Seriously, please reduce the balls of the searing exarch boss
" ^ that or just don't play a glass cannon. It's not that hard to learn to avoid being hit by the balls, or have enough defense to be able to eat two balls, Regen and be able to eat some again. Flames and madness. I'm so glad I didn't miss the fun.
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" Not everyone has the same skill capabilities as a minority of players and the game shouldn't be balanced around the latter who can tackle the content under much worse conditions most wouldn't be able to handle. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" Thats true....but you really think the game should "middle" itself by catering to the masses so that everyone has almost an equal opportunity? These are bosses...not a normal encounter. Bosses SHOULD require time, energy, and most importantly, SKILL to overcome. Regarding swapping skills / gear specifically for a boss fight: why not? It's a fight that is isolated from anything else. You can't randomly run into one of these bosses. They require preparation for and you know when you are choosing to engage them. Just like old Elder strategies where you pop on a sapphire flask, or slap on some +max cold resist gear ONLY for that fight. It is a BOSS! It should require different skills, different setups, different playstyles. You shouldn't get to do the same old same old with every single thing you might encounter in PoE. Last edited by jsuslak313#7615 on Feb 3, 2024, 7:37:01 PM
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" For you yes. For me no. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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"Sure, and it's the end of the story, it's natural for there to be a big challenge there. Though I would suggest the existence of the 'uber' variants means there's more design space than usual for the regular versions to not have to push too hard. Personally I'd like it if the bar for 'finishing the story' was lowered, and just create a bigger gap to the ultimate challenges for people interested in that. (I've never played the fight so I make no comment on how hard it is) |
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" It really isn't all that hard in the first place lol. It's punishing if you can't maneuver...but its crystal clear and offers time and space for you to to get where you need. WAY easier than Maven. Possibly even easier than Sirus...although thats mainly due to visibility. Last edited by jsuslak313#7615 on Feb 3, 2024, 8:33:12 PM
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" I have ADHD and, while I also struggle with Maven's memory puzzle, Exarch's touhou-level of fireball spam completely overwhelm me. I've yet to successfully survive that phase. This gets into what I was saying in my earlier post regarding not everyone having the same skills or capabilities as the minority of players. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" yes so what? You need more practice with that particular boss fight. Nothing is EVER going to be "equally" difficult for every single player. Nor should it be designed to be. Because you struggle with one particular phase of one particular boss, the entire game should change for YOU, rather than requiring a bit more attention and experience? You can't expect to have the same degree of success in a completely different boss fight...no matter what your ability level is, or personal weaknesses, etc. Last edited by jsuslak313#7615 on Feb 3, 2024, 9:09:49 PM
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" i agree with you on this. but on the flipside i get a lot of angry pitchforks when i say that monster regen is bad. i should sacrifice a slot to get ice bomb or something. personally i cannot do bullet hells. some one suggested going tanky. that is actually a legit suggestion which is hampered by the fact that there are increasing number of floor degen effects the longer the battle goes on. [Removed by Support] Last edited by exsea#1724 on Feb 5, 2024, 12:58:57 AM
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"finishing story" is already quite easy as mentioned. quest exarch and quest eater are even weaker version of normal exarch and normal eater, so there is no need to change that, when maven removes like 1/4 of the balls in each line for quest exarch.
so first 2/4 voidstones are "easy", especially when you fail and have to run just 1 map to get next invitation; remaining 2 are normal bosses - uber elder(i hate calling this uber) and maven Those 2 are pretty beatable with mid-tier gear. Nobody forces anyone to finish all 4/4 stones day 2, so if you take time to gear up it should not be as hard. You should not feel bad as a new player if you beat them after 3 weeks. It is fine and you are not missing on much anyway, since you would most likely not run 4 sextants each map anyway. Main issue with normal bossing are prices of invitations, which are based on "uber boss" loot pool and not on normal bosses. New players can't really practice them as much for that reason(lose money every time), so if any changes we need to decouple uber invitations from normal boss invitations. However I agree, that "memory game" is terrible design, because there are really people with IRL issues making this borderline impossible for them. You can almost endlessly fight sirus or even uber sirus as long as you can tank meteor. He adds degen puddles, but the center impact zone of meteor never has them and you get teleported into that "safe" location each time he does the maze+meteor. Look up Ben's 0link boneshatter uber sirus. |
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