Can we fix ascendant?

I have tried and gutted a lot of my own Scion builds. I managed a poison storm rain build (see build section) and a hexblast ignite with her - though the former was only possible because of the crucible tree. The hexblast ignite build i gutted and tried a rf build with her and it went pretty well, that said:

It takes a TON of investment to even get close to the same builds of other ascendancies. She only shines AFTER significant investment. I have yet to find something she does better in the first 2 weeks of leaguestart, appart from an aurastacker.

With any form of chaos damage or ignite build she is at an inherent disadvantage: She doesnt have easy access to wither or "hits always ignite". Getting wither costs skill gem slots, getting ignite cost skill gem slots OR investment on the tree - more than the 5 additional points she gets as an ascendancy.

The only time i felt she was a better leaguestarter was with poisonous concoction - its amazing she gets access to "3 flask charges gained every 3 seconds", one of the few times i feel she got the "right part" of the ascendancy (as comparison, see juggernaut, that is beyond awful)

I feel she is in a good spot, I do agree though that most of her ascendancies are hardly played and need a buff to be early-mid game viable. I believe mathil once smirked when answering why to play scion: Three Voices. Currently she is a streamer only fantasy class to sink currency into.
scion is a jack of all trades which is not very good in a game of min max.

so far she needs 2 changes:

first are the initial nodes that are weak:
for instance spell damage branch has 10+8% nodes when witch starting point has 16+10/12% nodes, regen nodes are even worse when compared to marauder starting point.
some nodes need a change like those "8% increased physical damage" that should be "increased global damage" or the "chance to block with shield and dual wield" turned into a global "chance to block spell damage" to fit the jack of all trades role.

and if might of the meek gets out of control then rework the jewel but no class should be tied to a jewel.


the second problem is that the mini ascendancies are watered down versions of the original ones in many cases they dont even have what makes them great. So for the most part the only reason to pick scion is becouse the other ascendancies dont fit your build and one is going after the extra passives and generic stats.

a possible solution is let ascendant choose 1 keystone from selected ascendancy, it will end with only 2 keystone while the rest of the ascendancies get 4 but with the hability to mix them for greater effect.

the alternative is to give scion 3 ascendancies but with generic buffs say:

offensive: nodes and keystones with flat damage, attack/cast speed, crit multi
defence: nodes and keystones with life, mana, ES, armor, evasion and block
utility: nodes and kestones with duration, AOE, cooldown recovery and movement speed.



self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Do you guys prefer her old portrait:




Or her new one? 🤢


"
Ceryneian wrote:
Do you guys prefer her old portrait:




Or her new one? 🤢




looks like one of those intensifies memes.

and i think there was another portrait before.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

"
caboom wrote:
scion is a jack of all trades which is not very good in a game of min max.

so far she needs 2 changes:

first are the initial nodes that are weak:
for instance spell damage branch has 10+8% nodes when witch starting point has 16+10/12% nodes, regen nodes are even worse when compared to marauder starting point.
some nodes need a change like those "8% increased physical damage" that should be "increased global damage" or the "chance to block with shield and dual wield" turned into a global "chance to block spell damage" to fit the jack of all trades role.

and if might of the meek gets out of control then rework the jewel but no class should be tied to a jewel.


the second problem is that the mini ascendancies are watered down versions of the original ones in many cases they dont even have what makes them great. So for the most part the only reason to pick scion is becouse the other ascendancies dont fit your build and one is going after the extra passives and generic stats.

a possible solution is let ascendant choose 1 keystone from selected ascendancy, it will end with only 2 keystone while the rest of the ascendancies get 4 but with the hability to mix them for greater effect.

the alternative is to give scion 3 ascendancies but with generic buffs say:

offensive: nodes and keystones with flat damage, attack/cast speed, crit multi
defence: nodes and keystones with life, mana, ES, armor, evasion and block
utility: nodes and kestones with duration, AOE, cooldown recovery and movement speed.





I agree with choosing keystones from other trees but she is gonna need a bit more than that to really get her to shine, especially if she is only gonna get access to 2 as opposed to 4. So she is gonna have to find a way to get power that equates to the missing keystones beyond being able to mix and match ascendancies. Especially with there being systems for other classes to get keystones anyway with anoints and again they get way easier access to cluster Jewels too which would fix some of the scion's issues. Personally since she is a Jack of all trades I was hoping she could get like inherit ways to scale skills based on her attributes since her whole thing is being stacked attribute wise.

Like since the purpose is to mix and match maybe she can get unique keystones that help with that. Like maybe she can get a keystone called defensive equilibrium which lets her defences equal out. So if she scales her armour she gets a bit of energy shield and evasion too at the cost of a small percentage of that armour as an example. Another way is to allow her to scale her fire damage with str, her cold damage with dex, and her lightning damage with int without needing a unique item to do so, to make her RF compete with Chieftan or Templar. Maybe make one of her notables like the Pillar of the caged god unique but on steroids as an example. You know just lean into her theme in a meaningful way.
If I could change Ascendant I would rebalance the nodes appropriately and let her take 3 ascendancy nodes. But I don't think its 'broken' as-is. This doesn't need a 'fix'.
"
innervation wrote:
If I could change Ascendant I would rebalance the nodes appropriately and let her take 3 ascendancy nodes. But I don't think its 'broken' as-is. This doesn't need a 'fix'.


It depends on what you want for Ascendant, as is they aren't combining different class fantasy's well enough. And their attribute nodes are worthless. Even with 3 half ascendancies I doubt it can be fixed.
"
Deathstar699 wrote:
"
caboom wrote:
scion is a jack of all trades which is not very good in a game of min max.

so far she needs 2 changes:

first are the initial nodes that are weak:
for instance spell damage branch has 10+8% nodes when witch starting point has 16+10/12% nodes, regen nodes are even worse when compared to marauder starting point.
some nodes need a change like those "8% increased physical damage" that should be "increased global damage" or the "chance to block with shield and dual wield" turned into a global "chance to block spell damage" to fit the jack of all trades role.

and if might of the meek gets out of control then rework the jewel but no class should be tied to a jewel.


the second problem is that the mini ascendancies are watered down versions of the original ones in many cases they dont even have what makes them great. So for the most part the only reason to pick scion is becouse the other ascendancies dont fit your build and one is going after the extra passives and generic stats.

a possible solution is let ascendant choose 1 keystone from selected ascendancy, it will end with only 2 keystone while the rest of the ascendancies get 4 but with the hability to mix them for greater effect.

the alternative is to give scion 3 ascendancies but with generic buffs say:

offensive: nodes and keystones with flat damage, attack/cast speed, crit multi
defence: nodes and keystones with life, mana, ES, armor, evasion and block
utility: nodes and kestones with duration, AOE, cooldown recovery and movement speed.





I agree with choosing keystones from other trees but she is gonna need a bit more than that to really get her to shine, especially if she is only gonna get access to 2 as opposed to 4. So she is gonna have to find a way to get power that equates to the missing keystones beyond being able to mix and match ascendancies. Especially with there being systems for other classes to get keystones anyway with anoints and again they get way easier access to cluster Jewels too which would fix some of the scion's issues. Personally since she is a Jack of all trades I was hoping she could get like inherit ways to scale skills based on her attributes since her whole thing is being stacked attribute wise.

Like since the purpose is to mix and match maybe she can get unique keystones that help with that. Like maybe she can get a keystone called defensive equilibrium which lets her defences equal out. So if she scales her armour she gets a bit of energy shield and evasion too at the cost of a small percentage of that armour as an example. Another way is to allow her to scale her fire damage with str, her cold damage with dex, and her lightning damage with int without needing a unique item to do so, to make her RF compete with Chieftan or Templar. Maybe make one of her notables like the Pillar of the caged god unique but on steroids as an example. You know just lean into her theme in a meaningful way.


being able to pick and mix keystones from diferent ascendacies is a quality of its own plus it already have stats, + skill points and good starting in the skill tree.
on top of that change, what scion realy needs is a big buff to the starting nodes.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Aug 6, 2023, 5:17:27 PM
If they get the buff to starting nodes then 100% yes

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