Flesh and Stone, take less damage is not scaled by aura effect as intended

ok, a bit of datamining



Well, it seems the Sand Stance has two part

The buff part "sand_armour" has the following stat id:

"in_sand_stance"
"attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"
"evasion_and_physical_damage_reduction_rating_+%" (related to alt quality)
"damage_+%_if_changed_stances_recently" (related to alt quality)

The debuff part (excluding the blind) "sand_armour_debuff" has the following:


"affected_by_sand_armour_debuff"


Just read from the names of the stat id , it seems it actually coded as buff (as no radius) for less damage part, but the nearby enemies has a debuff to cancel out of the less damage part.


Now i am curious can i reduce the AOE of the "nearby".....
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Last edited by neohongkong#0222 on May 28, 2023, 12:36:49 AM
well, tested in PVP, the skill's blind effect indeed affected by Concentrated effect (just need to deal with 1.4x reservation multiplier), so that it seems indented to do so .....




it also explain how the gem actually works. You got a buff to reduce damage, but anyone affected by the blind of this skill cancel out the buff. So that the reduce damage is coded as buff (not aura) despite apparently it has infinite radius (minus nearby), and since it is a buff it can't be scale by aura effect apparently. (Now i want to test Ichimonji haha)
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Last edited by neohongkong#0222 on May 28, 2023, 1:10:50 AM

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