No outrage to make LOK event longer????

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Pashid wrote:
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Source? Look at the ring I posted. It has T2 all resist negated.

Source: check the trade website for -1 to Minimum whatever Charges.
Cant you post a link or sth? But doesnt matter for this I guess.

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Pashid wrote:
It's not even possible with your link because they take advantage of influenced items to higher the chance to keep the recomb mods during the process. and they also put the final result onto a synth item.
They can just port it to a normal item instead of a synth item.

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Pashid wrote:
You're going to have a hard time to get the +3 charges without influence blocking on a non influenced item, cause once again you're not able to throw a influenced item into the lake mechanic.
Doesnt matter. You move it to normal item instead of synth item. So the influence blocking still works and is usable just as described.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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Pashid wrote:
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Source? Look at the ring I posted. It has T2 all resist negated.

Source: check the trade website for -1 to Minimum whatever Charges.
Cant you post a link or sth? But doesnt matter for this I guess.

Just found it: -2 exist. See https://www.pathofexile.com/trade/search/Standard/6Zkkl80FG

Edit: Trade site was easier to use than expected...
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur on Nov 6, 2023, 9:27:34 PM
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid wrote:
Yours were not made with enough lake tier. You need multiplier 2+ or it will round down to 1. Tier 8 minimum according to wiki probably.
No wonder it's lost, it's in the middle of the jungle!
Anyway if the negative charges are still consumable - did they change/fix that? - then a +12 (kind of) consumable charges ring would be possible.
No wonder it's lost, it's in the middle of the jungle!
no one cares about standard

People just know that it wont achieve anything. They wont make event longer no matter how many people will be mad.
Its called EVENT for a reason.
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auspexa wrote:
I don't care about standard

Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
POE turned into a ratrace for the most div/hour.
https://www.youtube.com/watch?v=NDFO4E5OKSE
Reflecting items in lake is complete bait for this event. Only groups and people who play 100 hours over the week are going to be able to afford enough lakes to reflect on in a 1 week event. The best you can hope for with a reasonable playtime in 1 week is to make a single 3-mod +4 amulet. If RNG isn't with you you'll have nothing.

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Existing Recombinators in permanent leagues can no longer be used on Mirrored items

So can you use recombinators on mirrored items since it isn't a permanent league or nah? That would have some wacky implications (transferring mods to lake mirrored items.)
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auspexa wrote:
no one cares about standard



speak for yourself, last time I heard GGG say anything about this, about 20% of the playerbase actively plays standard.

Personally I've cared about SC trade Standard, SSF standard and Ruthless Standard. having mapped on characters in all three at times over the years. Most recently I gave up TOTA ruthless for standard. I'm getting old and starting over in leagues has become almost non stop not getting anywhere or accomplishing anything due to the combo of lack of free time coupled with GGG's ultra thirsty for our time balancing decisions.

Now I'd be the first to say that GGG effectively doesn't give a shit about standard... they occasionally pretend to or in the past they've made events voided due to this pretense. Thankfully they're finally experimenting with unvoided events.

Its a shame too, because a lot of POE players might stick around and invest time playing if they gave more fucks. QoL and minor attention for standard players pain points could go a long way. But as long as most players are willing to stay on the eternal 3 month hamsterwheel I gather GGG is content just ignoring it.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_

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