latency issue

Hello,

From start of this league I have big issues with some servers in PoE, ms spike a lot, from 23 to 500, sometimes laggs for several minutes and other times, it doesn't let go even after 10-15 min, which results in lost map or deads.

Any ideas what could it be caused by? Doesn't have that problem in other games or in daily quick tests

Below is my winMTR test:

https://pastebin.com/BWBfksyd
Last edited by BryczkowskiPL on Apr 29, 2024, 7:51:14 AM
Last bumped on May 2, 2024, 12:37:57 AM
sever packet loss.

"
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| No response from host - 100 | 98 | 0 | 0 | 0 | 0 | 0 |
| bras-3sdc.syrion.pl - 0 | 481 | 481 | 3 | 3 | 19 | 4 |
| 10.21.0.2 - 0 | 481 | 481 | 2 | 3 | 27 | 3 |
| 150.59.126.176.ip4.epix.net.pl - 47 | 171 | 92 | 0 | 3 | 12 | 3 |
| 1-1-c28-1-357.ear1.Prague1.Level3.net - 7 | 385 | 360 | 14 | 15 | 16 | 15 |

| ae2.11.edge1.mln1.neo.colt.net - 11 | 342 | 306 | 0 | 36 | 81 | 34 |
| SOFTLAYER-T.edge1.Milan1.Level3.net - 28 | 230 | 166 | 47 | 48 | 53 | 48 |
| ae5.cbs02.ic01.mil02.networklayer.com - 25 | 246 | 186 | 48 | 49 | 57 | 52 |
| ae1.cbs01.xn01.fra01.networklayer.com - 25 | 246 | 186 | 48 | 49 | 57 | 49 |
| d.10.35a9.ip4.static.sl-reverse.com - 32 | 218 | 150 | 0 | 48 | 49 | 49 |
| 83.76.5195.ip4.static.sl-reverse.com - 25 | 247 | 187 | 48 | 49 | 65 | 49 |
| a7.76.5195.ip4.static.sl-reverse.com - 25 | 246 | 186 | 47 | 48 | 50 | 48 |
| 8.71.5195.ip4.static.sl-reverse.com - 31 | 218 | 151 | 47 | 48 | 50 | 48 |

|________________________________________________|______|______|______|______|______|______|


The hops in green with 47% and 7% are most likely ICMP Deprioritization

But going into the red ones you are getting a pretty constant 25% carrying through, latency isn't great but it seems stable 50ms with spike no higher than 65.

The location of the packet loss seems to be inbetween where your ISP has handed off to an intermediary and before it gets to GGG's server hosts, though it is most likely that the problem has already been raised with the appropriate people.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
I was about to quit the game but i found this and is working for me i'm very happy about it is working so smooth i had all the problems that people have already posted in forum nothing worked for me only this:

🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 :::
Last edited by 4lin on Apr 29, 2024, 12:28:19 PM
"
4lin wrote:
I was about to quit the game but i found this and is working for me i'm very happy about it is working so smooth i had all the problems that people have already posted in forum nothing worked for me only this:



Your problem was caused by CPU, which in my situation is not the case. But thanks for respond anyway
"
lagwin1980 wrote:
sever packet loss.

"
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| No response from host - 100 | 98 | 0 | 0 | 0 | 0 | 0 |
| bras-3sdc.syrion.pl - 0 | 481 | 481 | 3 | 3 | 19 | 4 |
| 10.21.0.2 - 0 | 481 | 481 | 2 | 3 | 27 | 3 |
| 150.59.126.176.ip4.epix.net.pl - 47 | 171 | 92 | 0 | 3 | 12 | 3 |
| 1-1-c28-1-357.ear1.Prague1.Level3.net - 7 | 385 | 360 | 14 | 15 | 16 | 15 |

| ae2.11.edge1.mln1.neo.colt.net - 11 | 342 | 306 | 0 | 36 | 81 | 34 |
| SOFTLAYER-T.edge1.Milan1.Level3.net - 28 | 230 | 166 | 47 | 48 | 53 | 48 |
| ae5.cbs02.ic01.mil02.networklayer.com - 25 | 246 | 186 | 48 | 49 | 57 | 52 |
| ae1.cbs01.xn01.fra01.networklayer.com - 25 | 246 | 186 | 48 | 49 | 57 | 49 |
| d.10.35a9.ip4.static.sl-reverse.com - 32 | 218 | 150 | 0 | 48 | 49 | 49 |
| 83.76.5195.ip4.static.sl-reverse.com - 25 | 247 | 187 | 48 | 49 | 65 | 49 |
| a7.76.5195.ip4.static.sl-reverse.com - 25 | 246 | 186 | 47 | 48 | 50 | 48 |
| 8.71.5195.ip4.static.sl-reverse.com - 31 | 218 | 151 | 47 | 48 | 50 | 48 |

|________________________________________________|______|______|______|______|______|______|


The hops in green with 47% and 7% are most likely ICMP Deprioritization

But going into the red ones you are getting a pretty constant 25% carrying through, latency isn't great but it seems stable 50ms with spike no higher than 65.

The location of the packet loss seems to be inbetween where your ISP has handed off to an intermediary and before it gets to GGG's server hosts, though it is most likely that the problem has already been raised with the appropriate people.


Already contacted my ISP provider since the loss packet beggins on the route before GGG servers, still curious tho if PoE isn't causing anything. For now I will wait for ISP answer for the routing problem
You could always try a VPN, the problems seems far enough away from you meaning it could bypass the problem entirely.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
I'm also facing latency issues but it only appeared recently. Not sure if it was the latest patch cuz I havnt been on much. My ping is usually stable at 3 - 5ms and has always been like this connecting to the Singapore gateway. Only recent it spikes from 3 - 1500ms then back down again and then climbs up in a matter of seconds. Its unstable and I cant find the issue.
"
dasVertrauen wrote:
I'm also facing latency issues but it only appeared recently. Not sure if it was the latest patch cuz I havnt been on much. My ping is usually stable at 3 - 5ms and has always been like this connecting to the Singapore gateway. Only recent it spikes from 3 - 1500ms then back down again and then climbs up in a matter of seconds. Its unstable and I cant find the issue.


That's why you should be running a WinMTR if you have a latency problem, as you can see in the OP's one there are many "hops" before it even gets to the server host let alone the server itself, all you can do is to try locate the source of the issue and after than you can go from there.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
So I've spoke with ISP provider, they fixed pre server loss, on new winMTR tests it only occurs on the routing where it occurs to be from prioritization. Since this is fixed - I can tell that it is not my internet neither my PC, it occurs that just random instances have that problem, I can enter map that from start to end have lag spikes, literally unplayable, same in HO, you can rejoin to other location or switchg gateway and problem is "fixed"... so due that I am practically sure it is GGG's server issues...
I have the same problem. Contacted my ISP and after few days of observing the traffic, they said it's problem on the end of the route.

GGG please fix servers, it's unplayable right now. Burning maps to get instance on better server...

Report Forum Post

Report Account:

Report Type

Additional Info