Locus Mine Controller Targeting

The alt behaviour targeting for locus mines is really inconsistent between skills and in general just awful for controller.

Making the Alt behaviour target a set location that isn't at your feet feels needed for it to be a viable option for controller play.
Last bumped on Nov 20, 2024, 6:02:34 PM
I also got the same Problem, if Monster somehow get in your face you cant throw the mines past them and that causes them no not detonate, this needs to be fixed somehow.
I am playing Locus and retaliation.
Both hast simelar Problems

Monsters to Close , cant use skills or mines.
Its really weard and ilkilling the flow and fun of These Charakters .

I startet to use phasing flask and after that a Jewel in stigyan , for my Gladiator , to use These skills

And for the Locus miner ibthink i Stop playing it.
There ist also a teaget Problem with the projectiles. It seems they only Hit every 3rd Hit
Acuuaracy ist at 100%

My guild Mate ist playing kinetic and also recognize the lost of regular Impact . Some projectiles are Not working correctly
Agree alt behavior should be either max range ( ignoring targeting, like caustic arrow with pierce used to be leagues ago) or to 3.1 metres away to guarantee triggering if it doesn’t hit environment.

This thread needs more comments
I hate to be a "git gud" guy, but I've played a PS Miner as one of my builds this league, and I find it to be playable.

If there are monsters on top of me, I need to move. I shouldn't be facetanking stuff whole packs anyway.

So far, I only use the default behavior, but I did plan to add a second binding with the alt behavior (at feet) to let me prestack mines and then explode them when I want to by moving away from the pile.

I *do* wish there were some way to make it spread less when throwing far, but it's not really a big deal.

There are literally hundreds of different builds in this game, and not every playstyle is for every player. Some people love minions, some people hate them. Some people love melee skills, some people hate them.

Locus Mines has a huge damage multiplier specifically because it's annoying to use. You get extra damage for being willing to put up with its awkwardness.

It should not be homogenized to be like other mine supports.

If you can't stand the playstyle, I recommend a different build.

All that said, if they want to improve the targeting of skills on console in general to allow more control (NOT more automation), I'm all for that.
Bump
These problems will disappear when GGG decides to implement keyboard and mouse. But GGG is only listened to by 10 players who play only AFK builds. And these players forbid GGG to implement keyboard and mouse. Play sado-masochists
:D
Last edited by yurikfm#8358 on Nov 13, 2024, 2:38:32 PM
Another bump until GGG sees this

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