[Xbox] 3.22.2 Patch Notes

[Xbox] 3.22.2 Patch Notes

This patch contains another batch of Voidborn reliquary submissions, support for our upcoming events, and a few improvements and bug fixes.

This patch will be deployed on 25th October, 10:00PM UTC.

Console-specific notes

  • Unfixed a bug that was fixed in 3.22.1d that was causing The Hidden Blade projectiles to distort the image on Xbox. This will be re-fixed in the next console patch. Apologies for any inconvenience caused by this issue.

Improvements and Updates

  • Added support for our upcoming November Events (including a Kalandra and Sentinel event, as well as Krangled Passives). Check out our announcement post for information on these events!
  • Added 523 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Updated the storage of some assets to improve how they are loaded. This will increase the size of this patch due to the affected assets needing to be re-downloaded.
  • Improved dynamic resolution to avoid jarring situations where the resolution scales down and up in quick succession.
  • Updated Skill Gem item hovers to indicate when the maximum augmented level is reached (it's level 40).

Bug Fixes

  • Fixed a bug where the "Aureus Coins are converted to Experience upon defeating the Herald of the Scourge" modifier from The First Crest Unique Relic was always converting Aureus Coins to Experience in The Forbidden Sanctum, regardless of whether you had the Relic or not.
  • Fixed a bug where the "chance for one Monster in each of your Maps to drop an additional connected Map" stat could sometimes fail to drop an additional connected Map.
  • Fixed a bug where the "increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps" was not applying to Splinters dropped by Breach Bosses.
  • Fixed a bug where the "Breach Bosses in your Maps have a chance to drop double Breach Splinters" stat was not working correctly in Maps.
  • Fixed a bug where Burning Ground created in The Forbidden Sanctum was ignoring sources of Unaffected by Burning Ground.
  • Fixed an instance where Warriors could remain after a Trial of the Ancestors match ended.
  • Fixed a visual bug where your displayed Aureus Coin total was not updating correctly upon starting a new Forbidden Sanctum, or when progressing to another floor.
  • Fixed a visual bug where the effect played when Warriors respawned in Trial of the Ancestors could become over-brightened.
  • Fixed a bug that caused Incursion Architects to literally lose their head (or hair).
  • Fixed a bug where Mirage Saviours summoned by The Saviour Unique Sword were Scions when playing as the Duelist, and vice versa.
  • Fixed a bug where players would be unable to right click on other players to access the dropdown menu if that player had the Grace Period buff.
  • Fixed a bug where the Arcane and Aureate Halo microtransactions were not displaying their effects.
  • Fixed a bug where it was possible to have two Rare Monster Finisher Effect microtransactions equipped at once.
  • Fixed a bug where the Harbinger Portal Effect microtransaction was missing some of its effects in Hideout areas.
  • Fixed an instance crash.
Last bumped on Oct 26, 2023, 8:22:58 PM
Console-specific notes

Unfixed a bug that was fixed in 3.22.1d that was causing The Hidden Blade projectiles to distort the image on Xbox. This will be re-fixed in the next console patch. Apologies for any inconvenience caused by this issue.


!!!NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GOD PLEASE NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!
Last edited by userwau on Oct 25, 2023, 8:40:12 PM
OMG!!!! What did you do??? Load times into maps are atrocious!!! If you are fortunate to get into a map the graphics are horrible (pixelated is calling it a nice word). Can you put it back to the way it was before this so called patch???

Now the maps are taking forever to load and the floor in the game just turns into different color squares! WoW! Can you put it back the way it was?!
Fixed and instance crash BUT seemed to create another. Tota crashing to dashboard during matches has spiked!!!!!!
GGG,
I haven't been able to play on my XBOX ONE for some time now, it simply doesn't run, it's absurd to still have to live with this old problem, nothing justifies a game with simple graphics being completely poorly optimized.

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