PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .3.21.2b Patch Notes
" No one told you to have an older pc. If you had a newer pc, you wouldnt have any issues, would you? Point I am trying to make here is that since YOU have an older pc, then YOU have to do something to fix YOUR issue. Game could be running smooth for you, if it was running smooth before. As its been stated many times, there are troubleshooting steps on the forum. GGG is not going to go around asking less than 1% of the community what their problems are. So you can either complain here, or go fix your issues. Not trying to be harsh here, but the only one who can do something to help your situation is YOU. |
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" Not really odd, and what has been explained to many in here. There are troubleshooting steps to take. Steps people are ignoring and they are just coming into this thread to complain lol. Sounds like your issue was the shaders + having the hard vsync on which would cause huge dips in fps which they said to change if your gpu is weak. |
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" Sounds like you need to do the delete cache folders fix. Theres other fixes as well as far as deleting config files. The patch didnt change alot compared to what everyone thinks. If you are crashing, it most likely is old shaders or old configs causing the crash. Do the troubleshooting steps. you should not be crashing. I crashed 4 times day 1. I took steps. I added the `-dx11 -refresh launch option to steam. that stopped my crashes. I deleted the cache folders, that made my game even more stable AFTER shaders compiled. Now its smooth as butter. Did you update your graphics drivers? have you done ANY troubleshooting steps? Read through the comments. People who actually do something are finding their problems fixed. Weird.. |
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where are these troubleshooting steps?
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" You got 3 challenges that league, Did you even tried league before that patch? If I trust your reasoning, All my drivers have runned out of date on Monday all at the same time but ONLY on PoE because every other game even some with WAY HIGHER specs requirements than PoE run really smooth. I can play the game atm but don't want to damage my processor because CPU overheat SINCE that update. You just speak non-sense to me, Like what step you want us to do? Want us to learn C++ C or what ever the script they use to make videogames? We are the gamers here, They are the Devs, Why asking some shopworker that lift boxes to help them find their error? When you need to go see a doctor you going at the restaurant? So anywayz yeah we know how it is with GGG 3 Months League, 1 Month bug, 2 weeks soso, 2 weeks nice playing and another month of this. And waiting for whats steps, It's been a week since they did that update, Where did you see them posting something on the forum? You got 5 peoples like you who defend them (Like what you getting a cut or something?), You got these 10 people with 20K PC that ain't see difference because 20K PC and you got the rest like what 200 peoples that claim atm having problem with the game. Sooooooo what you talking about? Games have been runned with the same Settings for almost all the time I've played and then since Monday, I'll had to go change my setting to try other things and this and that, So on every game you play once you log back in the next day you go into your setting to change everything? LOL What kind of gamer are you. |
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3.21.2 was really rough on my system. Each subsequent patch brought small improvements.
For the first time ever, I attempted using the Vulkan API and upon shader compilation/optimization, I was actually able to run some dense T16 maps. I was still getting serious frame rate drops when the spawns got really thick but culling and dynamic resolution would kick in and keep it above 30 FPM. Both DirectX API's were crashing and performance was mostly unplayable. I ran 5-6 maps over the past 24 hours, making changes in an attempt to get my old performance levels back and slowly gaining performance each time I would do another test run. The last change I made was forcing full dynamic range of color in the NVIDIA control panel. I usually do a clean install of drivers and this get's reset most of the time. Anyways, I had forgotten how washed out the colors were and just wanted to see how PoE looked, especially with the new particle effects and SoB, it's running better than it has since this all started. I'm still getting frame-rate drops but not nearly like it was. Especially, in comparison to the DirectX API's. Either way, I can't be so sure that configuring full dynamic range is what suddenly caused such a drastic increase in stability/performance but it is an important value to be calculated for good bloom, lighting and I imagine particle effects. I would expect the values to get clamped, no matter what the shader program's output is but you know assumptions. Sorry about the wall of text. Exhausted. I hope it helps someone. Technical Specs: Intel Core i7 4770 - Haswell Asus Z97-A Mobo 16 GB DDR3 EVGA GeForce GTX 970 4 GB GDDR5 VRAM NVIDIA Driver Version 536.67 - Texture Quality: Performance - Power Management Mode: Prefer maximum performance - Monitor Refresh Rate: 50hz (Can probably move this back to 60hz) Windows 22H2 19045.2965 - PathOfExileSteam.exe - Properties.Compatibility.DisableFullScreenOptimizations: True Path of Exile - Display Settings: Mode: Fullscreen Resolution: 1920x1080 Renderer: Vulkan VSync: Adaptive Triple-Buffering: Disabled |
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So, your post is all over the place lol. Also, google is your friend.
Most games or not like poe, you could argue that a lot of other games are made with unity or some version of the unreal engine. But also a lot of other companies have their own engine or a modified unreal engine or whatever. GGG's engine being self made and now being updated to the modern age of gaming, there is gonna be some problems here and there. This is prolly the "first" of several updates to come. We're already hade some. So adjusting settings, clearing shader cache is something everyone should try to do. That or post their specs in the tech forum here. Also, i can't imagine a lot is gonna happen in forms of patches until after exilecon, most devs are gonna be there. So in the meantime, enjoy exilecon, play another game and relex things will get sorted. I'm honestly not sure if my rig will run poe2 that well, so might have to get a new one. Mine is 6 years old atm, tho parts might be a year older, 7th gen intel setup. Oh, and what does challenges have to do with anything? lol I never got why people compare those to game knowledge or whatever... |
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Challenges don't matter.
Except that 3 challenges = Act 6: Tsoagoth, The Brine King (check) Act 7: Arakaali, Spinner of Shadows (check) Act 8: Lunaris, Eternal Moon and Solaris, Eternal Sun (check) Act 9: The Depraved Trinity (NO CHECK) Act 10: Kitava, the Insatiable (NO CHECK) Yeah, the game runs fine in act 8. Is that actually useful information? If they had 12 or something, whatever. No big difference. But 3 isn't even maps. |
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Last edited by Qd0t#2065 on Sep 6, 2023, 5:46:27 PM
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My pc can run VR game, but if I dare launch this game its too much for it.
It can launch essentially any new game but this 10 years old game is too much for it. With how badly they are managing this whole thing I guess I shouldn't expect anything from them. If the bug reports and feedback get 10 times more active than usual maybe just maybe something is wrong. If so many people complain about the sorry excuse of an optimisation this game has, maybe start working on it and give update about it. People on every platform are complaning about this excuse of an update. Well I guess on the bright side it's going to make people go play game that respect them. Why am I still here
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