Warcry speed is way too slow
Warcries have some of the longest animation times of anything you can use in this game and I don't understand why unless you are not ever meant to use them without call to arms (which is in an awful location)
There are almost no places to actually invest into warcry speed, it's not available on cluster jewels and there are a grand total of 4 nodes on the passive skill tree that grant it. Urgent orders is an absolutely awful support gem. Faster casting and faster attacks don't come with enormous downsides baked into their gems, I don't see why urgent orders needs to have one. There are a lot of ways to address this, I'd personally like to see urgent orders just make supported warcries instant. A gem socket is already a lot of investment. Alternatively maybe call to arms could be moved to a warcry mastery. At the least though, warcry speed should be available in many more locations than it currently is, especially on cluster jewels and ideally on normal or abyss jewels as well. All in all, nothing feels worse than having to watch my character stop and perform a cutscene every 3 seconds while I'm just trying to clear a map. Last bumped on Feb 5, 2024, 7:39:35 PM
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Like 2019 Warcries were good so they fixed it.
Zerker's Warcry node was demolished and investment into Warcries doubled. I guess turning everyone into an aura bot was better? Second Wind Support was the final nail in the coffin. "Never trust floating women." -Officer Kirac
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I hope they bring back the alt quality warcries.
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i've always felt that warcries should be instant by default.
personally i feel its a "fail" in design to have them take too long. for cursers, the application of curse is normally done via range. a casting animation is reasonable. for warcrying, you're expected to be smack in the middle of enemies to get the most value out of the action. if stunning/knockbacking/slowing/giving super armour to the user when the animation is played, sure. it justifies warcry animation somewhat. as it currently is? naaaah [Removed by Support]
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I feel you guys. However I think we get enough speed from Admonisher wheel + Natural Authority wheel. I don't think warcry speed as a skill tree point should be a thing tho. I think the warcries themself should have speed of all these current speccable nodes by default. Urgent orders could stay if people wanted to push it further. Call to arms should be the only source of instant warcry. The nodes should be exactly what small cluster nodes are -> exerted attacks deal 20% increased damage.
I have somewhat similar, but different problem with warcries -> Why do I have to spec quality of life things such as speed, duration, cannot exert leap slam, minimal power and warcry effect with 15~ points when most builds can invest this into dmg/defense? Intimidating cry -> great, maybe 3 exerts default? Rallying cry -> OK-ish, but requires you to run herald of purity, which can get you killed if something hits the summon Enduring cry -> great Seismic cry -> what a joke, why should I have 60% more multi(dawnstriders+panopticon) on totem instead of the actual warcry It is sad to see, that best way to play "slam skill gems" is -> ignore warcries and go attack speed + crit or earthbreaker totems or general's cry. They got nerfed only because of "racing", where I highly doubt they would be picked nowadays after nerfs to fortify and addition of spell supp. I hope we get our 4 warcry playstyle back, but I hate having to press -> 4 warcries, berserk, focus, totem, micro banner, focus to deal 1/5 of other builds damage. GGG please shift power back to FoW and seismic. |
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