Trial of the Ancestors Content Update - New Tattoos
" league mechanic is fine. there should be consequences for losing a match. learn how the units work so you can stop dying. |
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" oh please tell me how the mechanic is fine, when you get a lunar turtle or whatever the hell is called, that protects every totem and you can't destroy anything and you can't kill it because it has more HP than any of the uber bosses and how the titanic shell can't be killed or intrerupted but it can destroy 3 totems of yours in a matter of seconds. |
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" Shell in itself isnt the problem. The problem is certain occurrences where it's just instalose : Shell protects 80% of enemy totems, including its own which is VERY OBVIOUSLY a bug. At 1700+ rating there is literally nothing u can do if your build has less than 100M dps,and even then sometimes you don't have the time to destroy it's totem before you get cancelled letting it respawn, especially when it's the early rounds and you haven't bought a solid defense line yet. And by the way, even if it were always manageable, what's so wrong about expecting a bug to get fixed in two whole weeks ? Last edited by Kazh#0100 on Sep 3, 2023, 7:44:17 AM
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Looks like a Titanic Shell is protecting the code too, as there's been around 4 days since we heard there's gonna be an update
Things that don't make sense for me so far in the league mechanic: - Spear dancers beelining from off screen positions to always one shot you - Trawlers, should be called trollers. The invisible traps are ridiculous. - Titanic shells but I'm waiting for the change that was mentioned - Ranking per character but I haven't given it that much thought, maybe it makes sense Given the time I've spent the past days climbing the ranks (around 1500 right now) if the changes make someone climbing the ranks at half the time, I'll seriously just quit the game and wait for something new. With the frustration of the above points while climbing, I think that the best change right now would be to make it generally less frustrating. The whole mechanic is not that good, but not that bad too. Ritual style rewards, but it gets frustrating due to the randomness of enemy teams. If that's fixed, I'd be glad... Not a lot of hope though. |
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the forfeit button is taking a long time
u could add some stacked decks in the ancestor better then this 1c uniques, what about a unique box u click and get a random unique at least give some dopamine Last edited by Mokurp#2464 on Sep 3, 2023, 8:38:50 PM
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I primarily would like to see some odd seconds of invulnerability upon revival. There's absolutely nothing you can do about rezzing and getting one shot immediately and it happens so frequently.
The spear dancers zip across the screen and one shot you before you can even register as to what's happened. The titanic shell turtle making too many towers invulnerable, too much HP. On offense is even more disgusting as it just plows straight through your totems with absolutely nothing you can do because of the health pool. There's no counter that can be done to this other than coming up with a mirror tier dps build. Those are my biggest complaints. The rest I can work with. |
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" Dude, seriously, don't shill for the bad league mechanic which uses the gimped AI and artificial difficulty as a means of the balance. Learn what the good gamedev means before shilling. |
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