easily do it, and theres alot of nice nodes along the way. I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!) http://www.pathofexile.com/forum/view-thread/346754 PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug |
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45% reduced enemy block is OP in pvp , I really hope they nerf this
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