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Idk how to put it: i would like to play this season but i quit and uninstalled (looking foward to PoE2 though), for the same reason i never made it to lvl 100 (and i played since beta ... with some gaps) >>> hitting the floor - either too fast, too much and/or without any "warning" or out of nowhere.
I tried melee this time (firste time past campaign). Selfmade build (on the fly) as Earthshatter/Smashing Fist Chieftain (it worked and was fun). It went down OK - until i frequently got annihilated at T1 white maps. I had res capped close to 80%, almost 4k HP, capped attack/spell block (with glancing blows), ok-ish armor and meh chaos res by the point i got to endgame. Never before did i had issues transitioning to mapping. I saw myself dieing at the beginning of endgame (which is frustrating on its own) and got PoE PTSD by imagining the rest of endgame progression. In the end it will get me anyway: you cant really see whats goin on the screen and you just die whithout knowing how and why.
The most fun i had with my last take as Forbidden Rite Juggernaut. He was basically immortal ... until he wasnt. 10k hp (5k effective whith Petrified Blood), 4.5 k effective HP reg per sec, 5 "perma" endurance charges, 40k armor all res capped + all ele flasks looped indefinetly - and he still got bonked by some random mobs from time to time. Why is this game this way? It is so annoying and frustrating in combination with the XP pentalty.
You cant read the situation with random rare/elite mobs and the clusterfck goin on on the screen, to prevent dieing effectivly. Some people and some builds can, or they dont mind. I cant, and i mind - and so i quit ... and still want to play (because everything else is really good).
I do hope things will get better with PoE2 ...
uncapping glancing blows with ALMOST (lol) 4k hp isnt defense dude
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Posted byBoringName8on Jul 31, 2024, 12:33:44 AM
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Thx for the feedback. You points are all valid, i do understand them and see the issue (the block cap is for retaliation btw).
But:
maybe i am just to bad for playing melee - but still: that is why i quit. And i dont think its all on me. This game has issues.
(I had build "attempts" in the past that turned out to be lacking. But that usually manifasted itself in yellow or red map tiers. I did realise that i would more armor and hp. And that the fist issue to adress would be the negative chaos res. But i should be able to do this while doing T1 and T2 maps - without already capped armor, ele and chaos res. This is just stupid. Why is (true) melee still this gimped?)
the build feedback is valid tho i find it weird that whenever people complain about anything the first thing people do is check a persons build.
i once chimed in to a guy who hated on death effects. i chimed in saying i hated on death effects too especially porcupines.
not too long, people checked my build and laughed at me pointing out how i had a mageblood but was not good at dealing with porcupines.
its really ironic coz i was using expeditions end and had effectively 100% crit chance so everything was being shattered. hence not being affected by porcupines.
similar to your situation. you gave your feedback and people tend to just want to find fault with the player for whining rather than acknowledging that there are issues with the game itself.
melee is definitely better now but its still "not fixed". dont beat yourself up coz of sucking at melee. especially if you use a "tru melee" skill, you are bound to have a harder time trying to fix the mechanical shortcomings.
POE1 evolved with ZERO consideration towards "tru melee". there are 1001 area denials that can cause you to run around before you can slap the opponent with your stick. investing heavily in weapon range/aoe can help. but even so you need to dedicate so much to make it work. strike skills only start feeling good if you have a certain amount of attack speed, you're forced to get strikes attack additional targets or else it simply feels bad.
as for what you mentioned about having to deal with so many things on screen at once.
thats a problem POE has for a very long time. theres no easy solution. it was caused by GGG not wanting to pull down player power back during its growth. the top players simply obliterate everything or are so tanky they're practically immortal. so in a bid to give players some agency, the game is how it is today all in an attempt to kill the players and to make them feel some challenge.
the result actually is having the top players feel "a little" challenge, while those that are new/havent got their gear /build ready yet will feel like the game is unfair to them.
i get where you are coming from. i too love doing self made builds, tho the amount of efficiency required to make a "viable build" in POE1 is obscenely high. i would simply suggest following a build guide. the skills in the game are simply not equal with many vastly outperforming others.
the recent rebalancing made more skills feel more rewarding now tho.
in anycase, if you like making your own builds, TLI/GD/LE or even Undecember are good alternatives for you to try
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Posted byexseaon Jul 31, 2024, 1:35:30 AM
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Because the problems the person is having is directly the result of their build. Its not really up for debate. Its not wierd at all and stop bringing up "trumelee" its nonexistent and heavy strike isnt a basis for any argument.
You want to not die in this game? Dont run around with mediocre/nonexistent defenses.
Or if you are like the crazy deep delvers in this game, get extremely an unreasonably gud.
Mash the clean
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Posted byMashgestureon Jul 31, 2024, 2:27:30 AM
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Because the problems the person is having is directly the result of their build. Its not really up for debate. Its not wierd at all and stop bringing up "trumelee" its nonexistent and heavy strike isnt a basis for any argument.
You want to not die in this game? Dont run around with mediocre/nonexistent defenses.
Or if you are like the crazy deep delvers in this game, get extremely an unreasonably gud.
lol, thats a pretty narrow way of viewing things, i've already mentioned how people brought up looking at my build despite me already solving the issue that i m bitching about. and yet its not up for debate?
somethings suck regardless of if the person is built up for it or not.
as for trumelee, i bring it up coz hes talking about melee but yeah its a side topic.
heavy strike isnt a basis for any trumelee argument? heavy strike is arguably one of the best strike skills besides boneshatter. they're a good representation of what tru melee is and i find it weird that you dont like the idea of using heavy strike as an example for tru melee skills. or should i have to list every single skill everytime whenever i talk about trumelee?
mechanically all trumelee skills function the same as heavy strike. u hit something with your weapon u deal damage.
technically i could swap out mentioning heavy strike and the result would be the same. i only use heavy strike as an easy reference for people to easily imagine and understand better.
apparently in your case i have failed miserably in making you understand that. but its is of little concern as the discussion has already been discussed in this forum countless times in various different topics.
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Posted byexseaon Jul 31, 2024, 2:40:29 AM
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until i frequently got annihilated at T1 white maps
There is no other way to think about this. You are dying because ....question mark? The game sucks? Its bad because its terrible? And dumb because its stupid?
Theres nothing actionable there.
What IS actionable is the characters build.
T1 white maps nothing in this game sucks to face. Its one of the most rudimentary parts of the game that has next to 0 scaling at all.
Unless the person is blatantly rolling reflect, against their respective damage, or going afk randomly, its 100% up to their defenses dying in t1 maps. So its not "wierd" to talk about, or even, point out it being the direct cause.
heavy strike cant be swapped out for anything because it was never a good example to begin with. Theres no such thing as "trumelee" stop trying to make it a thing, this thread isnt even about that to begin with.
Mash the clean
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Posted byMashgestureon Jul 31, 2024, 2:52:12 AM
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heavy strike cant be swapped out for anything because it was never a good example to begin with. Theres no such thing as "trumelee" stop trying to make it a thing, this thread isnt even about that to begin with.
it is a term coined up by players.
of course it doesnt exist in the game. its already a thing whether you like it or not. but yeah, you're right it has nothing to do with the main issue of the thread. i was addressing OP on him lamenting his melee playthru.
i wont continue talking about it with you in this thread. tho, more out of theres no need for me to elaborate on it and i m fine with agreeing to disagree.
as for what you mention, the game sucks because of the players build. i do agree that in many cases people who complain tend to have sucky/weak ass builds.
many cases yes. but not all cases.
i already used myself as an example.
in fact, i find it really weird that you missed out the part where OP mentioned that he has another immortal build with a forbidden rite juggernaught.
from what i gather, i m pretty sure he could have pushed into red tier maps using that build. he has the experience.
he also acknowledges that his melee build is janky and self made. and is even his first time playing melee. plays off and on since beta. thats a freaking long time.
he didnt ask anyone for tips and hes sharing his feedback of his experience.
and i know how frustrating it is for him to have his feedback torn apart just because people look at his build and then just dismiss his concerns.
i m pretty sure its a culmination of years playing the game. he did mention how he's never reached 100 before. but people tend to just judge on surface level. and thats shallow.
even you yourself, said mentioned "its not up for debate", despite me already giving my experience as an example.
i clearly already solved my porcupine issue, and i would still bitch about it even tho i know how to solve it and have already solved it on my end.
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Posted byexseaon Jul 31, 2024, 3:12:00 AM
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in fact, i find it really weird that you missed out the part where OP mentioned that he has another immortal build with a forbidden rite juggernaught.
Its not really wierd at all because that has nothing to do with the character they are talking about.
Your prestige and experience on one character means jack squat on a completely different character, whom you're now having trouble with. And its all anecdotal/circumstantial evidence so it really means nothing anyways.
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he didnt ask anyone for tips and hes sharing his feedback of his experience.
and i know how frustrating it is for him to have his feedback torn apart just because people look at his build and then just dismiss his concerns.
Its not torn apart or dismissed, its literally answering why "im dying in T1 maps" is happening.
Dismissal would be grounds to have posts taken away, this did not happen. The comments given were, absolutely, constructive criticism. You can't feign being targeted or play victim-hood because someone told you, and provided data, why something is happening. Thats just irrational and ... honestly adolescent. Lets not play victimhood for others either, the OP didnt say they were dismissed and even acknowledged their build was a squish factory.
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even you yourself, said mentioned "its not up for debate", despite me already giving my experience as an example.
What?
You keep trying to compare things that are not comparable or are completely just anecdotal, this doesnt provide evidence or even a basis for comparison. Apparently at some point, some on death effect... porcupines... etc..
Thats not what is happening here. Look at the original post, "i frequently got annihilated at T1 white maps". Not "i got to white maps and everything is fine except these on death effects"
This is as simple as it needs to be for approaching "i frequently got annihilated at T1 white maps"
It wouldn't be appropriate to say you're "just being dismissed" if someone has analyzed and provided statistical data to explain why a problem is happening. This is because the analysis and data provide a reasoned and evidence-based explanation, which goes beyond simply dismissing the issue. It shows a thoughtful consideration of the problem and an attempt to understand and address it.
Mash the clean
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Posted byMashgestureon Jul 31, 2024, 3:46:47 AM
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in fact, i find it really weird that you missed out the part where OP mentioned that he has another immortal build with a forbidden rite juggernaught.
Its not really wierd at all because that has nothing to do with the character they are talking about.
Your prestige and experience on one character means jack squat on a completely different character, whom you're now having trouble with. And its all anecdotal/circumstantial evidence so it really means nothing anyways.
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he didnt ask anyone for tips and hes sharing his feedback of his experience.
and i know how frustrating it is for him to have his feedback torn apart just because people look at his build and then just dismiss his concerns.
Its not torn apart or dismissed, its literally answering why "im dying in T1 maps" is happening.
Dismissal would be grounds to have posts taken away, this did not happen. The comments given were, absolutely, constructive criticism. You can't feign being targeted or play victim-hood because someone told you, and provided data, why something is happening. Thats just irrational and ... honestly adolescent. Lets not play victimhood for others either, the OP didnt say they were dismissed and even acknowledged their build was a squish factory.
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even you yourself, said mentioned "its not up for debate", despite me already giving my experience as an example.
What?
You keep trying to compare things that are not comparable or are completely just anecdotal, this doesnt provide evidence or even a basis for comparison. Apparently at some point, some on death effect... porcupines... etc..
Thats not what is happening here. Look at the original post, "i frequently got annihilated at T1 white maps". Not "i got to white maps and everything is fine except these on death effects"
This is as simple as it needs to be for approaching "i frequently got annihilated at T1 white maps"
It wouldn't be appropriate to say you're "just being dismissed" if someone has analyzed and provided statistical data to explain why a problem is happening. This is because the analysis and data provide a reasoned and evidence-based explanation, which goes beyond simply dismissing the issue. It shows a thoughtful consideration of the problem and an attempt to understand and address it.
either way, tbh i m too lazy to continue this conversation. i ll dismiss myself lol
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Posted byexseaon Jul 31, 2024, 5:14:15 AM
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the build feedback is valid tho i find it weird that whenever people complain about anything the first thing people do is check a persons build.
Welcome to the dArK sOuLs mentality where every criticism of the game is instantly met with 'git gud'.
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Posted byesostakson Jul 31, 2024, 5:19:59 AM
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the build feedback is valid tho i find it weird that whenever people complain about anything the first thing people do is check a persons build.
Welcome to the dArK sOuLs mentality where every criticism of the game is instantly met with 'git gud'.
lol yeah. its annoying aint it. but oh well..
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Posted byexseaon Jul 31, 2024, 5:29:42 AM
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