Divines per hour more important than fun

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awesome999 wrote:
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Nomancs wrote:
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Johny_Snow wrote:
The point still stands - you work on something but this something is always related to currency. Even in SSF, even if you only want to complete challenges. Can't do that without crafting/paying.

I would say that currency is like tertiary or even further thing, not really much important, something we get anyway while playing. I self crafted my gear and did the challenges, div/hour is totally not relevant to that - what matters for me this league is beating the challenges.


If min/maximizing the game and making a powerful character is important, self crafting your own gear is less optimal and you doing things that is slowing down your progress. Are you are not less efficient and worse of than others who did otherwise? What you are doing might be what other consider detrimental or you are playing it "wrong".

There is a very big misconseption in your post - that you need min/maxed character and best div/h to not be worse than others. There is no need to have perfect gear to beat everything and do all challenges. But if that is the reason why your fun from the game is based on divines per hour then thank you for your imput.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
I can definately agree that "div/h" becomes more popular as a relevant factor people care about. Just a few days ago someone asked me for advice about his farming strat, while wanting to know about how much div per hour he has to make more to be competetive... like, thats already the wrong thing to think about.

Also, its completely mood even when streamer refer to that numbers, as so many variables play into it:

1. The power of your build
2. The adaptation of your build for the specific farming strat
3. Your loot-filter and how strict it is
4. Literally how fast you read altar nodes (if those are involved in the strat)
5. How your stash tabs and hideout are set up, a.k.a how fast you can unload and reload the next map
6. speaking of: How fast your pc is and how fast it loads areas
7. How many other items you have listed on trade that interrupt your gameplay flow
8. How effectively you are with using Bulkselling, bulk-buying, rolling maps etc, as all this prep work should also fall under the amount of time spent during a currency strat.

and probably a few more. So it is completely irrelevant what someone else is pointing out about div/h, if you have totally different variables that play into it.
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Nomancs wrote:

There is a very big misconseption in your post - that you need min/maxed character and best div/h to not be worse than others. There is no need to have perfect gear to beat everything and do all challenges. But if that is the reason why your fun from the game is based on divines per hour then thank you for your imput.


The great misconception and misinterpretation is trying to portrait one of the metrics to measure success and performance in this game as negative. You can be weaker and worse than others but don't avoid the issue that someone can better than you.

You can say you don't care about the gear, efficiency or speed but how are you better? How are you not worse off than other without comparison?

And "FUN" being subjective. Some People find fun out of being the best and obliterate everything. Or does it matter if someone is first and you being far behind? Does it matter if you are first, second, or even the last place?

You could be happy being whatever place nonetheless.

If you think this whole topic is about gear, efficiency or speed then you might have not read anything else than just a title. It is about considering something as not fun because of div/h as a prime merit of fun.

But I guess reading just the title is enough for some people.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Because when a game is about grinding by a company called Grinding Gear Games, that's the only metric that matters, and i'm pretty fucking tired of being gaslighted about it.

I want a HH because that's how i like to play, but if every league it takes 100h, 200h, 500h, before i can get to where i will have the fun i want to have, you can understand how it's not fun when the grind is endlessly increased. It's just cringe and pathetic for you to dictate how others should have their fun if you can't understand that basic concept.
Ruthless should be [Removed by Support].
Last edited by AdRonZh3Ro on Sep 29, 2023, 12:15:41 PM
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Nomancs wrote:
If you think this whole topic is about gear, efficiency or speed then you might have not read anything else than just a title. It is about considering something as not fun because of div/h as a prime merit of fun.

But I guess reading just the title is enough for some people.


Why do you come with loaded questions?

Have you considered a cessation to your problematic assumption?
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awesome999 wrote:
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Nomancs wrote:
If you think this whole topic is about gear, efficiency or speed then you might have not read anything else than just a title. It is about considering something as not fun because of div/h as a prime merit of fun.

But I guess reading just the title is enough for some people.


Why do you come with loaded questions?

Have you considered a cessation to your problematic assumption?

You still dont get it?

OP is baiting, he straight up said this topic is about that vocal minority noone really cares about

Either this topic is bait, or its about beating a long dead horse
"I would really like to hear, why people consider divines/hour as a merit of how much fan they have?"


Progressing is fun. Playing for hours with no progress is not fun.

Due to how gamble-crafting in this game works, trade is almost always the fastest way to progress.

Div/h is just a measure of progress/hour, the same as measuring experience/hour or any other metric of progress.


Many people on this thread saying focusing on div/h, or therefore progress in a trade league, is the 'wrong' way to play.

There is no real right or wrong way if it is your playstyle, but its especially silly to discount a progression-based metric.
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trixxar wrote:

Due to how gamble-crafting in this game works, trade is almost always the fastest way to progress.

Nope, and no matter how often u repeat it, this is factually not correct. Why would the most wealthy players always be crafters, if crafting was so luck-based like u frame it? Unless we are talking mirror tier crafting it is in most any cases better to craft than to buy on trade.
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trixxar wrote:


There is no real right or wrong way if it is your playstyle, but its especially silly to discount a progression-based metric.


Except people who use it frequently forget that the players they are emulating generally enjoy the strategy they play to begin with and that when they don't they are making a choice for financial reasons now so they can have fun later.

That is basically a definition of a job, if you want another job sure use rate statistics to measure your efficiency and hit KPI targets for div generation but if its about fun you'd do better to change your mentality to measure specifics less.

Also if you can only have fun every league with a HH you don't actually like the game only a tiny piece of it and/or you already spoiled it for yourself by setting an extreme value comparator. This is pretty similar for trade in general and why many players genuinely enjoy the game more in SSF despite their progress being garbage.

All that being said guys if you are having fun blasting and get excited by faster currency generation then more power to you, keep measuring the rate that is just playing the game your own way. If you measure the rate and it makes you feel like things are garbage though you are self sabotaging your own enjoyment.

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