Lightning Minion Totems and Living (purple) Crystals
Last attempt in good faith: what Pirate alluded to with the "sky is made of cheese" allegory (which is a fun trope for children's books) is this:
- observation 1: the moon sometimes appears yellow - observation 2: cheese is yellow - therefore: the moon is made of cheese Of course, the moon is not really yellow. It's atmospheric scattering which removes blue colour from both the sun and the moon. But alas, you apply very similar logic in your argument. You say "it's called lightning minion totem & living crystals, therefore they should have a HP bar." So your suggestion is to add even more counterplay to mechanics that already have plenty of counterplay, and your only argument for it is the way they're named. Rather, wouldn't it be better to call them something non-living so you can stop being so confused? Really, it seems like you are just trying to make up any argument at all to remove the mechanics from the game, because that argument is as unsophisticated as they get. Again: no one has trouble reading English here. You are just not being a good advocate for your suggestion. I've matured past the point where schoolyard insults would shake me, but for your own sake do try arguing against arguments, not people. The opposite of knowledge is not illiteracy, but the illusion of knowledge. Last edited by ArtCrusade#4438 on Jun 12, 2024, 7:36:54 PM
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So you say there is confusion.
You want to call them monster mods so they can do and be anything they want regardless of description. I'm saying they are simply mods and should follow the same rules that players have. What you did... is point out this double standard. I thank you for that. Lets expand it to all monster mods that don't follow standard player rules then. Works for me. Lets fix all of it. Thanks again!!!! I still want to start with these two mechanics as they are... well for lack of a better term... "Cheap" They are basically below the belt hitters. We can address Brine King and other invulnerability phase shenanigans at a later date. Last edited by RightHandofGod#6548 on Jun 12, 2024, 5:29:40 PM
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[Removed by Support]
Double Standard Exposed... Monster rules are not equal to rules for players. This is how we get "below the belt" one shot mechanics in what can be a very fun game and entertaining time waster. Original Post still stands. Last edited by ThomasK_GGG#0000 on Jun 12, 2024, 7:03:52 PM
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" If you have decent defense, the only thing outside of ridiculous stacking modifiers that will truly one shot you is dd/revenants. While mapping ofc. If you get 1 shot by purple crystals or herald lightning dudes you dont have enough defense. It wouldn't make sense for these mechanics to be targetable if you're being reasonable. Your whole argument just seems like arguing to argue though. |
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I'm combining all of this into a single reply, there are a lot of individual issues to address.
" It's very clear to me that there is SOME confusion here. We're talking about the difference between visual monster spell telegraphs and monsters themselves as if they are the same thing. They are not. " It doesn't matter what anyone "wants" to call them. They literally are monster mods. Specifically, they are the rare monster prefix "Crystalline" and the rare monster prefix "Heralding." Rare monsters follow the exact same rules as most other rare items in the game: they generate with a random set of at least 3 combined prefixes and suffixes, each of which has some impact on the final version. So you might get a rare monster with "Crystalline, Blurred, of Discipline" which will be visually represented as ROCKNOCK THE UNFAITHFUL Living Crystals Evasive Energy Shield Aura " Incorrect, but we are FINALLY getting somewhere because this at least finally expresses your argument in any kind of coherent fashion. Monsters are NOT obligated to follow the same rules that players have, because monsters are not players. Rather, monsters should follow the same rules OTHER MONSTERS have, which is why these two affixes you are singling out should obey the same rules as all other rare monster affixes. It would make zero sense for rare monsters with these two specific mods to be treated as player characters, but all other rare monsters with any other possible combination of mods are not. " This is you literally admitting that there is no reason to draw a distinction between these two specific mods and all other mods, but insisting that they should be changed anyway. As arguments go, this is beyond weak... if YOU were GGG, would you actually take this suggestion seriously? You are actually saying 'I'm wrong, there's no legitimate reason to change this, but I still want it changed.' " Of course they aren't, and you don't want them to be. If rare monsters obeyed the same rules as players, you'd NEVER be able to stun them or freeze them and they wouldn't drop items when killed. Monsters are not players. If monsters followed player rules, every single map would be Hall of the Grandmasters, a map which you have never beaten in however many hours you've played this game. You do not want the thing you're asking for here. " Literally nobody is getting oneshot by either of these mods. That's just not a thing, the people dying to them are dying because they're getting hit over and over and over and over again while refusing to move. The Heralding totems especially; I'm pretty sure there's a full second delay on their shock nova, so if it's hitting you enough times to kill you something is very wrong with how you're playing this game. " It really doesn't. The holes in your logic have now been pointed out by YOU, not to mention all of the other people who have weighed in on the subject. You can't just keep insisting that you're right when every single argument you make falls apart under the slightest bit of scrutiny and expect anyone to take you seriously. And despite everything, after all of the replies and all the time we've spent here, you still can't answer the most obvious and fundamental question: "why should these two specific mods work differently than all other rare monster affixes?" And it's not like anyone can't see WHY you won't answer this question. It is a rhetorical question, after all, with only one possible answer that you're desperately pretending everyone can't already see: They shouldn't. /thread |
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Um... yes It really does.
You are wrong yet again. Until they take down this thread... it stands. Then it stands some more. All the whining in the world won't change that. Nice wall of text tho. I'm not reading all that. I doubt anybody else is either. Last edited by RightHandofGod#6548 on Jun 13, 2024, 4:16:52 AM
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Whatever you do... don't bump this thread anymore.
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What say you GGG???
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" GGG pls respond to my melee brothers hold your wallet until actual melee is addressed
lol |
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" Some things don't Can't argue with that. Does it mean they should? By that logic, should I be able to shoot lightning at lightning and should that do damage? When I run at Kitava and channel incinerate, should the fantasy be that fire can fight fire? I can only assume these abilities were put in place to counter specific builds, example righteous fire. If everything can be burned, then you could afk and nothing could tough you in melee. It would make logic sense to rename them, but they were named decades ago when nobody really cared the name of the object just the function. |
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