Friction is becoming such a boomer thing

Spoiler
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zakalwe55 wrote:
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shadowthedead wrote:
I googled wtf is Friction
"the rubbing of one body against another. the friction of sandpaper on wood. b. : the force that resists relative motion between two bodies in contact"

What does rubbing two bodies have to do with PoE?


Imagine one body is the game's difficulty. The other is the player's skill level.


Then there GGG's use of friction as in trade friction. Friction here is just a bunch of extra steps you need to go through in order to complete the trade.

Another friction GGG likes is the pick up all the crap from the ground friction aka feel the weight friction. This is especially annoying since most modern arpgs have some autoloot functionality.

Both trade and loot friction has nothing to do with the player's skill level.


Trade and loot friction are deliberate design choices related to "difficulty"
~ Adapt, Improvise and Overcome
Last edited by DoubleU on Jul 8, 2024, 10:03:49 PM
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Nomancs wrote:

I love this part of new league, when I have a piece of gear and start working on it - the moment when it links or when desired mods rolled… One of the best moments in league, feels a lot better than getting a mirror.


There is so many other games, why stick to a title you „resent”?

People disagree with each other, this is normal thing - but calling them names (or using ageism) just because they have different opinion is not fine.


rolling desired mods to me is a "relevant friction" its part of crafting or item progression.

links/colors to me feels more like a time waster rather than anything else. tho in poe2 we may still need to roll socket quantity. at the very least colouring is out of the picture.

as for resentment. you're right. why would i stick to it? hence i've already stopped playing poe1. kinda hyped for poe2 tho.

when i use the term boomer, its more of "mentality" rather than direct ageism. i myself am a boomer (by age). there are a lot of people who do have a boomer mentality where they want things to be difficult for everyone else because that's how they've experienced things.

an example is forced 6 links. i m pretty sure some boomers hated it as it directly cheapened their achievements of hitting a 6L manually. i still vaguely remember there was a dude that spent over 10k fusings and still did not hit 6L?

similarly there's other stuff like in game clock. where boomers would just say "god just look away from your pc and look at a god damn clock".

the mentality of making things hard just because they like it hard.

to me its always about balance.

GGG has identified a lot of unnecessary friction in POE1 and is removing it in POE2 or reworking it entirely.

if you felt i was being ageist, i apologize. that was not the intent.
[Removed by Support]
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jsuslak313 wrote:

1) GGG recognizes what? Who told you that? Because they are making changes? They've always made changes. And with a brand new game HAS TO come brand new ideas. They can't just "remake" the exact same game....this is true of every single game creator that has released a sequel to a game EVER.


as i pointed out, things simply aligned and i like to imagine i contributed. i m under no false pretense that i KNOW they made the change because of me.

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jsuslak313 wrote:

2) More friction = more things to do.....uh what? There is infinitely more to do TODAY than there was "back in the day"

missed the point. but i m lazy to elaborate. i m fine with just disagreeing with you.

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jsuslak313 wrote:

3) Less games, less competition "back in the day": roflmao. Maybe PERSONALLY there wasn't more competition, but the game environment (BIG titles and indie titles) is exactly the same today as it was back then. You just happen to be bored with PoE and getting more distracted by other games than you did in the beginning. In fact, there might have actually been MORE competition back in the day because games were generally smaller and released much more frequently.

how many diablo clones were there back then? if you're going into different genres, why stop there. now we have tons of different games in the market, many big titles many big franchises. lets not stop there. we have tons of anime/series/movies/streaming services/audiobooks/podcasts. theres a buttload of more entertainment out there right now screaming for our attention.

i do remember as a kid of being REALLY BORED. coz i had no entertainment at home. now? we have so much entertainment that i've got a whole list of series i want to watch, a whole list of games i want to play but probably will just get ignored. so yeah theres a whole lot of competition now. roflmao as much as you like. its funny how you go out to ridicule me on this but i find the fact you brought this up hilarious in itself.

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jsuslak313 wrote:

4) Standard = default game, THE game: Not going to rehash this in yet another thread, but this has never been true past the first year of PoE's existence.


sad fact is i cant disprove you. announcements/videos interviews of how ggg started are kinda lost to time. but the fact you say its never been true past the first year of PoE's existence thus give me some credence dont you think?

also on the flip side, i cant disprove you but i have yet to find evidence to disprove me either.

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jsuslak313 wrote:

5) All the random stuff that has nothing to do with friction re: asmongold, items, etc. And then all the stuff about you getting attacked for your "feedback". Perhaps less unnecessary fluff and disconnected thoughts and more editing is needed, and has been needed in many of your previous posts?

i agree with you its just random stuff, all fluff. but notice i put this in "general discussion" rather than feedback. i m adding all that in because theres nothing wrong about me venting in a place thats meant for general discussion.

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jsuslak313 wrote:

TLDR: the truth is you are bored with PoE 1. That's all there is to it. It took 10+ years, but you are finally bored. PoE 2 will be different because its a different game, and it will either be great or too different and too un-poe for the current players to enjoy. The OP analysis isn't some grand discovery on friction like its written out to be; no, it is simply a player crying out from boredom.

finally bored? nah. thats a misanalysis. but thats fine. i dont expect you to know me well enough nor care enough to understand me.

i liked poe all the way until maven was introduced. ever since the only reason why i kept playing poe1 was because of the promise that POE2 would allow us to continue our game with our POE1 characters and gears.

i know that you disagree with alot of what i have to say so i think you would have at least taken note that i hate poe1 melee and AN. i hate it so damn much, but i played many different leagues solely hanging on the idea that when poe2 dropped, i would have a slew of wealth and gear that i would start enjoying the game again.

did i truly enjoy poe? maybe pre-maven. after that it was a pure chore. i hated it. even getting a mageblood which felt awesome was just something for me to stash away all for poe2.

crying out of boredom. actually you're kinda right in a way. i like posting stuff in the forums while i have some down time at work. so in a way i am satiating my boredom.

i m not bored of poe1 tho. i m done with it.
[Removed by Support]
It's funny because even relatively egregious games when it comes to friction like Neverwinter and Tera weren't as bad as current PoE.

They simply made a horrendous decision by trying to balance the game around trade and it's now unbearably nauseating. Sure, i can try to craft that mirror tier gear bow that the group of 7 dudes playing 24/7 make in week 1 by week 152, if ever. Or i can rotate my atlas with 3 boring strategies till a farm that mirror. Wait, still not enough, have to farm another to pay the fee. Or better yet, try to play trade.poe as some do because the gameplay has become utterly boring, but they still love making divs.

Riveting.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro on Jul 8, 2024, 10:53:48 PM
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Maybe not 'shorter' so much as just better and more appropriately paced.

I think it comes back to the idea that games that respect a player's time will almost always trump those that treat time like a metric to be filled. And again, the GaaS will be much more concerned with the latter because it translates directly into a likelihood to keep supporting. A game as product can be as long or short as it wants -- it makes no extra money based on playtime, beyond a potential for additional content somewhere down the line.

A GaaS that respects the player's time...not sure I can even think of one.

But a game as product that doesn't? *Buzzer* junk.


its a hard balancing act. i remember in Ragnarok Online, to travel to a different continent players had to ride a ship (was it an airship?) cant recall.

in a way it was immersive. it's so immersive that you had to spend REAL LIFE TIME sitting on the ship before you arrived. a boss would also appear which was optional so technically you could do something. but for most players they would just sit it out.

similarly WoW mounts where they automatically flew you to a new area but you still had to "physically" fly there.

immersive, yes. but respect your time? no.

POE1 trade was a massive time waster.

to me, gamers have evolved over time too. we really have less time.
[Removed by Support]
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exsea wrote:
to me, gamers have evolved over time too. we really have less time.

It feels really strange that some people can't accept the concept that some people really, really really really, need to work instead of playing games, and that results in having less time to play games.
Ruthless should be [Removed by Support].
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AdRonZh3Ro wrote:
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exsea wrote:
to me, gamers have evolved over time too. we really have less time.

It feels really strange that some people can't accept the concept that some people really, really really really, need to work instead of playing games, and that results in having less time to play games.


also, we really do have a plethora of entertainment all competing for our time too!
[Removed by Support]
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exsea wrote:

POE1 trade was a massive time waster.

to me, gamers have evolved over time too. we really have less time.


It seems with 3.24 the low or no investment mapping strategies got gutted so that players needed to fully use scarabs. Meaning you have to eventually trade for them. I do not enjoy getting my head shoved up against the trade wheel of friction.
8 mod maps are the new alch and go.
Last edited by zakalwe55 on Jul 8, 2024, 11:32:55 PM
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exsea wrote:
gamers have evolved over time too. we really have less time.


Dude, we're just older. It's honestly that simple.

But unless you were born between 1946 and 1964 you will never be a Boomer. Just an older Gen X or Millennial. I refuse to let lazy slang take my identity as a Gen Xer, born into the twilight of analogue and raised in the dawn of digital, away from me. A boomer could never appreciate the tablet as a Star Trek: TNG datapad made real, nor truly love how the trashy comics of the 70s and 80s have become some of the biggest movies in history. That's Gen X glory right there.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Jul 9, 2024, 12:12:33 AM
This is such a miserable post to see only because as others have mentioned you are older... we are older. I dont know how old you are but growing up in the 90's I also didnt have much time. I had friends, played outside, played inside with NES, SNES, Sega etc, Cartoons and finally... homework.

I have more time now that Im older than I ever had as a kid or teen or an adult right out of college. I just came to the realization that life is pointless when I understood symbolism. Instead of wasting energy being part of the beast, Im living for myself and those few whom I care about.

Im glad you got this post out of your system and I hope you can find true happiness.
Youtube - PartTimeExile

www.youtube.com/@PartTimeExile

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Last edited by moerutora on Jul 9, 2024, 1:10:00 AM

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