whats a meter?

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auspexa wrote:


pob is part of the game for everyone who wants to reach endgame, and you need third party tools to know how a game works in pretty much every single game that's not super mario. 0.1 metre and +1 range are the same thing, they have the same purpose and function, why did people lose their minds just because its name is changed? 1.2 metres is 12 radius, nothing changed



[Removed by Support]
PoB isn't part of PoE, it's a third party tool that is used by most of the community to plan a build and see the impact of gearchanges etc to the build. (me included), the use however should always be optional (planning/min-maxing) and not be necessary to see what a ingame stat does.

I'm not saying PoB is something bad, I'm only saying GGG should define ingame what a meter is, if they rename the stat like that. (was bad before to. btw.)
Last edited by Jenn_GGG#0000 on Sep 6, 2023, 5:01:33 AM
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hanfionkel wrote:
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auspexa wrote:


pob is part of the game for everyone who wants to reach endgame, and you need third party tools to know how a game works in pretty much every single game that's not super mario. 0.1 metre and +1 range are the same thing, they have the same purpose and function, why did people lose their minds just because its name is changed? 1.2 metres is 12 radius, nothing changed



[Removed by Support]
PoB isn't part of PoE, it's a third party tool that is used by most of the community to plan a build and see the impact of gearchanges etc to the build. (me included), the use however should always be optional (planning/min-maxing) and not be necessary to see what a ingame stat does.

I'm not saying PoB is something bad, I'm only saying GGG should define ingame what a meter is, if they rename the stat like that. (was bad before to. btw.)


a meter is 10 units, and 1 unit is basically the distance of the increments you can move your hideout decorations



Each circle encompasses an area with a radius of 10 (10 radius is 10 units, and 10 units is 1 meter) or its multiples. Thus the smallest circle has a radius of 1 meter, and the skill in the picture has a radius of about 72-73
Last edited by Jenn_GGG#0000 on Sep 6, 2023, 5:12:07 AM
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hanfionkel wrote:

Well you don't get it, do you?
What is a meter ingame is the question here.
Do you have an indicator for that?


That is a fair question. However, it was the same before too, only that the unit was called "range" iirc. That didn't tell us much either, and it was great to see the actual range when looking at the build in PoB, for example for Boneshatter.
And that's what I'm trying to say here.
It is as bad as it was before. (if meters/units/radius doesn't matter)
But if they do the work to rename it, why not go the extra mile now and define what a meter is?


btw. auspexa, thx for trying to explain what a meter ingame is - I know that.
So you agree with me indirectly if you now post pictures from the wiki and/or PoB.
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hanfionkel wrote:
And that's what I'm trying to say here.
It is as bad as it was before. (if meters/units/radius doesn't matter)
But if they do the work to rename it, why not go the extra mile now and define what a meter is?


btw. auspexa, thx for trying to explain what a meter ingame is - I know that.
So you agree with me indirectly if you now post pictures from the wiki and/or PoB.


I don't fully agree, because if the game tried to explain everything to the players, it would be a shitshow of formulas and numbers

Like, GGG knows that the ingame tooltip for physical damage reduction is completely inaccurate, so why don't they fix it? Because it's much easier than explaining the armour formula to an average player
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auspexa wrote:
I don't fully agree, because if the game tried to explain everything to the players, it would be a shitshow of formulas and numbers
We can consider situations other than extremes though. "Max detail everywhere for everyone all the time" is not the only possible option.
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hanfionkel wrote:
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Aldora_the_Summoner wrote:
It's probably reasonable to assume that the character models are loosely based on human dimensions. So your Dualist is maybe around 1.8m tall, female characters around 1.6m tall and Marauder around 2.0m tall.

So shocks spreading 1.2m would equate to the technical distance of... sweet fuck all :) It's really not that difficult to estimate that it's a bit less than the distance of the Witch simply having a lay down on the ground. Essentially the enemy needs to be pretty much touching.
And here we are again.
You are assume that they are the height of real human, and even then you don't know how tall they are. Could be anything from (sorry of not everyone is included) 1,5m - 2,0m?
The purpose of this units -> metres swap is to give players an idea of in-game range. Any sane reason why measurement units named metres that now replace old (meaningless) measurement units would not be referenced by real metres?

The same goes for character height. Many players guess similar numbers because they know their height, see other humans (and probably know their height too) and can estimate. The assumption that we're playing in the world of dwarves or giants because the game is deliberately trying to confuse us is beyond me.
the wiki has a picture of distance



that being said it would not kill them to add an option to display in the screen the area of a skill.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Sep 6, 2023, 7:10:48 AM

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