3.22.1 Patch Preview
Titanic Shell is still more broken than a Mathil1 build, 20% more dmg taken doesn't mean shit when my poison dmg ticks for 1 on it. Tawhoa Shaman now feels tankier than 2 pre nerf death guides combined.
PLEASE BAN ESCORT TITANIC SHELL or remove it's ability to protect it's own totem Last edited by Blackcross187#6541 on Sep 5, 2023, 12:21:24 AM
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You didn't fix Titanic Shell, and you were cheeky about it. "clarify it is applied to multiple totems". We don't mind that it applies to multiple totems. It shouldn't apply to its own totem. Titanic Shell in Escort position doesn't leave its totem and causes all your friendly units not to attack.
I don't see how it shielding its own totem is a good game mechanic. I have waited a week for this obvious fix and cannot continue to play the league mechanic, knowing that if I get the possibility of a good reward, I will be glitched out and hard blocked by that stupid turtle. If you mean for the players to kill the Ancestors, there should be more than one unit that hard blocks the totems, and gameplay should revolve more around killing Ancestors, not demolishing totems. |
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what in god's name is metres and why are u switch something to uk units now? it benefit's no one switching the unit
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nice work team
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garf
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So, I got home from work to play some Path and go to login. From there, I select my Hardcore Ancestor character. Upon logging in, I received a message along the lines of you're character is from a different instance, which then booted me out to the login screen again. The character selection screens shows my character is in standard. Does anyone have an idea what happened?
For the record, a week ago, I had a weird event where after losing a round in the tournament, the creatures didn't despawn and killed me right there. This showed me the death screen, as though I had died in a map or something. Normally, this shouldn't matter due to the nature of the ancestor league in regards to deaths in Hardcore. It sent me back to standard (I checked by pressing tab). I was dumbfounded. So I exited to character select and saw that my character showed it was still in Hardcore. Ever since then I have been playing with no issues in Hardcore until I logged in today. |
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" It is what most of the world uses in fairness. |
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Please give new/no visual to hexblast&wither :0
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I really do admire amount of changes done byone student working over nights on poe1. Still its my most hated league of all times whilist i really do think it could be the best.
Ai wise my units feel so dimwitted while enemy are not. Hp and dmg wise gap is just way to big. My units are cannon fodder and enemy are tanky af. There is actually no meaning in killing anything while cc does medicore job. Perhaps implementing lol etc things like each time you kill unit it respawns 1s slower or smth? its just absurd that sometimes whole team cant cap 3/4 last totems. In general enemy seems that have always better and more costly units, i didnt counted but enemy literally always got many better tier/quality units. All in all, its just sad, could be something to be enjoyed not to suffer from. |
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After getting my post deleted for being needlessly negative here another try.
You really sunk the boat on this one GGG the league was fine after the last patch what did you think about increasing the oneshot potential even more? Most of the playerbase (99%) already struggle with the new league mechanic so you thought lets make it even harder. My army does nothing in the Trials while the enemy's stomps even harder now. I have rarely been oneshot before now i failed my last 4 trials in a row. Please fix this GGG |
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