Its time to save for PS5 for PoE2?
I really liked the UI of the PoE2 on consoles and the idea of sitting next to someone (i dont have anyone except my wife tho) playing couch-coop with a single monitor with no "divide monitor into 2" is hyping me up badly
Anyone here decided or thinking to get a PS5 for PoE2? Last bumped on Jun 5, 2024, 6:08:10 AM
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Scored a Ps5 mid lockdown (epic fluke) and haven't looked back. Favourite console since the ps2. Backwards compatibility was a must but what really surprised me was just how damn good the controller is. Somehow it felt right the moment I started using it. Absolutely love haptic feedback and trigger resistance done right, and quite a few games do.
As for poe2, if you have a pc setup that already eclipses a ps5 (fairly common I would imagine), what's stopping you from connecting a dual sense or whatever to it and playing that way? And who knows. Maybe GGG will figure out a way to make controller and m+k equally enjoyable. Too early to call I reckon. All we know is there is a ps5 trailer with ps5 controls this early. I feel safe reading into that a little and believing that poe2 on a controller won't feel like an aftermarket hack job. As for couch coop, I can name *far* better games to play on a ps5 with your loved one than PoE of any sort. But sure, it is an interesting factor to consider and it might even indicate GGG are taking the less galaxybrained partners and friends of Exiles into account. Finally. I can hear said galaxybrain Exiles screaming from here. It's delicious. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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I am going to play co-op on PC. I did beat the game (shaper at the time) on a ps4 pro and i enjoyed it a lot, whats terrible though is the console economy. It's really less fun if you are in trade.
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Have to admit, kinda hoping GGG outgrow their trade boner for PoE 2.
They made an excellent ARPG with a ludicrous economy. They can do it again without one. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Don't you have a phone?
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Last edited by tohelag#4493 on Sep 3, 2024, 7:19:50 PM
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I don't want one period.
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" My god…..common sense? HERE OF ALL PLACES? |
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" It's nothing I haven't been saying here since 2013 my dude. Sometimes I even said a version of it to a GGG dev. They know. They are just as lashed to this rampant hydra as any of you. How could they not be? Their initial plans for trading never eventuated and the biggest thing they ever did trade-wise was copy a player-made resource just in case the player-made one ever went down and/or was compromised. They wanted to evolve D2's organic trading into Eve Online, but they got a messier, more volatile version of D2. They wanted the sort of haggling you used to see at MTG swapmeets, but totally forgot that it's a bitch to haggle when people don't speak the same language even in real life, never mind the inherently miscommunicative internet. GGG learned the hard way that the D2 they experienced, the thrill of trading and amassing virtual wealth, was not what made D2 a great ARPG. It was, of course, the other way around. So when they made a great ARPG themselves, stumbled upon it it seems sometimes, they couldn't conceive of it without a thriving economy. So that became not a natural offshoot of it but a target. They built this entire forum to facilitate it. The way you can link items from in-game? That was the first step towards the "vision" of asynchronous web-based trading. You weren't even supposed to need to be in-game to do it. THAT is how badly GGG wanted people engaged with PoE's market. I genuinely have no idea why they thought ARPG players, who are typically conditoned to find their own loot and then maybe trade to fine-tune builds, would go for this. And to this day I believe it worked only because PoE is that good of a game that people felt aggressive trading was worth the effort. But maybe I am wrong. Maybe my own experience as a largely solo ARPG player since 1995 is an unusual one. Oh, I socialised on bnet a lot. I pked. I pkked. I traded with guildies and randos. But I never once used that infamous trading site for d2 or the rmah for d3. I haven't traded once in DIV and I am closing in on 1300 hours with that game, multiple level 100 chars per season. I haven't even interacted with another player on warhammer 40k Inquisitor, and I have a humble 700 hours there. I play Titan Quest solo on my tablet regularly. You get the picture. I might not have optimised builds in any of those games but that has never stopped it being fun. PoE 1? SSF is not fun. It is an explicit handicap. No thanks. So yeah. I hold hopes that a console-developed PoE 2 will be a great ARPG made by the same visionaries who made PoE 1, and that it doesn't require trading to play for hundreds if not thousands of hours. Here's a thought for the trade junkies of PoE 1: imagine how much real money you'd have made with all that support money on the stock market. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable. Last edited by Foreverhappychan#4626 on Jun 2, 2024, 8:50:38 PM
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" This. So much this. I am with you. I don't know that GGG will come to their senses on this issue, though. Not until they start losing players to a real competitor at such a rate that they're essentially forced to. It's too bad, because everything else about PoE2 looks great. The artist formerly known as Waitubold. Taking the Lord's name in vain since birth, basically.
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