6000 hours of Melee Scientific Expert Tells You the Truth- Melee changes ACTUALLY 100% suck

Totem was not 50% of melee dmg
You are not a melee expert
"
ArtCrusade wrote:
It's crazy how often people have complained about totems + panopticon being required to properly scale melee builds and now that this wish is fulfilled it's "omg why you nerf us" and sadly the thread doesn't go much deeper than the clickbait title.

Overall there's a lot of really good melee stuff going on. Shieldcrush is pretty high up in my list of potential starters thanks to the buffs to the skill itself, shield armour bases as well as impale changes.

The big question is how we'll compensate for physical taken as changes defence-wise, but that's every build's problem now.


there are posts that went further than clickbait title and the consensus seems to be:
- melee is relatively the same on the power spectrum (in the gutter)
- with the exception of bleeds that were seriously buffed

the totems are gone, but instead of 'totem piano' we are expected to one or more of:
- warcry piano
- banner piano (impossible, the uptime on that is going to be terribly low)
- retaliation piano (noone going to give a f..)

the aspd is gone, like seriously - GONE
the passive boni from banners is GONE
you still have to be in the face of enemies but your phys-as-ele is gone.. good luck :)

- the rage will drop off like crazy in any fight where you have to dance around - aka uber fight. you will have 0 rage on average.
- the banners will charge up for 20+ seconds in ubers, youll most likely have one use per entire fight. use, that will go to waste because the boss moves/changes phases/invuln phase. banners are horrible bait despite having good numbers
- warcries are.. noone who used warcry piano is going to defend this shit. and any form of automation is gone because casters abused enduring cry. typical GGG... have a problem with casters? hurt melee!


my take on this entire change is that GGG accepts that THE melee is STR stacking Alberon's + Paradoxica (along with ACC, INT and DEX equivalent), sees that as a reasonable level and balances around it. they do not give a slightest f.. about people using anything else. for them, the current changes are AMAZING.

for pure phys melee? it is the same shit as before, but now oblivious people have the argument of '220->550% stop whining'


the sad part is that melee is not only still shit but it is even more busy than before - it is implied that the 'base' melee is incomplete and has to be propped up by several mechanics. why it is unique to the weakest archetype in the game? why casters can go with 1-click gameplay and be fine (not optimal, but fine) while melee is forced to cram as many gimmicks into the build, sacrificing defenses and QoL?

the pob's ive seen so far for melee builds are TERRIBLE. people are freaking out for 4m POB dps.. like what? how oblivious one has to be to be crazy about 4m dps (with banner up.. wink wink) when any form of Ralakesh Set gives ANY spell few times more for FAR less? like wtf people?


notes:
- shields wont upgrade. there are no new shield bases. the quality change is nice but it wont be a revolution. Shield Crush doesnt benefit from Warcries, banners wont be available and there is only one shield-based retaliation skill so you wont be able to cycle them for higher uptime.
- impales werent changed. you get +1 on the tree for cost of several passives. the phys reduction for impales also was in the game before. it is net neutral change


what will be played:
- Lightning Strike/Molten Strike: 'return projectiles' enchant + Vaal Pact (melee hits instant leech, projectiles prolonged leech - with slayer or that ES-leech belt)
- bleed

- play rate of Sweep end of week 1? ZERO
"
sidtherat wrote:


what will be played:
- Lightning Strike/Molten Strike: 'return projectiles' enchant + Vaal Pact (melee hits instant leech, projectiles prolonged leech - with slayer or that ES-leech belt)
- bleed


Pretty much this, with the added caveat of Frost blades, up to red maps.

The issue with melee has and will always be that you have to be next to a mob to kill it, most of time inside Degen zones, and by the time you gap close to hit something, you already got hit several times.

It was never that melee does no damage, but that you can't apply the damage to the mob, in a protracted fight melee is always F tier.

IF you guys at GGG wanna balance melee, take melee builds into Delve 5000 and test them. You should have at least 1 build of each archetype doing Delve 3000+.

Or make a Kitava fight that's endless, and see how long your archetypes survives in it, I am 100% certain in any QA session melee will come last even with the recent improvements.
A fact is a statement that can be supported to be true or false by data or evidence. In contrast, an opinion is a personal expression of a person’s feelings or thoughts that may or may not be based in data.
Last edited by drklrd#6377 on Jul 22, 2024, 3:25:58 AM
"
Bloomania wrote:
Totem was not 50% of melee dmg
You are not a melee expert

Lv. 21 Ancestral Protector + Lv.4 Empower + Panopticon(inc. 50% totem buff effect):
33% more attack speed

Lv. 21 Ancestral Warchief + Lv.4 Empower + Panopticon(inc. 50% totem buff effect):
30% more Melee damage

Lv. 21 Vaal Ancestral Warchief + Lv.4 Empower + Panopticon(inc. 50% totem buff effect):
48% more Melee damage

1.33 x 1.3 = 1.729

72.9% more DPS from totem buff with Protector and Warchief totem.

1.33 x 1.48 = 1.9684

96.7% more DPS from totem buff with Protector and Vaal Warchief totem.
==============

They just added buff damage into skill gems but increased the mana cost. So they didn't buff anything actually.

"
smtad wrote:

They just added buff damage into skill gems but increased the mana cost. So they didn't buff anything actually.


Not like mana cost is a big deal to overcome even with the rework of inspiration this upcoming league and the changes to mana last league.
With the new toys on the passive skill tree it's still going to be easy to reduce the skill cost to literally 0 or low enough to spam it all day with mana leech and just a tiny tiny bit of your mana pool being unreserved.
Flames and madness. I'm so glad I didn't miss the fun.
And panopticon comes from ? Anoint. Addtional curse 20% more damage.

And now culling socket is free. 10% more

And you re not getting 100% of uptime

And casting Time and totems dying

And in an aoe scénario like a League mechanic in Map, thé totems are not hitting one target

Even much easier now to add a rage vortex in there

I love the empower 4 like on melee you have tons of free sockets



And if we make very short sighted assertions , with lifetap and thé weapon qualité change you have same damage and 0 mana problem. Also easier to lifetap mark on hit setups with 2 totems multiple totems maim empower gone
Spoiler
"
sidtherat wrote:
"
ArtCrusade wrote:
It's crazy how often people have complained about totems + panopticon being required to properly scale melee builds and now that this wish is fulfilled it's "omg why you nerf us" and sadly the thread doesn't go much deeper than the clickbait title.

Overall there's a lot of really good melee stuff going on. Shieldcrush is pretty high up in my list of potential starters thanks to the buffs to the skill itself, shield armour bases as well as impale changes.

The big question is how we'll compensate for physical taken as changes defence-wise, but that's every build's problem now.


there are posts that went further than clickbait title and the consensus seems to be:
- melee is relatively the same on the power spectrum (in the gutter)
- with the exception of bleeds that were seriously buffed

the totems are gone, but instead of 'totem piano' we are expected to one or more of:
- warcry piano
- banner piano (impossible, the uptime on that is going to be terribly low)
- retaliation piano (noone going to give a f..)

the aspd is gone, like seriously - GONE
the passive boni from banners is GONE
you still have to be in the face of enemies but your phys-as-ele is gone.. good luck :)

- the rage will drop off like crazy in any fight where you have to dance around - aka uber fight. you will have 0 rage on average.
- the banners will charge up for 20+ seconds in ubers, youll most likely have one use per entire fight. use, that will go to waste because the boss moves/changes phases/invuln phase. banners are horrible bait despite having good numbers
- warcries are.. noone who used warcry piano is going to defend this shit. and any form of automation is gone because casters abused enduring cry. typical GGG... have a problem with casters? hurt melee!


my take on this entire change is that GGG accepts that THE melee is STR stacking Alberon's + Paradoxica (along with ACC, INT and DEX equivalent), sees that as a reasonable level and balances around it. they do not give a slightest f.. about people using anything else. for them, the current changes are AMAZING.

for pure phys melee? it is the same shit as before, but now oblivious people have the argument of '220->550% stop whining'


the sad part is that melee is not only still shit but it is even more busy than before - it is implied that the 'base' melee is incomplete and has to be propped up by several mechanics. why it is unique to the weakest archetype in the game? why casters can go with 1-click gameplay and be fine (not optimal, but fine) while melee is forced to cram as many gimmicks into the build, sacrificing defenses and QoL?

the pob's ive seen so far for melee builds are TERRIBLE. people are freaking out for 4m POB dps.. like what? how oblivious one has to be to be crazy about 4m dps (with banner up.. wink wink) when any form of Ralakesh Set gives ANY spell few times more for FAR less? like wtf people?


notes:
- shields wont upgrade. there are no new shield bases. the quality change is nice but it wont be a revolution. Shield Crush doesnt benefit from Warcries, banners wont be available and there is only one shield-based retaliation skill so you wont be able to cycle them for higher uptime.
- impales werent changed. you get +1 on the tree for cost of several passives. the phys reduction for impales also was in the game before. it is net neutral change


what will be played:
- Lightning Strike/Molten Strike: 'return projectiles' enchant + Vaal Pact (melee hits instant leech, projectiles prolonged leech - with slayer or that ES-leech belt)
- bleed

- play rate of Sweep end of week 1? ZERO


Valid points. I'm gonna do some testing with Shield Crush in Standard once the patch drops and see if it's a notable improvement, Impale and all. Prolly still gonna roll Slayer for the sick AoE... and run Lightning Coil. :|
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Jul 22, 2024, 4:13:38 AM
"
Bloomania wrote:
Totem was not 50% of melee dmg
You are not a melee expert


You are correct, it was not 50% of melee damage. It was more.

Here is Reave with totems:



Here's Reave without totems:



https://pastebin.com/0cgnHyB0

"
Pashid wrote:
"
smtad wrote:

They just added buff damage into skill gems but increased the mana cost. So they didn't buff anything actually.


Not like mana cost is a big deal to overcome even with the rework of inspiration this upcoming league and the changes to mana last league.
With the new toys on the passive skill tree it's still going to be easy to reduce the skill cost to literally 0 or low enough to spam it all day with mana leech and just a tiny tiny bit of your mana pool being unreserved.


How are you making a 60 mana cost melee skill to literally 0 cost?
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Enough options to transfer mana to life cost, don't see the issue.. either have enough spare mana / invest in RMR or convert cost.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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