OH BOY, THE NERF HAMMER WILL COME HUGE

"
Echothesis wrote:

but a job of designer it to make sure that this "most optimized" was like 10% - 20% stronger than the next, not 10 times stronger at it is here now.


This is laughable, like I said.
You could achieve that in the context of a finished game, thats introducing one DLC every other year containing some minor changes.

You cant do that in a game like this though and especially if your revenue relies on introducing a boatload of stuff every 3 months.
You are asking them them to abandon a successful business model because you dont like the downsides of their model.


Have a nice day, we are done here.
Last edited by Orbaal#0435 on Mar 13, 2023, 7:26:48 AM
"Introducing a boatload of stuff every 3 months" has little to do with turning the balance upside down, like removing dodge chance or changing reservation rules or making all mobs AN. You are right that results of "nuke" changes are little more than crude shifting of performance from one group of builds to another.

Thing is, people who enjoy rebuilding from scratch and experimenting would do it in both scenarios: if the fixes are careful and thought through, and if they are massive and widespread. So yeah, GGG can enjoy the fact that their business model is generating profit anyway, and they can afford to not bother with a lot of existing problems and not even communicate about it. But is that so surprising that there are also many people who don't like that?

If you wish to be "done" here, by all means, not that I feel obliged to explain it to you at all costs.
"
Echothesis wrote:
But is that so surprising that there are also many people who don't like that?

I'll just add here that "people who don't like what PoE is doing" wouldn't even be a problem if the rest of the industry did their job and, if you'll pardon me for channeling my inner Gordon Ramsay, made decent fucking ARPGs AND maintained them after release.
The way it is, the rest of the genre is either generic fluff, plain bad or abandonware. So, people are coming to PoE and saying "please come out of your niche to do this thing that I want you to do, and also Chris should grow some hair", just less politely, especially the hair part.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
"
Xzorn wrote:
The concept doesn't even make sense regardless what they plan to do.

A "Balance Manifesto" aka explaining your changes to players is factually good for your game.
Good patch notes do both at the same time and doesn't need to be a separate thing.

What's worse is going 100% radio silent only 10 days into a league like this one.
We're talking about communication right? Every notable problem gets no response at all.


True enough, but I kinda get where they're coming from, the past few manifestos have been a shit slinging contest. They didn't accomplish their main goal of making players less angry about the changes you're doing in the slightest.

So, it's one of two things, either they really aren't doing much that would make players unhappy, or they are and have judged that a manifesto will do more harm than good. It's kinda like a prayer for the dead, if they were decent people they don't need one, and if they weren't then prayers won't help.



That's not what it's for though. Regardless of player response, it's used to communicate the reasons for changes and the overall goal of a large change. Good patch notes manage to do this at once.

The fact they feel a need to make some lengthy separate explanation kinda shows their terrified of their own community. They probably should be currently because they're made a mess.

Examples:
- Blacklisted Nullify from EUO mod random skill generation. This is too strong a skill to be added randomly to NPCs
- Shield's Up restore value increased to 125% from 100%. This was not synced to other shield skills in an earlier patch when Shield armor values were decreased.
- Mirage Arrow's Shadow clone will now 100% aggro the target you hit with the skill for the first turn. This is in response to it's increased cost.
"Never trust floating women." -Officer Kirac
Predicting a "huge" nerf hammer on something that's not set is quite a bold move tbh.

But it is what it is even if they end up with a nerf on everything. The game is in a healthy state anyways and some damage loses wouldn't really matter with the amount of damage numbers we get these days.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid#4643 on Mar 13, 2023, 9:37:59 AM
"
Xzorn wrote:
That's not what it's for though. Regardless of player response, it's used to communicate the reasons for changes and the overall goal of a large change. Good patch notes manage to do this at once.

The fact they feel a need to make some lengthy separate explanation kinda shows their terrified of their own community. They probably should be currently because they're made a mess.

Examples:
- Blacklisted Nullify from EUO mod random skill generation. This is too strong a skill to be added randomly to NPCs
- Shield's Up restore value increased to 125% from 100%. This was not synced to other shield skills in an earlier patch when Shield armor values were decreased.
- Mirage Arrow's Shadow clone will now 100% aggro the target you hit with the skill for the first turn. This is in response to it's increased cost.

Sure, I know it isn't supposed to be used for damage control, but that's what it ended up as. Especially unfortunate because it can look pretty messy when your release schedule is so hectic so a few weeks before next league devs don't remember what they ate for lunch anymore, let alone if change X is still a good idea now that Bob changed Y yesterday and they can be somewhat related in certain situations.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Mar 13, 2023, 10:05:32 AM
"
Orbaal wrote:
"
Echothesis wrote:

While it is true that negative feedback is not always adequate and argumented and containts actual suggestions on what they should have done instead, but community reaction to manifestos is merely symptom, not a problem. Problem is how GGG handles balance, regardless of amount or quality of feedback.

... But something tells me that instead of surgically fixing that specific synergy, GGG is going to nuke whole poison archetype...


Id argue the problem is the massive gap between what players expect GGG to do and what they can do given their schedule while also generating profit.

Surgically fixing this one synergy is going to have some sort of impact on other parts of the game no matter what, which then also need to be fixed surgically and those fixes will impact something else, creating a cascading and never ending wave of issues that need to be addressed surgically.

Even IF they ever achieved "surgical" precision balancing across the board, it would only mean they cant introduce anything new anymore because it would disrupt or destroy the delicate balancing.
It would essentially render their business model unsustainable, why would they even want that to begin with?


Im not saying they cant do a better job.
But the term "surgically" is laughable given the context. Thats never going to happen and everyone expecting "surgical" solutions will always be disappointed.


Maybe I'm thinking too simply here, but couldn't GGG just slap a "minions deal x% less poison damage" on SRS specifically and call it a day? If poison SRS was broken OP, then tacking something specifically to them to make it less effective makes more sense in my head than either blanket nerfing poison or SRS entirely. It wouldn't be the first time they did something like that, skeletons had something similar for elemental damage for the longest time.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Mar 13, 2023, 12:00:45 PM
they added a 50% extra effectiveness to SRS that they didn't really need IMO but honestly poison SRS is a perfect storm of them changing particular items and mass minions bypassing the usual chaos cuckery (wither application and windup).

Really they should just focus on making worse shit better though, also I do really agree with raics point about getting influx of players that want everything changed because this is the only maintained ARPG currently. Some balance decisions are core to the game, there aren't any right or wrong answers they just choose.

Sometimes that choice won't fit you, or me, etc.
"
raics wrote:
Sure, I know it isn't supposed to be used for damage control, but that's what it ended up as. Especially unfortunate because it can look pretty messy when your release schedule is so hectic so a few weeks before next league devs don't remember what they ate for lunch anymore, let alone if change X is still a good idea now that Bob changed Y yesterday and they can be somewhat related in certain situations.


To be honest I kinda trust video explanations even less but I'm the type to analyze.
I will and have gone back to those streams and paused / slowed gameplay.

"Less but more meaningful rare enemies." - This was said for Lake and turned into a half truth at best. It was the reason I jumped in on Lake. I thought. Oh finally they're moving a step in the right direction. Less density more meaningful enemies. Rares only is a fine start.

This only applied to Act enemies and white maps. Not where it mattered. I won't forget that quote for quite a while. Esp when the video never showed more than 1 rare on the screen.

If they'd left that snip in I wouldn't be here right now. I got an ARPG itch they aren't scratching.
"Never trust floating women." -Officer Kirac
In a nutshell, people are getting tired of it and it has shown. GGG is running out of time. A lot of people are ready to move on. GGG practices can only hold water for so long. It's gotten old, very old. Every new league I just roll my eyes and I keep hoping it will get better....guess what, it hasn't. Next league may very well be my last. I'm sure I won't be missed since CW said he can survive on around 10k players.

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