Xp penalty for dying

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nyllexd wrote:
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sownice wrote:
I think that the loss of XP has a psychological background to strategically make consumers "addicted", which works particularly well with children in my opinion. They want to recover their loss and that is only possible if they play. ggg is using more and more of these "hypnosis" methods, now increasingly on a visual level.
So nothing will change, I mean look at the maps, it's just a New Year's Eve party.


this is so true, best example is rampage fireworks. it's just fun to hear and look at but ultimately the penalty is one of the reasons I just stop playing.
at a certain point that ' psychological effect ' becomes inverted and it's working against their logic


For some of us this happens very fast.

The moment I realized that this was a time sink trap was the moment I started to resent this game.

Yes, I know, that this is not a nice thing to say and the developers below management level really did a great job, but some aspects of the business model are very unfriendly to the players.

Other long term motivation models would be possible, but the 80s style "make the game worse than it could be so players need to invest more time" is, of course, cheaper.

Imagine the game staying as inventive and wonderful as it is during the campaign, but in endgame.

(Btw, the loss of elemental resist at the end of acts 5 and 10 are examples for abysmally bad design as well, for similar reasons.)
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sownice wrote:
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at a certain point that ' psychological effect ' becomes inverted and it's working against their logic


Yes, there are such and such people, some of whom are not impressed by it, others come back after a while and at least understand what is actually happening. It is a process of subjugating the consumer and it is now very popular to manipulate his mind, to sell him a downgrade, a deterioration as an improvement. If it wasn't so sad I would cry.


The saddest aspect about this is when people really drink the Kool Aid and believe that those anti-consumer practices are a "challenge" or "exciting".

Makes me shudder. Reminds me of something that happened a few years ago all over the world. Ahem.
XP penalty is trash. It causes newer players to quit when they get completely hard stuck leveling in the 90s. It's bad for the game. The only people supporting it are those terrible people in society that have the mentality of "I've had to suffer and now you do too."

At the very least they could do something like XP protection -- whenever you die, you lose XP but 25-50% of the XP you lose becomes protected on your bar. This protected XP would add up every time you die. When you die, you can't go below the protected XP value losing XP.

The end result would be at most each level would cost 2-4x XP. At least this way you don't get hard stuck or forced to grind out dumb boring content.
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92ranger wrote:
XP penalty is trash. It causes newer players to quit when they get completely hard stuck leveling in the 90s. It's bad for the game. The only people supporting it are those terrible people in society that have the mentality of "I've had to suffer and now you do too."

At the very least they could do something like XP protection -- whenever you die, you lose XP but 25-50% of the XP you lose becomes protected on your bar. This protected XP would add up every time you die. When you die, you can't go below the protected XP value losing XP.

The end result would be at most each level would cost 2-4x XP. At least this way you don't get hard stuck or forced to grind out dumb boring content.


Quit all they want; GGG wants people to learn.

End of story.

AND the exp is much more severe in POE 2 btw you die = everything respawns

You die in the boss it respawns no zerging.

Good.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Aug 16, 2024, 9:14:28 PM
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Coconutdoggy wrote:


Quit all they want; GGG wants people to learn.

End of story.

AND the exp is much more severe in POE 2 btw you die = everything respawns

You die in the boss it respawns no zerging.

Good.


Honestly cant wait for that, sounds like amazing changes to me.

Mash the clean
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vio wrote:
fuckups need to be punished somehow.



you are already punnished by losing a portal and the time havign to run back. having a few hours of exp lost ontop is salt in the wound lol
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Galal_PC wrote:
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vio wrote:
fuckups need to be punished somehow.



you are already punnished by losing a portal and the time havign to run back. having a few hours of exp lost ontop is salt in the wound lol


No then you're just zerging at that point.

You won't survive in POE 2 if you're going to act like that.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Coconutdoggy wrote:

No then you're just zerging at that point.

You won't survive in POE 2 if you're going to act like that.


i have no issues doign boss mechanics properly and avoiding what needs to be avoided. ive done uber elder on this leagues character with liek 2k life lol

getting 1 shot by random BS rares that happen to sneak a hit in through a gap between 3 defensive layers and copious amounts of avoidance costing you hours of exp IS bad design. and has nothign to do with zerging.
it doesnt add anythign for the player. its not a learning mechanic as you have NFI what killed you anyway as theres no log to look at so you can actually learn what killed you.

it takes away the fun of flexibility the game offeres with builds when you jsut end up needing to build a sudo tank every league to level through the 90's.

on that note, not every build can build the survival of others.
off meta skills are off meta for a reason because they are often way weaker in output and the builds are often sterved for survival via either sockets or passives due to the requirements to scale said skill to a acceptable level.
having a giant chunk of skills be terrible and unused because of an exp penalty IS bad.

i dont want to play a super tanky build every league.
like this league ive been level 94 for a week because im jsut having fun running around exploding stuff i never intended for this character to get to 100 as i know all too well how survival vs leveling works in poe lol

im all for difficulty and punishement (liek the wasted portals and potential wasted currency to juice said map and or the cost of losing the map itself via portals) punnishing via 'lost currency investement' imo is fine.

punishing you with hours of progress for most people isnt, and for peopel that dont have 10+ hours a day to play it IS a big reason to stop playing when they hit the mid 90's and their build they were having fun with is no longer adequate to continue progressing.

punishing "fun" is never a good thing in any game. its the opposite of what a game is meant to be.

p.s. sorry for the novel :)
Last edited by Galal_PC#6150 on Aug 16, 2024, 10:04:46 PM
HC doesn't have exp penalty. Leveling is very fast since you never lose XP. Welcome!
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And if it would be a skill thing, I would have no problem with dying, but a lot of times it's something you have little influence over or something stupid like rolling maps checking the mods but not seeing the reflect mod, or being surrounded by mobs and your hits are not registering.


So you can't read reflect on your maps, but it's not a skill issue ?

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