20.5 million less profit in 2023 (2022 49 mil, 2023 28 mil)

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ArtCrusade wrote:
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DarthSki44 wrote:
As far as monetization goes, I will be interested to see how this works in practice since MTX are shared between games. For example I will never need stash tabs for PoE2.


PoE1 has kinda saturated the market. PoE2 is a new chance to find a bigger audience whom will have to buy stash tabs again, and supporter packs will always be a safe way to monetize for GGG. It's a lateral expansion


Don't misunderstand. Im aware that either way the revenue goes to TencentGGG, whether it's PoE1 or PoE2. I'm saying that there is a significant portion of monetized PoE1 players, that won't ever be monetized to that degree in the shared space with PoE2. Not selling tabs to existing players, for example, is a significant gap, no matter how you look at it.

It addition GGG has invested many millions into development. They are going to have to offset that. Plus they are now staffed up, and have to support two games. There is absolutely no way there will be double the players from what they experience currently, and given the shared MTX for existing players, you dont have to be an economics major to see the inherent issue. At least that's my view on it, and like I said, I'm interested on how GGG plans to manage that promise of shared MTX.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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DarthSki44 wrote:
Don't misunderstand. Im aware that either way the revenue goes to TencentGGG, whether it's PoE1 or PoE2. I'm saying that there is a significant portion of monetized PoE1 players, that won't ever be monetized to that degree in the shared space with PoE2. Not selling tabs to existing players, for example, is a significant gap, no matter how you look at it.

It addition GGG has invested many millions into development. They are going to have to offset that. Plus they are now staffed up, and have to support two games. There is absolutely no way there will be double the players from what they experience currently, and given the shared MTX for existing players, you dont have to be an economics major to see the inherent issue. At least that's my view on it, and like I said, I'm interested on how GGG plans to manage that promise of shared MTX.


Once PoE2 is ready for shipping the dev cost will go down significantly. At that point there will be a big overlap between PoE1 and PoE2 when it comes to adding things to the game since both are built on the same engine and sustaining both games becomes much more manageable

I can't speak to the inner workings of GGG and how they organise the work, but I'm in good spirits they're doing the right thing. After all, deciding to differ from the original plan of making PoE2 a sort of expansion for PoE1 doesn't come out of nowhere
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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xPiranha wrote:
hoho 2 Kopo posts within a week?



:-(
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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ShamelessWhiteknight wrote:
False. Tech is having it easy compared to most other industries.
You make it sound like it's an amusement park or something.


Why is there always so much confidence in ignorance?
Last edited by t0lkien#7048 on Mar 13, 2024, 11:59:48 AM
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t0lkien wrote:
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ShamelessWhiteknight wrote:
False. Tech is having it easy compared to most other industries.
You make it sound like it's an amusement park or something.


Why is there always so much confidence in ignorance?


aka result of overhiring
the thing is almost all of us here have had enough stashtabs for years and years. but every league launch ggg makes money, if we look at the 4 leagues in 2022 and 3 in 2023 someone quoted then it seems like theyre making more money per league last year than the league before in terms of initial revenue.

the way to look at it, imo, is that poe1 cannot go on forever. its still growing right now, but at some point it will peak and then decline. they have to make a new game in order to keep moving forward and making the game better, and the best time to do that is before the first game starts to decline. if poe1 is still making money then poe2 will make money.


whats more important is that they want to make a good game and poe2 will be a better game. back in 2013 they had F all really, a handful of players from closed beta and a pocket full of short change and they released a good game. if you make a good game and keep producing quality content for it then the players will come and youll make money. the reason they made a complex arpg for the pc is because its the game they wanted to make, if the motive was money they would have made a mobile game where you throw hedgehogs at moving dart boards. they made a game in a genre they love because they were passionate about it and found a way to monetise it so they could have a job like everyone else and keep making the game.

they are continuing to do that, why wouldnt they? it would be insane not to do what theyre doing. the worst thing they could possibly do is lose their passion for making the best arpg they can and lose their foresight for long term stability and just keep bolting junk onto poe1 for the sake of milking what will inevitably turn into the last dwindling profits from a bloated mess of a game. thats a road to a bad outdated game and a bankrupt company.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
revenue stayed the same, expenses remained similar.

The foreign exchange took a hit. that's where the 20mil lost came from.

not much can be done about that.
Last edited by Takhisis123#3138 on Nov 27, 2024, 11:55:44 AM
why you necroing this...i always wonder why do people do this you intentionally surfed through 50 pages of old threads to necro it?
Last edited by Deviant#8289 on Nov 27, 2024, 12:06:27 PM
and ? what is next , you gonna post what they eat in the office and say this cost that much and this that much?

mind you own business .
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Kopogero#0635 wrote:
GGG financial statement was released a few days ago.

[Removed by Support]



From 48.9 to 28.4 mil (assuming NZD) it's quite a significant drop in profit from year to year. Some other things are worth mentioning, Siege of the Atlas was the last "significant" expansion in terms of scope of content that released two years ago and the "expansions (leagues) through 2023 were released every four months.

Still, does this surprise you, the significant loss of profit from 2022? The expenses are quite significant in 2023 (8 more mil), and then there was Exilecon, which there's no info about it. How much of the 39 mil total expenses you think GGG spent on "advertising"?

Finally, one thing worth mentioning is that PoE2 was being developed way before 2023.


i remember in 2019 they said that they will invest less time on making content in poe 1 due to develop of poe 2 so its resnble that poe 1 droped due lower investment of money and contant

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