3.24 Patch Notes Hot Topics
Who's gonna take a bet on whether or not OP will show up to respond to any replies here?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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" I bet he didnt even know that natural block cap is 75% and he just assumed he could stack block chance untill 100%. | |
" Oh, I can see how well THAT would go down, considering how many players forked over good money to create Div Cards. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" I always use phase run with left click. I do not conceive any other way to use it. This is a terrible change. Please, do not call it quality of life because it is not. Wait, is this because they want to introduce a new gem? I suppose this is a decision to unify PC with consoles. They can move with the joystick, but PC gamers, cannot use wsad for movement. So, now we have the worst of both worlds. But seriously. This feature was since day 1 and it was in the DNA of this game and after years of learning muscle memory it kinda breaks the game and force us to use macros. " At last! they tried to fix soul eater. I wonder why it took so long. " Vorici, Aislin (just for making money), and maybe Hillock was the only reason for me to do betrayal. Since the combat with Catalina frankly sucks, I do not see any reason to use my time on this anymore. They really expect me to trade white sockets for scarabs? I never care about scarabs. " It may have some use, but hardly. Some people may find a relieve of a finger locked to keep pressing a key. Why only instants? Why not fully automate any skills? " I never care about divination cards. So, another reason to even care less. " What are tatoos? " As a casual player I suppose I have never min max my character to the level to get 100% of anything. So, I don't have an opinion on this matter. Last edited by B00b on Mar 26, 2024, 6:52:09 AM
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" No, I'm not for capping the possibility of player immunity; if someone puts in the work for their build and gears for it then by all means, why not let them enjoy the rewards from it? If they become bored with that char then that's on them to make a new one or downgrade themselves. Give players the option to choose for themselves how much effort they want to put in. By the way, it's currently possible for some people's chars to actually be immune to dying/ taking high damage. I've been in a map with a few different guys with different builds that were able to face tank uber Elder & Shaper together in front of the Maven. Not every build can reach 90% block so easily. In fact; instead of GGG setting a nerf on block limit for players, they should have nerfed the ascend classes that have block nodes. Which wouldn't have been out of the realm of possibility considering they've already started nerfing ascend classes a few years ago out of nowhere and continue to do so ever since. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" Boss uniques being obtainted from cards was actually a good thing seeing as how gated and overpowered the bosses are. That's a blow to us all but a massive one for anyone playing SSF. Tattoos.....if GGG wanted to nerf them why wait until they're about to come to Standard to do it? Why not nerf it BEFORE it even comes into the game at all, like at the drawing board when GGG is coming up with this stuff or during "product testing" if they even do any internally at all =,= By the way, did you notice that they told us Tattoos would be nerfed but did not mention that it would also apply to those already used on our tree? I'd love to be fully optimistic about the changes GGG does, if only they stopped treating PoE as if it's STILL in Beta mode and were upfront with the players as to WHY and the reasoning behind their decisions. Currently there's very little transparency and even less reasoning for most of the stuff being done. I want you and everyone else to actually think about and/or list the bunch of senseless nerfs that you've seen. Who can honestly say they've NEVER disagreed with any nerf (player aimed)? Remember the uproar that was caused when GGG first nerfed the ascend classes? The whole reasoning behind creating ascended classes was to be a powerup in the first place and for a nice while remained .....not untouched but unnerfed. Some of those STILL hurt builds to this day...Chiftain's 2% life regen deleted, Elementalist's Conflux - deleted and we're not even gonna go into the LACK of buff to the Ascendant (Scion)'s choices. It's one thing to be a jack of all trades but a master of none; but to outright give her none of the most useful nodes of the classes is still an outright crime. She's currently for a very niche type of build usage. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" Ironically enough it seems like you did exactly as you mentioned, read 20% of my post and replied as a hot button response to try being a white knight. You totally missed on that post where it's not UNTIL near page 30 or so when someone mentions the left click change. The first ones are mostly saying good job or hype; the same basic responses you typically see when GGG announces something even full blown patches with nerfs. Soul Eater issue you CLEARLY only read 20% of my post and maybe even 20% of GGG's post if you missed where it said the buff applies to the MONSTER version of Soul Eater and NOT the player version. You assumed I know little of how the game works and made your own assumptions about the Automation gem before it got in the game and as you clearly see joke's on you. It does indeed work on guard skills but more importantly I specifically asked GGG for more clarification on how it works; seeing as very little information was provided to us. Lastly, I'm fully aware that there are cap limits in this game; but what YOU are wrong about is it being "everywhere". If cap limits were everywhere, then myself and quite a few others wouldn't have to constantly address the issue with GGG. Cap limits are player aimed, not monster aimed. You, yourself even named a few of them "90% resists, 90% phys damage reduction, 95% evasion, SS impossible to get to 100% reduction, etc." but the issue at hand is the fact that cap limits seem to only apply when it comes to players defenses and NOT other factors in the game like monster defenses, offensives (i.e. one shotting). In fact there's even a few aspects of player aimed offensive parts that are capped like when GGG capped Assassin's poison damage nodes to 100%. I posted about that issue years ago when they made that nerf, among other random ascend nerfs out the blue. Physical damage is NOT the only thing that's needed for block dude, even if we had 100% block chance. So yeah.......your whole post is just all wrong dude. Too many people want to troll or be White Knights instead of paying attention. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" Uh huh, it's easy with THOSE specific ascend classes, but not with the rest. Hence my issue with having such a wide aimed nerf on a defense mechanic that affects ALL classes. GGG should have simply nerfed the chance to block on those ascend classes as they've nerfed them in the past recent years instead of implementing a hard cap for everyone across the board. Spell casters are not commonly known to be Gladiators, Champions or Slayers and there are melee chars outside of those classes who aren't anywhere near the basic block nodes on the tree like Ranger, Shadow and Witch (spell block is nearby but less than half of the attack block % near the Marauder or Duelist). If a Witch, Ranger or Shadow of any build is able to attain 75% block chance or more; then they rightly deserve to be able to have as much as the players are willing to invest. As for the Ascendant.....she has tons of problems as is being that she doesn't get the best node benefits from the classes she's able to choose from so it's not worth mentioning her. So my overall point is, don't nerf / put a cap on player defenses when GGG can instead focus on the limited few that are able to get nearly 100% block chance. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" Looks like you lose that bet. You think I work for GGG or something? I don't duck and dodge, check my post history. Responding has never been an issue for me LOL. I saw the responses to this thread and definitely was coming back to this. Unlike GGG, I normally respond to posts pretty much within the same day or at most 3 days later, but I've been short on time the past month. Oh, trust me I couldn't wait to get around to having the time to reply to this post. Took out then GF on her birthday around the time I posted this thread, had to prepare for our wedding (4/24), set up travel arrangements etc. Was in Vegas this week. Above all else it's VERY difficult to be a hardcore gamer and devote time in a relationship. Recently I've had to split time to simply having the game up being afk just for trades and alt tabbing when I hear the notification. (btw GGG we need a sound notification when a party invite is sent) I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" What do you mean? I specifically said the cap limit "#7 Maximum chance to block Attack Damage or Spell Damage can no longer be raised above 90%....... Again WHY?? Even though I could have sworn y'all nerfed block chance to have a cap of 75% some years ago; it now raises the question even more of WHY not make CAP LIMITS for the game overall? As if melee didn't have enough problems as is......" " Once again, you didn't pay attention to what I said "#2 Soul Eater Buff.......yet another prime example of monsters getting buffed while players get nerfed. All these years and they still can't seem to get the simple act of true balance yet. Save all that imbalanced stuff for that Ruthless mode. Big question is why do monsters get 2% less damage taken per soul consumed when players don't? To add insult, now players are losing 2 souls per second if they haven't gain any, like wtf? How in the world did you manage to turn RAMPAGE (which very few people use) into a stronger play gain than Soul Eater (a niche mechanic most people outside of using HH or Inspired Learning jewel, don't use)?" As someone who uses Soul Eater on one of my builds without HH or Inspired Learning, you can't tell me this isn't an issue that needs to be addressed. In fact that's why I called out GGG for making that sudden buff to with it being changed to 20 seconds now. My issue with that was about wanting GGG to be clear across the board with WHEN and WHY they do these "retro" nerfs or making something legacy. I've addressed this issue in another post which still remains to be answered by GGG with being suddenly changed to boost the crit chance % BUT nerfing the crit multiplier from being -25% crit mulitplier(was the roll on that specific ammy version) to outright being "your critical strikes do no extra damage" aka no critical mulitplier at all. I've also asked about Shadowstich, etc... so yeah GGG let's hear it I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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