3.21.2c Patch Notes

"
POPTOP wrote:
Added a bug report: https://www.pathofexile.com/forum/view-thread/3408867
but ill add it here too just in case.

Laptop with:
- Intel core i7 6700HQ 2.60GHz
- RAM 16GB Dual-channel DDR4 1064MHz
- 4095MB NVIDIA GeForce GTX 960M, (also has Intel HD Graphics 530, this is not used for poe)
- 500GB SSD
- Windows 10 Home 64-bit

I have tried all recommended solutions:
- Pack check
- Updating windows
- Updating GPU drivers using GeForce Experience
- Full fresh reinstall of the game
- Deleting config file.
- Checked Im within minimum requirements, which i am. Heck GPU is better than minimum when compared to requirements from https://www.pathofexile.com/forum/view-thread/3072628
- GPU comparison: https://technical.city/en/video/GeForce-GTX-650-Ti-vs-GeForce-GTX-960M
- Tested various combinations of graphical settings:
____- Everything on low
____- Dx11, Vulkan, Dx12(this gives the best performance, but has occasional spikes to 100% GPU out of nowhere, so something is making it Unstable)
____- Capped fore and back ground fps to 30
____- Windowed mode with 1280x720
____- and more, and etc, and fiddling continues endlessly

Problem Description:
Prior to the first of the series of patches leading up to 3.21.2b, I had managed to fiddle the game settings low enough to where by gpu was running at a stable 34% usage on the GPU, with the expected spikes during combat.

After patch, the GPU usage is unstable, and significantly increased. Average usage is 50% on the GPU, with spikes going to 95% when using a single skill in the wrong spot in hideout. (See Test Below)

Additionally the CPU spikes to 80-100% when loading areas, which ill asume is a different problem all together. Switching to dx11/vulkan/dx12 has some effect on this loading

POE Particle/lighting Performance Test:
https://www.youtube.com/watch?v=PFPkdf6oFf4

Conclusion: Game is in an unplayable state on a machine that is above minimum requirements, with a build that speficially is optimised for low end, and while using lower resolution than recommended for minimum specs. This is due to the exessive strain put on the GPU.

The Poe2 lighting/particle effects appear to be the main culprite, as the more of any effect on screen is displayed the exponentially worse the GPU's performance becomes as seen in test above.

This issue cannot be resolved from the player side.

P.S.
Came back to poe after quitting the game in 2020, about 1 week before this shitshow, fiddled the pc to work, got back into buildplanning, and made it to level 7 the sunday before the first patch. FeelsBadMan.

Ill asume heist league was the first time poe2 particle shitstem was introduced, as the current problem is pretty much the same issue that made me quit back in 2020. Had a good 3 weeks of fun back then on self cast desecrate+ detonate dead before heist league, and then after the desecrate effect got changed, the skill became unusage due to its new terrible performance(which seems to never have been fixed btw).

I optimistically wish you the best of luck fixing this, which you will surely need, given Exilecon showed the poe backend being a hardcoded spaghetti ball, and Visual effects guy from day 2 (https://youtu.be/XE3MAFGDzWw?t=3633) explaining how the more cascades he does the cheaper they get, which sounds cool and is probably true, but when put to practise clearlymakes the GPU shit the bed.

Lastly, coming back made me consider getting some of the new specialised stashtabs... but why bother when the game doesnt work.


The issues detailed in my previous post remains unresolved in patch 3.21.2c
"
croniat wrote:
I had 2 premium stash tabs and after the release, I got no one. I tried to buy an upgrade to premium, it was paid, but where are these 3 premium tabs now?


Last league merge with standard. Must be fine now
Bye Bye
"
POPTOP wrote:
"
POPTOP wrote:
Added a bug report: https://www.pathofexile.com/forum/view-thread/3408867
but ill add it here too just in case.

Laptop with:
- Intel core i7 6700HQ 2.60GHz
- RAM 16GB Dual-channel DDR4 1064MHz
- 4095MB NVIDIA GeForce GTX 960M, (also has Intel HD Graphics 530, this is not used for poe)
- 500GB SSD
- Windows 10 Home 64-bit

I have tried all recommended solutions:
- Pack check
- Updating windows
- Updating GPU drivers using GeForce Experience
- Full fresh reinstall of the game
- Deleting config file.
- Checked Im within minimum requirements, which i am. Heck GPU is better than minimum when compared to requirements from https://www.pathofexile.com/forum/view-thread/3072628
- GPU comparison: https://technical.city/en/video/GeForce-GTX-650-Ti-vs-GeForce-GTX-960M
- Tested various combinations of graphical settings:
____- Everything on low
____- Dx11, Vulkan, Dx12(this gives the best performance, but has occasional spikes to 100% GPU out of nowhere, so something is making it Unstable)
____- Capped fore and back ground fps to 30
____- Windowed mode with 1280x720
____- and more, and etc, and fiddling continues endlessly

Problem Description:
Prior to the first of the series of patches leading up to 3.21.2b, I had managed to fiddle the game settings low enough to where by gpu was running at a stable 34% usage on the GPU, with the expected spikes during combat.

After patch, the GPU usage is unstable, and significantly increased. Average usage is 50% on the GPU, with spikes going to 95% when using a single skill in the wrong spot in hideout. (See Test Below)

Additionally the CPU spikes to 80-100% when loading areas, which ill asume is a different problem all together. Switching to dx11/vulkan/dx12 has some effect on this loading

POE Particle/lighting Performance Test:
https://www.youtube.com/watch?v=PFPkdf6oFf4

Conclusion: Game is in an unplayable state on a machine that is above minimum requirements, with a build that speficially is optimised for low end, and while using lower resolution than recommended for minimum specs. This is due to the exessive strain put on the GPU.

The Poe2 lighting/particle effects appear to be the main culprite, as the more of any effect on screen is displayed the exponentially worse the GPU's performance becomes as seen in test above.

This issue cannot be resolved from the player side.

P.S.
Came back to poe after quitting the game in 2020, about 1 week before this shitshow, fiddled the pc to work, got back into buildplanning, and made it to level 7 the sunday before the first patch. FeelsBadMan.

Ill asume heist league was the first time poe2 particle shitstem was introduced, as the current problem is pretty much the same issue that made me quit back in 2020. Had a good 3 weeks of fun back then on self cast desecrate+ detonate dead before heist league, and then after the desecrate effect got changed, the skill became unusage due to its new terrible performance(which seems to never have been fixed btw).

I optimistically wish you the best of luck fixing this, which you will surely need, given Exilecon showed the poe backend being a hardcoded spaghetti ball, and Visual effects guy from day 2 (https://youtu.be/XE3MAFGDzWw?t=3633) explaining how the more cascades he does the cheaper they get, which sounds cool and is probably true, but when put to practise clearlymakes the GPU shit the bed.

Lastly, coming back made me consider getting some of the new specialised stashtabs... but why bother when the game doesnt work.


The issues detailed in my previous post remains unresolved in patch 3.21.2c


Hey Pop,

With the full uninstall you did, did you uninstall through steam and then also delete the path of exile folder afterwards as well? Some games leave files in their file folder even after the uninstall.

Also, did you delete your appdata/roaming/pathofexile folder too?

If you haven't tried the two items above from your uninstall, give that a shot. You will see load times increase for a few hours and notice your shaders rebuilding.

For your Nvidia settings. Do you have a custom profile set up for path of exile? or are you just using global settings? Nvidia control panel / manage 3d settings / program settings / pathofexile. Make sure to click restore on the right to go back to defaults since certain graphical settings have changed in poe.

Finally, remove all of your mtx and see if the problem still exists. I do not mean to remove them permanently like some people would claim, but remove them and see if gameplay improves.

Hope the above helps. GL

The above is what I recommend to anyone experiencing issues.
Last edited by ziipher#2143 on Aug 16, 2023, 4:47:14 AM
Seems dead on arrival this league with this issue. Good timing "updating" your engine 4 days before your event starts when engine is one of the weakest things path of exile has..

Dont blame on d4 or other games for your own mistakes..
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0.
So sad, but was nothing change, long loading, Delve crash
3900x 3070ti 32gb RAM
Can we get more info about this change?
"
Stacey_GGG wrote:
Fixed a bug where Strike Skills with high attack speed were not hitting Enemies.

Is this only visual?
Did this bug exist before 3.21?
By "high attack speed" you mean 5, 10 or 30 AS?

after this patch in the beta for dx12, my GPU usage increased to 100%
changed to Vulkan and now is around 70% which is still very high. Anything I can do?
Last edited by Delirie#2422 on Aug 16, 2023, 8:33:59 AM
"
Delirie wrote:
after this patch in the beta for dx12, my GPU usage increased to 100%
changed to Vulkan and now is around 70% which is still very high. Anything I can do?

you are suppose to have high gpu usage if you play with vsync off its literally how gpu are made to work in games
Last edited by Deviant#8289 on Aug 16, 2023, 8:41:57 AM
"
molekylo13 wrote:
"
KosmicKerman wrote:
Sadly this update does not fix the problem with Engine Multithreading. I still get stutters on my CPU (i7-4790k). Hopefully the 3.22 patch will fix this. If not GGG needs to revert and figure out the problem in their multithreading code.


I'm also waiting for this fix!


After playing for a couple of hours, I can say that the 21c patch has made things worse. My workarounds for the engine multithreading issues introduced in 21b are much less effective. I am no getting worse performance with engine multithreading off or with engine multithreading on and C-States disabled (to prevent the CPU cores from idling due to 21b's flawed multithreading implementation).

If GGG can't get this fixed before or on 3.22 launch this is going to be a really difficult league start. Lots of people will be relogging only discover that the game runs substantially worse than it did during 3.21.

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