Divines per hour more important than fun

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Kosloski9 wrote:


The league is at the end and I couldn't even open my entire atlas.


nah you got 2 more months
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Kosloski9 wrote:
This is my first league. Currently with 12 divines and 2400 chaos (in liquid money), in addition to some builds that I put together to get to know the game.

Honestly, it's very frustrating for me. I feel like there is a practically insurmountable obstacle for me, as I don't know how to craft. The items I need to take my main build to another level are very expensive. I can't get past level 93, because I always end up dying. Although TOTA's mechanics are rewarding, they are very boring and I loathe that turtle (titanic shell).

Taking this into consideration, the divines/hour ratio matters to the exact extent that I would like to be able to buy things that I don't know how to make and, with that, make game content that I don't even know about.

The league is at the end and I couldn't even open my entire atlas.


game has no balance hence its horrible for new players. in general you would want to use couple of uniques that give good dmg multipliers and rest of the gear you can craft on fracture bases with essences. you can get those in white maps since tier doesnt matter and its just spamming them until you get good life/res rolls.

skills and combination of uniques matters a lot and you can sometime get 10 times more dps than using trash skill and not abusing overpowered mechanics. choosing good atlas tree matter a lot too.
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Kosloski9 wrote:
This is my first league. Currently with 12 divines and 2400 chaos (in liquid money), in addition to some builds that I put together to get to know the game.

Honestly, it's very frustrating for me. I feel like there is a practically insurmountable obstacle for me, as I don't know how to craft. The items I need to take my main build to another level are very expensive. I can't get past level 93, because I always end up dying. Although TOTA's mechanics are rewarding, they are very boring and I loathe that turtle (titanic shell).

Taking this into consideration, the divines/hour ratio matters to the exact extent that I would like to be able to buy things that I don't know how to make and, with that, make game content that I don't even know about.

The league is at the end and I couldn't even open my entire atlas.


You dont need to craft anything at all unless you play SSF. I didnt craft a single item in past 6 years (last time I crafted something was in legacy league)
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Kosloski9 wrote:

Honestly, it's very frustrating for me. I feel like there is a practically insurmountable obstacle for me, as I don't know how to craft. The items I need to take my main build to another level are very expensive. I can't get past level 93, because I always end up dying. Although TOTA's mechanics are rewarding, they are very boring and I loathe that turtle (titanic shell).

The league is at the end and I couldn't even open my entire atlas.

First of all, your character Tab is hidden so we cant give any advice but most likely there are a lot of rather cheap options to improve your build, you just dont know them. Secondly, 12div is solid for a first league, yet this is something experienced players make in just a few hours/one playing session, so there is a LOT to learn in that regard as well. I get this game can be frustrating for beginners, but I bet that all your current problems, including how to fix defense and level more, can be fixed by just sticking with it and learning more.
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Riorrrrrr wrote:
per hour?
i get maybe 1 div every 3-4 days :D
and i play 8+ hours per day.
i am newbie and do a lot wrong i bet

When it comes to currency, you do. Based on your statement u are waiting for lucky drops instead of farming things that you can sell to other players. Thats basically the only way to make many div per hour.
What most newbie dont realize is that they actually make way much more money than they think. They just dont count a lot of stuff as "money". They usually count raw currency (chaos, divines, maybe exalts) and high drops but they dont count other "small" things which is bulk of the money (essences, scarabs, maps, fragments etc)
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Aynix wrote:
What most newbie dont realize is that they actually make way much more money than they think. They just dont count a lot of stuff as "money". They usually count raw currency (chaos, divines, maybe exalts) and high drops but they dont count other "small" things which is bulk of the money (essences, scarabs, maps, fragments etc)


Yep, the default position for a lot of people here is 3rd party tools bad but using something like Exilence or WealthyExile can be a real eye opener.
I appreciate the response from all of you, but with regret I say that another frustrating thing is hearing a lot of "what" and no "how".

As an example, I have a lot to learn, this is certainly real. However, about what, exactly? And where to start looking? Most of the videos I come across are equally generic.

In my initial message I mentioned the amount I have in "liquid cash". In fact, in that message I purposely disregarded other currencies.

By WealthyExile I supposedly have 69 divines. But does anyone buy portals, for example?
Try running your account through PoE stack. They tell you what your stuff costs. Then you can choose your most expensive things, double check them in the official trade page and sell
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Kosloski9 wrote:


In my initial message I mentioned the amount I have in "liquid cash". In fact, in that message I purposely disregarded other currencies.

By WealthyExile I supposedly have 69 divines. But does anyone buy portals, for example?


You can exclude certain tabs from the valuation & you can set a threshold per item and per stack so anything below those thresholds is ignored from the valuation. It's not foolproof especially for the currency tab since you may have a load of currency types that you don't want to sell but it's still useful for highlighting things you might have missed.

I find them useful for highlighting when I've got a divines worth of stackable items to sell to avoid messing around with smaller trades,

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