Now that PoE2 is a separate game, when will we get the promised gear socket revamp / fix?
Since PoE2 will now be an entirely separate game, when can we expect to see the socket fix coming to PoE1?
Seeing as the changes to gems and sockets is a straight up FIX to the long standing issue of not being able to change gear while leveling and socket starvation problems, it's not really a system that can just be left out of the current game. It is the solution to a long standing problem and one of the most greatly anticipated features for PoE. Not to mention it invites new play with being able to invest into gear that grants skills without compromising your build (Gorgon's Gaze, Saqawal's Flock, Yriel's Fostering). Can we expect this feature sooner since the game are separate or will this still be coming alongside the launch of PoE2? Edit: I also just remembered one of the most important features the new gem system introduces. It prevents unsupported gems from being placed together period, completely preventing confusion to new and experienced players on what gems work with what skills. This would also mean we would no longer have issues where gems can support a skill but don't benefit from it (such as with totems and "buffs", unless that gets fixed and reworked). That ontop of the previously mentioned gear upgrading issues where players dont upgrade gear because sockets. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last edited by Raghin#2415 on Aug 23, 2023, 10:55:25 PM Last bumped on Aug 24, 2023, 3:15:08 AM
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That would require letting casuals experience something fun. Can't have that.
In so honesty this system needs an overhaul. If at least reduce the benched cost to a reasonable level. 6-7 link skills are almost mandatory these days, and the drop rate is abysmal. Looking at ruthless/poe2 they ain't ever adjusting this. |
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" I mean they already admitted it was an issue they wanted to fix. So honestly it would be rather weird for them NOT to fix something they personally see as an issue to begin with. The new gem system was their answer to fix the problem. It would be extremely disappointing if they just abandoned the idea of fixing this long standing issue with the game in PoE1 simply because PoE2 now exists for the sake of "legacy playstyle", that simply doesn't make sense. The main question really should be, "sooner now that they are separate games and no longer need to wait for development?" or "just in line with PoE2's release because they are the main team working on the functionality?" State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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I think whether the socket mechanics are backported to PoE 1 will depend on the success of PoE 2. If PoE 2 is a success and drag most players from PoE 1, there will not be much reason to spend resources backporting it as that will be a complex task.
Personally I don't think it will happen. They are fixing the problem as they've said they would... in PoE 2... |
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" Again tho, they are now simultaneous games as they have decided they want the games to co-exist. This really isn't a matter of "PoE2 will replace PoE1". They have already stated they will be SIMULTANEOUSLY developing both games. They have no intention to get rid of either (Unless PoE2 for some reason absolutely bombs and they are completely forced to abandon it). PoE1 will have it's own leagues, content and development cycle, alongside PoE2. There is in fact EVERY reason to make this change in PoE1 seeing as its a longstanding issue for a game that isn't at the end of it's life cycle and will not be shelved after PoE2 comes out nor lose it's development team. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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" And you're basing that on what? Words of the same people that had us wait 4 years for an update only to make another game instead? Fact is PoE1 will be hurting from PoE2 existing, it will lose players, it will suffer development-wise probably still as it already has while they made this other game (which I was fine with when it was for something I was going to get later, now not fine). |
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" 1) It's not their fault the pandemic hit. The development did likely get slowed down, yet if I recall correctly they did say their release date goal was 2024, so to have a beta isn't too far off pre-covid schedule. 2) People that like PoE1 will play PoE1, people that like PoE2 will play PoE2, people that like both, will play both. Shared cosmetics along with shared game purchases with different leagues occurring in each game will INCREASE the teams revenue, allowing for better quality product by a dev team that loves what they are making, in case the choke up of Chris on stage and the fact that people were CHEERING AND CLAPPING for the CEO of a company, something often unheard of in this day and age. 3) Sanctum league was developed by the smaller team a league that as far as I am aware was very well received and in no way decreased the quality of the existing game. They don't need to be the "activision" of our gaming genre, firing all their resources at one product. The old saying is too many hands in a pot ruins the stew, and if you think that doesn't apply to game development well, it does. 4) Will it lose players to PoE2? Maybe. But as a whole the series will gain more. Never been a concern. Not really a problem. Anything that is good in and for PoE2 has no reason to not benefit PoE1 in regards to game health. In fact the original design was updating the entire backend systems to allow more freedom, including coats of paint on old content, so why the hell wouldn't it just make the job simpler? They don't have to migrate items to the new system design (which would have been a LOT of work) but they can still take the newly DESIGNED systems and use them for the OLD game design. Think of PoE1 more in the idea of a really old vintage car. You pull out all the broken down parts that are on the verge of collapse then replace them with better counterparts, repair the good vintage pieces that make the car what it is and don't need to be changed, and then with the internals complete give the outside of the car a beautiful makeover. PoE2 has the template parts for this car that are actively being designed to replace the broken ass down parts of the first game while simultaneously being used to design a new car similar to the old but to be sold to SOME of the same audience and a similar audience that want's a more custom experience over the wild top speed of the old design. Not everyone wants the old sports car model, not everyone wants the new showcase model, and some people straight up want both. The company selling both cars makes bank either way and has the factory size ample enough to develop it, with an increase in revenue from selling the second model allowing the factory size to potentially incase, thus allowing a retailer that actually cares about both products, to improve them. I like PoE1, PoE2 looks great too. The initial news of their separation disappointed me at first (especially considering freezing and stunning is getting solved in V2) but at the same time now I get more game to enjoy at different speeds with the potential of good design from one title transferring into the old model. We can be cross that something isn't "exactly" what we want or imagined (which this is reality when is that ever truly the case?) or we can request and ensure while there is still ample time that players will be receiving the BEST experience in BOTH games, and not only V2, by giving feedback stating "I want that gorgeous leather seat in the old model please, as the old seat has been chaffing like crazy and sets my ass on fire while sitting in it on a hot ass day". Thus why I posted this in the feedback section, not to debate, but to request healthy features, PROMISED features, for the game we all love to play and the dev's love to make. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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" yeah they know its an issue, theyve know its an issue for a long long time and have made 6 links a lot more available over time with div cards, corrupting, benching, tainted currency etc. the idea that they dont want it to be different because they hate casuals is...? i dont even know where that take is coming from. " maybe it kind of does tho? depends how you see poe1. yeah its 2 different games, but i dont know if the point is to be 2 completely different games that are both being perfected? maybe thats what they are, maybe not. another way to look at it is that poe1 is a snapshot. we have patches, things change, poe 1.1 is a very different game in some ways to poe 2.0 which is different to 3.12 etc. you could look at it that whats happening is that 4.0 is so different, that the change is so radical and destructive to existing characters and gear that the larger mechanical structure of poe1 in terms of the things changing, the socket system, the gem system, the base items, the passive tree, the classes etc is being snapshotted at this point in time and allowed to continue to exist and have its own leagues etc while 4.0, where they change all these systems, moves forward with those changes. the whole of poe2 is improving poe1, thats how they view everything about it, so if they take everything thats an improvement and add it to poe1 then its just delete poe1 and now theres just poe2, which is what theyre not doing right? the split is them saying these improvements are being implemented as a new game rather than change the original game so radically? its an odd situation, im not 100% clear where the philosophy is exactly and maybe the devs themselves are not 100% sure either given were maybe 18 months away from actually having 2 live games side by side? im not saying it cant or shouldnt happen btw, im just splitballing, theory crafting, devils avocado salad maybes. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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I kinda doubt that they change the gem system of PoE1 to the gem system of PoE2. Not only would it cause a lot of problems with all the existing items, gems ect but also cost alot of work and time to implement it in the current system.
Besides that I think the game has way worse parts that would need some changes more than the current gem system, but I don't think we are going to get any big changes at all for PoE1 and we can be happy with some decent to okayish content with every new league until they decide to stop the creation of new leagues and content entirely. Flames and madness. I'm so glad I didn't miss the fun.
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" That's kinda the main point though. They set out making PoE2 to not only add new content to the game but address long standing issues in PoE1. Both are being developed simultaneously. Better sockets in PoE1 wouldn't kill its identity so much as do the exact thing they originally set out to accomplish. A lot of the new tech being developed for PoE2 for example is slowly being rolled into PoE1 in the background. The lessons they are learning and the like. In the previous exilecon they were so proud of the "physics based arrows" they were doing. It looked great. Do I expect it to come to PoE1 still? Probably, tho unless it's something that actually immensely improves game flow / speed it's not a huge thing. However I believe this was part of their "engine upgrades". Now they were working hard on culling technology to fix the spammy nature of skills in PoE1 back in 2020. This was part of the "engine upgrades" being made to the back end. This is something essential to the games performance and life. This was a back end upgrade (one we are for the most part still waiting on full support / implementation for). There will be a LOT of "engine upgrades" made with the purpose of improving the games. Culling: https://www.youtube.com/watch?v=GbllOZEtsMs The backend upgrades benefit both games, such as the potential to address the issue of them not being able to make large enemies in PoE1 due to hit boxes is being worked on in PoE2. This is a feature I can see them wanting to put into the old game so they can make MORE dynamic boss fights. Guaranteed? No. Beneficial? Yes. A lot of these changes simply check a lot of the boxes: 1) Does it make our job easier? Yes. 2) Does it improve the game visually or otherwise? Yes. 3) Does it create a more enjoyable experience? Yes. 4) Does it somehow erode the "core identity" of PoE1? No. 5) Is it something we are already working on? Yes. The real core identity in PoE1 is the speed of the gameplay and the way players build their characters, which is indeed what is fundamentally changed in PoE2. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084
State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 |
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