Diablo 4 announces that there will be a campaign skip ... its time for POE to do the same
" It's somehow bad. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Never said it was the only plausible reason. I wanted to hear the other ones in fact. Still waiting... "Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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" But I did answer "no" (as in "I don't have any"). What are you waiting for? I don't really see why people would jump to PoE because of "D4 draught", and not D3? As I also wrote, it would only be speculation, just like you are doing. I'm sure it's part of the reason, but the explanation? Not buying that. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Right, so if you are not buying it, what are the other parts of the reason? If Im merely speculating, what are the other speculations on the massive increase? The logic around D4 seems solid, but Im willing to hear what else might be a plausible scenario. Im happy to hear / discuss, but I've not seen a single other explanation or factor. Edit: Basically why is Crucible doing so well? "Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln Last edited by DarthSki44#6905 on May 1, 2023, 2:35:06 PM
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" Couldn't agree more. Not saying I like to do the story every time I want to make a new char in a league, because I don't, but a game from a company that is not even a shadow of what it once was is not a parameter for anything. Those people who inspired POE's creators are long gone. |
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" when they do something that should be standard in this type of games then it's very relevant to poe |
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" Too bad, I'd like to see some form of story skip but the thing is what Blizzard is doing is nothing new since you can also story skip in D3 and that never influenced POE to do the same. Also, these devs have a reputation for being really stubborn when it comes to their design choices, so I wouldn't hold my breath. |
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" Ignoring the long-running official tagline that basically ran 'Path of Exile is the hardcore ARPG you've been waiting for', here are some excerpts from the game's current overview page that I feel contradicts that. " 'strong online item economy' = you will need to engage with strangers on the internet using some form of aggressive trade system if you want to get by "deep character customisation" = you'll probably need to use a third party character builder, probably keep a spreadsheet handy, and struggle if you just play 'on the fly' "competitive PVP and ladder races" = we are aiming at people who like to win against others; 'competitive' is kind of the opposite of 'casual' (lol at the PVP but just roll with it) " Normally the art style wouldn't qualify but in combination with the above, the entire vibe of this description is 'this game is proud of its punitive nature'. " Again, 'veteran' is not 'casual'. " There's that word again: compete. __ Admittedly, that's a pretty outdated page but I don't believe any of those sentiments have been abandoned by GGG's design vision. Sure, mtxes have sort of defied that 'gritty' aesthetic line but keep in mind GGG were taking aim at a specific game when they wrote that, and that game remains far, far more cartoony in appearance than PoE even now. So there's my evidence that PoE is not designed with casuals in mind. I could present a lot more looking at the actual game itself but I figured starting with the ostensible intentions of the designers would be less open to subjective scrutiny. Your response, sir? https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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There is casual (someone in a retirement home who played with a wii-mote for 15 minutes and used to play candy crush on their phone but forgot where to find the app).
Then there is casual 2 hours a week. Then again there is casual... you get where this is going. Phrazz can speak for himself but I read it as 'designed for the casual segment of their current playerbase'. Which may or may not be a useful blanket statement. They seem happy to try to design for both simultaneously. The 1 character per league player, the 3 character in a month player, the full time player, etc. But what I want to go back to is the page 8 post " This came in the same post that acknowledged they are spending real dev time making a second campaign, so this doesn't add up. 'they don't have to do otherwise' implies they're saving resources by not doing it. but we know they're spending resources doubling down on it. Imo they like a campaign for the same reason regrets are rarer than Chaos Orbs and respecs aren't free. It keeps your mental tied to the character. It makes you feel invested. It maintains the pace of your growth arc. It reinforces your thrill of your character 'clicking' and laying waste to mobs when juxtaposed with you corpse running Tukohama or Shavrone b/c you didn't sort out your resistances in A6. I know that they are aware of community feedback on this. Chris has said that they know it and as per their usual they will not be taking the community advice on how to address it. They're just going to make the campaign fun to replay. Easy as :) |
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" My response? I think you're not reading enough into "in mind". Is most of the game designed for them? Maybe not. Do this 'economy' you're talking about need them? I would probably say yes. And bringing up PvP ladders and races, where probably 0.0001% of the player base cares enough to even offer it a glance, is probably not the argument to use here, is it? Maybe this hole debacle comes down to how we define 'casual'? Or is that a set term? I've always considered me a casual player, playing when I have the time between job, family, other hobbies and chores. Am I a 'veteran' in the ARPG scene? Sure. Have I ever played any of them PvP or cared about a ladder? Never. Have I ever raced? No. I think most 'hardcore games' can be enjoyed by casuals, and I think most 'hardcore games' have systems in place for casual players in mind. PoE doesn't have many, but it has some. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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