whats a meter?



you might as well have not changed it because it still doesnt tell us the distance, as theres nothing to compare to, it might as well say 3/4 of a marauder.

why cant we just get a "turn on radius button" that puts circles around our character like withering step or maddening presence. so we can just see... :S?

could add this feature to every aura where you just toggle it like you do attack without moving.
Last edited by Cchris07#7105 on Sep 5, 2023, 9:03:11 PM
Last bumped on Sep 6, 2023, 7:09:57 AM
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Only three countries have NOT adopted the metric system: USA, Liberia and Myanmar.

Time to modernize and join the rest of the world, perhaps?
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MagosX wrote:
Only three countries have NOT adopted the metric system: USA, Liberia and Myanmar.

Time to modernize and join the rest of the world, perhaps?


Well you don't get it, do you?
What is a meter ingame is the question here.
Do you have an indicator for that?
You can't even take your character as a messurement, since you don't know how tall they are. Are they even anywhere real human height?
It's probably reasonable to assume that the character models are loosely based on human dimensions. So your Dualist is maybe around 1.8m tall, female characters around 1.6m tall and Marauder around 2.0m tall.

So shocks spreading 1.2m would equate to the technical distance of... sweet fuck all :) It's really not that difficult to estimate that it's a bit less than the distance of the Witch simply having a lay down on the ground. Essentially the enemy needs to be pretty much touching.
Last edited by Aldora_the_Summoner#4021 on Sep 6, 2023, 1:34:58 AM
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Aldora_the_Summoner wrote:
It's probably reasonable to assume that the character models are loosely based on human dimensions. So your Dualist is maybe around 1.8m tall, female characters around 1.6m tall and Marauder around 2.0m tall.

So shocks spreading 1.2m would equate to the technical distance of... sweet fuck all :) It's really not that difficult to estimate that it's a bit less than the distance of the Witch simply having a lay down on the ground. Essentially the enemy needs to be pretty much touching.



And here we are again.
You are assume that they are the height of real human, and even then you don't know how tall they are. Could be anything from (sorry of not everyone is included) 1,5m - 2,0m?

We should do this for damage numbers to.
Your skill deals damage at the amount of 3 thrown rocks.
How much is that?
Without a clear indicator ingame you don't know, even if you know that a rock thrown at your head will pretty much hurt.

i guess a meter is like a 1/3 of your small finger, when holding it in front of your screen :D
pob shows it
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auspexa wrote:
pob shows it


Since when is PoB part of the game?
Why do we need to use third party tools to know what a stat does?
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hanfionkel wrote:
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auspexa wrote:
pob shows it


Since when is PoB part of the game?
Why do we need to use third party tools to know what a stat does?


pob is part of the game for everyone who wants to reach endgame, and you need third party tools to know how a game works in pretty much every single game that's not super mario. 0.1 metre and +1 range are the same thing, they have the same purpose and function, why did people lose their minds just because its name is changed? 1.2 metres is 12 radius, nothing changed
Last edited by auspexa#1404 on Sep 6, 2023, 4:30:50 AM
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auspexa wrote:
you need third party tools to know how a game works in pretty much every single game that's not super mario


no

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