Now that PoE2 is a separate game, when will we get the promised gear socket revamp / fix?
" maybe you might not know or may have forgotten. POE2 was announced to bring improvements to POE1 WITHOUT wrecking POE1 gear. players were told that they could use their old gear in poe2. asking for standard/legacy wiped is weird, why do you want to take something away from people. i do agree that GGG has to rebalance many mods which CAN wreck mirror tier gear, but i already have a solution for that. have an NPC available to allow items to be converted to poe2 gem system. legacy poe1 items such as bringer of rain which gives us a 7L can be converted by the NPC so that it has POE 2 sockets but rebalanced so that you dont end up with 9L gems. isit a huge undertaking? yes. it definitely is. but thats on GGG to deliver. also, many of us CAN understand the need for POE 2 to be separate. we still wont be happy but we could have swallowed it better IF ggg came up front about it much earlier. instead we got 5 years of silence before ggg finally dropped the bomb in the latest exilecon. theres always a solution. theres always a way. my solution is logical no? that way if you wanna keep your mirror tier items but have the item stuck with the old poe1 system it can still be retained. [Removed by Support]
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It's clear that, between Exilecon 2019 and Exilecon 2023, the development of PoE 2 as a separate but connected campaign for PoE 1, with some quality of life improvements for the main game, gradually grew to something GGG simply couldn't resist turning into a sequel. PoE 1 could've had the new socket system, weapon types, animations, and skills, without becoming PoE II as it has now been presented. However, the opportunity arose to take additional ideas which had been brewing in the background, such as the massive changes to crafting, the introduction of Ruthless game elements, and everything else which marks a significant departure from PoE 1, and make an entirely new, separate game.
And I just don't think GGG cares about PoE 1 anymore, or what it needed four years ago, and still needs. Much as I'd love to see the enhancements we were promised, I just don't believe GGG will invest the effort to deliver them. =-[.]-= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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the current linking system needs just one thing: make the 6-link chance higher.
thats it cut it in half or something and suddenly the linking system IS there, is costly (750 fuses for guaranteed 6-link still sounds obscene) but isnt trauma inducing experience when you throw 1000 fuses at a chest and end up with 2-link other than that current implementation is good enough to move on and actually fix issues that DO exist (like melee having shit damage? because how otherwise anyone can explain Boneshatter being played while mechanicaly stronger skills like Static Strike - not? oh, it is 2-3times the damage that makes a difference.. oh my!) btw what is with POE eating more cpu/gpu power than RDR2 on ultra? have i missed RT options somewhere? what is going on? |
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