Let's discuss about multiplayer role of the POE within single player mode

Hello everyone!

I would like to motivate you to talk about:

"Why POE is a multiplayer-game (or why is not) within playing game - solo and why the game is transfering so much data betwean clien and server"

Probobly more than 90% of players within probobly more than 90% of theirs time in game are playing game solo... so why the game is forcing to sending informations about damage, mouse click (changing player location, making an action) to the server and only after some delay reciving outcome by the client. This kind of procedure is destructive and can not be positive for players due to many variables like bad ISP or lack of POE servers performance.

Why the POE servers in solo mode (when player playing maps solo) - needs so many data to transfer if it occures in lags and players character death?

I have stable 200Mbit/sec, 0 packet lost, 30 ping - but my character dying over and over becouse my game client did not receive fast enough informations from the server about mouse clicks that was sendet to the server by the client... this is a total misunderstanding !
Last edited by neosphoros on Dec 12, 2023, 4:52:11 AM
Last bumped on Dec 12, 2023, 7:03:58 AM
PoE is balanced around trade. Thats why it needs to be online/multiplier. Case closed.
Oh. it's you again with your quarter yearly thread.
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Aynix wrote:
PoE is balanced around trade. Thats why it needs to be online/multiplier. Case closed.


Explain me please how my mouse click (making an movement/attack action) when we are farming in maps - have anything to do with tradeing?

Why da heck server-client (data transfer) role of the game like tradeing - is not starting when will call it - but it starting when in fact - we (game) do not need it?

If the game is (like you wrote) "PoE is balanced around trade" it means that players death is counted by GGG as a income factor and in effect - devs role is not to fix the bugs/problems but to making the life (the game) less clearly understandable for players to making more money from us and to give the product that never will be working fine. Is that right?
Last edited by neosphoros on Dec 12, 2023, 5:19:12 AM
Does this never get old to you?
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
Does this never get old to you?


...not, till the GGG is nto playing fair
"
ArtCrusade wrote:
Does this never get old to you?


It won't get old while people still keep taking the bait every thread
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RandallPOE wrote:
"
ArtCrusade wrote:
Does this never get old to you?


It won't get old while people still keep taking the bait every thread


At least - till the moment that YOU will understand that you do not have to answer for threads that are not interesting you and till you will leave comments which are not constructive.
Last edited by neosphoros on Dec 12, 2023, 5:22:40 AM
Offline games are way way easier to "breach", making using cheats, hacks or even editing your character possible and making all of those much harder to detect. Not sure if you are just this uninformed about the topic you want to talk about or you just pretend, to take full advantage of it in the future.
No, Im saying that you dont even understand what people say to you.

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