In-game trading system?!!!!

"
Riorrrrrr wrote:

...

Let me explain in bulk
1. We need online connection because server software is closed proprietary part of this service. It is not open source and/or shared for the users. There is zero relation to the market, coop playing or something else. They just decided not to reveal part of their crucial mechanics allowing the game to run and be completely dependent on their decisions, including game balance (some of them are made stealthy).

2. I can generate mats in the hideout much more easily than I can actively farm some stuff.
Exactly! That is what I was talking about! You are FORCED to use market, because ppl like you want to buy and sell items instead of playing actual game! Playing market is more profitable now than playing the game. Don't you see the problem here?

3. there is more than enough.
General purpose engines like UE are worse solution than engine developed for certain things. It's rule. You can refer to some specific features which were implemented better than in PoE. sure. But in general, there is no better solution than GGG already has for the list of reasons. Inculding performance and tools. Game engine is not just client-side renderer, it's a platform with all infrastructure related to it.
Last edited by cursorTarget on Nov 16, 2023, 6:48:40 AM
"
Aynix wrote:

Guess you are too casual to realize that GGG engine is a masterpiece in its genre. Is it perfect? No. Does it have problems? Yes, every engine will have after 10+ years of spaghetti code. But compare it to even the newest "gems' in the genre like Diablo 4 where they are not able to add more stash tabs becuase game cant handle it...

d4 is a miserable example because it's all about milking money with minimal effort. and then even with the worst rip-offs like overpriced game prices, battle pass and cosmitic shop (in an overpriced full price game??????). and the servers there are also a complete joke. player online has reduced there by 99% or even more. mkay?????
or just read the reviews for overwatch2 on steam. sale team rips off heavily there.

And if you want to compare causally, then play Warframe. tencent also bought it. They have greatly improved their engine with a lot of high tech and even completely revised almost all maps and extremely improved textures. Even a causal player can hopefully open the wiki and check when the game was released!


And game engine isn't there to spam the screen with meaningless particles.
Even a very clever man understood that after the epic flop of Doom 3 and released the masterpiece Doom (2016)!
"
cursorTarget wrote:

Let me explain in bulk
1. We need online connection because server software is closed proprietary part of this service. It is not open source and/or shared for the users. There is zero relation to the market, coop playing or something else. They just decided not to reveal part of their crucial mechanics allowing the game to run and be completely dependent on their decisions, including game balance (some of them are made stealthy).

2. I can generate mats in the hideout much more easily than I can actively farm some stuff.
Exactly! That is what I was talking about! You are FORCED to use market, because ppl like you want to buy and sell items instead of playing actual game! Playing market is more profitable now than playing the game. Don't you see the problem here?

3. there is more than enough.
General purpose engines like UE are worse solution than engine developed for certain things. It's rule. You can refer to some specific features which were implemented better than in PoE. sure. But in general, there is no better solution than GGG already has for the list of reasons. Inculding performance and tools. Game engine is not just client-side renderer, it's a platform with all infrastructure related to it.

1. there are already solutions. what I know: solo mode in Warframe. Here I play with my own host and have almost 0 lag! First-class ping and server still controls my loot. So cheating is not possible.
The advantage here is that I don't have any sick lag spikes like in POE. therefore I cannot suddenly die. and since poe sells content with 1 life, something like this is an epic fail and should never happen under any circumstances.

3. UE are extremely good and are the best solution for action games in my opinion. But I don't know all the functions completely, hours of videos about them never provide a complete picture. and I have neither the desire nor the inclination to deal with details because I can't apply them in real life at all.
However, I know too many games with the engine and the performance is just amazing. They look beautiful with impressive effects, have a lot of fps, top performance such as loading times etc. Top people are already working on the engine! A small software house can never keep up with that.

and that is exactly what is almost completely missing in poe. They included too many details that no average player would look at. There is too much nonsense being calculated in the background. and the general performance is very, very lousy.
After 3 months I don't even know what exactly my minions look like and where and which candles are in a necro map. The whole thing would only make sense if it were about slow gameplay. but that's not the case with poe. and you quickly saw a lot and it's about completely different things...
"
Riorrrrrr wrote:

1. there are already solutions. what I know: solo mode in Warframe. Here I play with my own host and have almost 0 lag! First-class ping and server still controls my loot. So cheating is not possible.
The advantage here is that I don't have any sick lag spikes like in POE. therefore I cannot suddenly die. and since poe sells content with 1 life, something like this is an epic fail and should never happen under any circumstances.

3. UE are extremely good and are the best solution for action games in my opinion. But I don't know all the functions completely, hours of videos about them never provide a complete picture. and I have neither the desire nor the inclination to deal with details because I can't apply them in real life at all.
However, I know too many games with the engine and the performance is just amazing. They look beautiful with impressive effects, have a lot of fps, top performance such as loading times etc. Top people are already working on the engine! A small software house can never keep up with that.

and that is exactly what is almost completely missing in poe. They included too many details that no average player would look at. There is too much nonsense being calculated in the background. and the general performance is very, very lousy.
After 3 months I don't even know what exactly my minions look like and where and which candles are in a necro map. The whole thing would only make sense if it were about slow gameplay. but that's not the case with poe. and you quickly saw a lot and it's about completely different things...


1. You cant compare different games with different dynamics and loot systems. For example every single hit in poe means over 1000 calculations, there is just that many variables to account for. Even loot has countless permutations, Warframe doesnt have that.

3. Every mmo on UE had perfromance issues, and i mean every single one. We will see when some UE5 mmos will get done but i suspect it will be the same shit. You got it all wrong, general purpose engine will never be as good as custom one. No engine can handle PoE and thats a fact.
"
Riorrrrrr wrote:
3. UE are extremely good and are the best solution for action games in my opinion. But I don't know all the functions completely, hours of videos about them never provide a complete picture. and I have neither the desire nor the inclination to deal with details because I can't apply them in real life at all.
However, I know too many games with the engine and the performance is just amazing. They look beautiful with impressive effects, have a lot of fps, top performance such as loading times etc. Top people are already working on the engine! A small software house can never keep up with that.


You state that it's your opinion, but unless you are an actually experienced game dev working in the industry, frankly it is not worth much.

A game engine like UE5 is merely a framework in which you operate and build your game. Its purpose is to make it easier to build a new game from scratch, which is why it is a popular choice to just adopt an engine like UE or Unity for game projects as you don't have to start at the foundation, albeit also pricy.

A custom engine like the one PoE uses is made to fit the needs of the game the best it can, and it is doing so very efficiently.

Needless to say, changing to a different engine now after 10+ years of development is asinine and would require major code refactoring. That'd be an insane thing to attempt my dude.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
One of GGGs senior devs explained why they don't use other engines on the Exilecon 2023. The reasons are very clear and understandable. Even if the engine lacks of some aspects, including performance, as I said it is not just client side renderer. It's infrastructure, architecture, tools, experience of the devs working with it. It is just custom solution for specific game.

You can't use UE out of the box in PoE. You will have to adopt a lot of things like SS lightning calculation and disabling rendering the whole scene behind the camera.

You're talking about it from a perspective of a person not involved in PoE development.
Last edited by cursorTarget on Nov 16, 2023, 9:47:52 PM
"
ArtCrusade wrote:

You state that it's your opinion, but unless you are an actually experienced game dev working in the industry, frankly it is not worth much.

Only someone can say such a statement if they are an experienced game dev themselves.
Are you one of those people or is it just an embarrassing personal attack?
"
cursorTarget wrote:
One of GGGs senior devs explained why they don't use other engines on the Exilecon 2023. The reasons are very clear and understandable. Even if the engine lacks of some aspects, including performance, as I said it is not just client side renderer. It's infrastructure, architecture, tools, experience of the devs working with it. It is just custom solution for specific game.

You can't use UE out of the box in PoE. You will have to adopt a lot of things like SS lightning calculation and disabling rendering the whole scene behind the camera.

You're talking about it from a perspective of a person not involved in PoE development.

just not. that's not what it is about. I didn't say that UE was good for Poe either. but devs can learn a lot from this. Because instead of programming a beautiful illusion, devs make an epic flop out of it like with Doom 3 shadow calculations. and only after 5-10 years does it finally run smoothly? they can't be serious.

or is the strength of games half-life1 or wow trillions of particles on the screen? and just look at how half-life2 made 3d illusions with 2d.
That’s every designer’s homework.
and you can compensate for a lot with sounds. (hello diablo1+2 music). or we can see immediately in the examples above. In Poe it's also an extreme construction site... annoying zombie sounds in Hideout I'm just saying...

All of this points to EXTREMELY low budget or very, very lousy performance in several areas.
"
Riorrrrrr wrote:

just not. that's not what it is about. I didn't say that UE was good for Poe either. but devs can learn a lot from this.



Like what? PoE is just to big to run good, thats all there is to it. Nothing you say will change that. You complain only for the sake of complaining, disregarding any argument made against your statements. We get it, you dont like PoE, that much is clear by just browsing your post history. Only negativity, it would be better if you moved on to different game if you hate this one that much.

PoE will never run good, no matter what they try. With enough juice on map the game will choke eventually. Deal with it. And dont give me the crap that visuals dont matter. Players wont even try a game if it doesnt look good enough, it doesnt have to look amazing and the "enough" varies depending on induvidual taste but graphics matter, a lot. Music can help, sure but it isnt some magical remedy. There are also players like me that have music turned off, always. In every game.

"
Riorrrrrr wrote:

Only someone can say such a statement if they are an experienced game dev themselves.
Are you one of those people or is it just an embarrassing personal attack?


No. You speak like someone who knows how it works but you clearly dont. Its obvious to anyone who has even minimal knowledge on the topic. Being called out is not personal attack.
Last edited by kuciol on Nov 17, 2023, 1:28:57 AM
"Nothing you say will change that."
How do you even know that that's the goal? or do devs read the forum?!?!?!?!

"You complain only for the sake of complaining"
that's a lie.

"We get it,"
who is this “we”? Is your body controlled by multiple consciousnesses?
or: according to steam, there are usually 10k players online in poe1. Do you feel like a consciousness that controls all of these 10k players and knows everything about them?

"Only negativity"
that's another lie. and since when is constructive feedback an emotion you want to see?

"It would be better if you moved on to different game"
I didn't ask for tips.

"PoE will never run good, no matter what they try"
For it to be that way, you have to at least try something and not constantly look for new excuses.

"With enough juice on map the game will choke eventually. Deal with it"
a clever person also thought about doom 3. did not work.
Last edited by Riorrrrrr on Nov 17, 2023, 1:37:36 AM

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