[3.23] Jugg Forbidden Rite: 10-12k life, 4-10m dps, Gull shriner, gigatank, build diary

Hi,

im using HH right now and it is rly good in cleaning maps with empowered enemies. + im using charm witch one give you one charge for 3 seconds(constant flask effect)
For bossing still recommend using The magnate.

POB: https://pobb.in/r5iRhOfDeQLr
original build on the right
my build right now - https://pobb.in/Jmcpa2lUuLRM
changes very little, yes i dont have perfect rolls but 7 times difference in hit dps? how?

And from where comes life leech in original build?
"
dtkbrbq wrote:
original build on the right
my build right now - https://pobb.in/Jmcpa2lUuLRM
changes very little, yes i dont have perfect rolls but 7 times difference in hit dps? how?

And from where comes life leech in original build?


Hi,

first thing what i see it is you are not on low life 55% unreserved, then u dont have withered and onslaught effect they are important. Check my pob for help.
I cant find onslaught anywhere in pob, can u share screenshot?
Last edited by dtkbrbq#2044 on Jan 7, 2024, 12:42:27 PM



reservation actually works, u can see this at screenshots, i used enlighten and thats it
Here is right pob: https://pobb.in/pdSW5g8s31Ns which u can follow, these 14m idk if it is even possible to get with this build Onslaught u can craft on boots or corupted grelwood shenk have it as a implict or u can have it on Charm or on jewel. Brittle ground is great to have on boots too.

"
dtkbrbq wrote:
We actually dont need that +1 max endurance charge because witn default 4 we have max resist.(+2 passive points!)
Same as "unstoppable" in ascension, changed to "uniyelding" for dps.
Stun immune we gain trough "unwavering stance".
We dont need "brutal restraint" in our tree because of mageblood.


1: extra endurance charges still help with max phys hit because on how armor works. It will still help to mitigate very big slams, if you want facetank stuff.... If those points are worth it, that's another debate.

2:unstoppable is good not only for stuns but also for chill effects and movement speed cap, witch you can categorize as defences, so no, it's not worth to change for 3.7% damage or 6% hit pool.

3: mageblood is good, kappa. but 99% or people following the build will never have it.

4: onslaught is optional, it's qol for mapping, probably the flat ms is just better for bossing, so it's debatable if you should go for it on boots.
On the other end, tailwind is very good if you want to invest.

5: if you have mageblood, use a silver flask for onslaught.


"
Bishbashbosheu wrote:
Hi,

im using HH right now and it is rly good in cleaning maps with empowered enemies. + im using charm witch one give you one charge for 3 seconds(constant flask effect)
For bossing still recommend using The magnate.

POB: https://pobb.in/r5iRhOfDeQLr


Very good build, i highly suggest trying unleash instead of inc crit, your effective dps will at least double in bossing scenarios, and it will still increase for mapping.

You can probably get better rings and 2k leech somewhere (watcher's eye is good)

I'd also aim for tailwind on boots, but it's debatable if you should rather prefer the implicits.
Last edited by Snolaz#5006 on Jan 8, 2024, 3:23:51 AM
How is this at mapping?
"
wotad wrote:
How is this at mapping?

All non-uber content dies easilly(but not very fast).
"
Snolaz wrote:
"
dtkbrbq wrote:
We actually dont need that +1 max endurance charge because witn default 4 we have max resist.(+2 passive points!)
Same as "unstoppable" in ascension, changed to "uniyelding" for dps.
Stun immune we gain trough "unwavering stance".
We dont need "brutal restraint" in our tree because of mageblood.


1: extra endurance charges still help with max phys hit because on how armor works. It will still help to mitigate very big slams, if you want facetank stuff.... If those points are worth it, that's another debate.

2:unstoppable is good not only for stuns but also for chill effects and movement speed cap, witch you can categorize as defences, so no, it's not worth to change for 3.7% damage or 6% hit pool.

3: mageblood is good, kappa. but 99% or people following the build will never have it.

4: onslaught is optional, it's qol for mapping, probably the flat ms is just better for bossing, so it's debatable if you should go for it on boots.
On the other end, tailwind is very good if you want to invest.

5: if you have mageblood, use a silver flask for onslaught.


"
Bishbashbosheu wrote:
Hi,

im using HH right now and it is rly good in cleaning maps with empowered enemies. + im using charm witch one give you one charge for 3 seconds(constant flask effect)
For bossing still recommend using The magnate.

POB: https://pobb.in/r5iRhOfDeQLr


Very good build, i highly suggest trying unleash instead of inc crit, your effective dps will at least double in bossing scenarios, and it will still increase for mapping.

You can probably get better rings and 2k leech somewhere (watcher's eye is good)

I'd also aim for tailwind on boots, but it's debatable if you should rather prefer the implicits.


Check this https://pobb.in/qeYTYLv5-4ph
We can save 1 passive point by taking endurance charge in another place.
Should we take 6th endurance charge later?
And what do u think about this rings? They cost <=1 div

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