Texture loading problem

Same problem here. Almost unplayable at places because floor, mobs etc. just go invisible.

Ryzen 9 3900X, RTX 3080 TI, 16gm memory, Windows 11, M.2SSD
i'm having the same issue, just lost an exarch b/c 3/4 ball phases were completely invisible

i7-13700k
7900xtx
64gb ram
windows 10
2tb nvme

i can share a ss of maven zapping invisible balls if needed
i had to pay someone 20c to kill exarch for me b/c i was afraid it was gonna happen again.
it started as a mild annoyance, but now its literally unplayable.
losing both time and currency to this garbage
Same problem here
Okay, turning off mtx seems to have solved this texturing issue. Not sure if it's going to work for the future but right now it seems to be better.
Turning off mtx didn't help over here.
I also deleted all cache folders after and tried all three rendering options.
Sadly, none of it works.

This is actually game breaking if you cannot even see certain boss mechanics, as they simply do not have a visual element to it.
Last edited by csfue91#2326 on Aug 22, 2023, 1:55:32 PM
Bump

Edit:
Ryzen 7 5700X
RX 5700 XT
Last edited by 666jenkins#0496 on Aug 22, 2023, 2:46:43 PM
It's not only that stuff isn't loading... it actively unloads stuff that was already visible...
W T F !
in what world is "you see that asset over there? i dont want to, make it go away, then repeat for 90% of the stuff you see" a viable design choice?
Game be like:
Running a Ryxen 7 5800X and an RX 6900XT
This league is bordering on unplayable because of this.
Textures disappear regularly.


Last edited by canuck98#5023 on Aug 22, 2023, 8:21:52 PM
Same issue here (and I'm hearing the same from friends I play with). It is absolutely atrocious at times.

It gets real weird in the "Infested Valley"-map - it'll just straight up not render minions or abilities either. This isn't just for one person in the map - it's for everyone that's in the party, within the map.

System:
i9-12900KF
32GB DDR5
RTX 4080
Running Win11 and only with Nvme drives.

Tried DX11, DX12 and Vulkan - pretty much the same result across all 3, in terms of texture and general performance issues.
Lower CPU usage on Vulkan though (for some reason, it spikes fairly frequently, up to 95%-ish with DX11 and DX12, while Vulkan barely hits 30%-ish), so I'm just sticking to that.
Last edited by Tagger#6010 on Aug 22, 2023, 9:26:10 PM

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