[3.25] Minion Instability Autobomber - Stone Golem League Starter
In the upgrades section, you recommend swapping out Elemental Army for Feeding Frenzy. Is that kind of a conditional swap based on the content?
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" You want to swap that out once you can cap Animate Guardian's resists through gear so that you can reliably apply exposure (for Mastermind of Discord). |
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I tried the build for a day now. Its fun to play but there are a few downsides.
Especially gearing. chaos res stuff is expensive esp. +2 helmet. Since guide and tree are mixing starter and endgame build it would be nice to have them separated with better explainations, eg: - what is mandatory and what not. - you are trying to overcap res esp with chaos its not easy to achive - a few more lines about the mechanics would be nice. Also what triggers when to min max the effects, charges, etc - pantheon seems missing: currrently i use chaos reduction + lunaris. i might swap to brian king since stun is an issue - the 1st part of the update section ist more precise eg where to socket which jewel. later on these infos are missing eg what to swap out for the empower or where to slot the caspiro. - more infos about the trade off when you swap jewels / do transitions inside the tree. - brass looks nice but no idea how to deal with the loss of chaos res. - same goes for spell supp. i dont see how to cap it. - attributes are an issue. xibaqua cant be used because of int loss. - no mana regen is an issue so you can't run all the mods. my mana pool is super low with all the reservations. i had several situaion where curses and more importantly flamedash wont work. - courtyard and vaal temple are nasty bosses for this build. - overall more info about what to aim for value wise - like minion life and crit chance. tooltip is about 98k life for the golems Last edited by LightningMcQueen#3859 on Mar 17, 2025, 10:49:04 PM
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" Thanks for the feedback! - Getting chaos resistance with other good mods can definitely be difficult, but I wouldn't worry about capping chaos resistance right away (see Upgrades section). - This build doesn't have any mandatory items (see Starter Gear) and all the gems are listed in their section (see Skills). - I wouldn't particularly recommend overcapping resistances (slightly overcapping elemental is useful for running elemental weakness maps pre-curse immunity). - For the triggers I press focus for single target and generally don't worry about the weapon trigger (focus/flame dash triggers it enough on single target which is when you want it) - Brine King's definitely a good pantheon option! I'd recommend playing around and seeing what pantheon feels best for the content you're running. - Guide definitely gets looser the farther into the upgrade sections you get, a lot of this is because it gets harder to predict what individual rare gear is going to look like. Definitely could be clearer though and I've added some details to the upgrades section. - The jewel swap is a pretty strict upgrade as are the transitions inside the passive tree (e.g. once you can afford it the cluster jewel's offer more power than some of the nodes we had to take previously). The upgrades section is ordered, but a lot of the ordering can (and probably should) be adjusted depending on the economy. - For brass dome I don't recommend getting it until very late in upgrades after swapping to Mageblood and dropping Divine Flesh (at which point you don't need capped chaos resistance/can probably get some on boots). Though not swapping to brass dome/elemental flasks and getting armor flasks might be better for some scenerios (e.g. 11-mod t17s where you roll -max res quite frequently). - Getting an intelligence roll on one piece of gear (or taking the +30 int node) should be enough (see the endgame POB) - No mana regen is definitely still runnable, not being able to flame dash is annoying but not particularly dangerous (e.g. you can see I rarely flame dash in the 11-mod t17 showcase). - Don't remember courtyard and vaal temple bosses being bad, but you only have to run them once for completion. - Mods to look for are listed in the upgrades section/can see them in the endgame POB. If you want to know the specific dps tradeoff of one mod vs another POB is going to be more useful than any rule of thumb I can provide unfortunately, since it'll depend on your specific setup. Last edited by Juminoh#0785 on May 26, 2025, 7:35:45 PM
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