OH BOY, THE NERF HAMMER WILL COME HUGE
" This is laughable, like I said. You could achieve that in the context of a finished game, thats introducing one DLC every other year containing some minor changes. You cant do that in a game like this though and especially if your revenue relies on introducing a boatload of stuff every 3 months. You are asking them them to abandon a successful business model because you dont like the downsides of their model. Have a nice day, we are done here. Last edited by Orbaal#0435 on Mar 13, 2023, 7:26:48 AM
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"Introducing a boatload of stuff every 3 months" has little to do with turning the balance upside down, like removing dodge chance or changing reservation rules or making all mobs AN. You are right that results of "nuke" changes are little more than crude shifting of performance from one group of builds to another.
Thing is, people who enjoy rebuilding from scratch and experimenting would do it in both scenarios: if the fixes are careful and thought through, and if they are massive and widespread. So yeah, GGG can enjoy the fact that their business model is generating profit anyway, and they can afford to not bother with a lot of existing problems and not even communicate about it. But is that so surprising that there are also many people who don't like that? If you wish to be "done" here, by all means, not that I feel obliged to explain it to you at all costs. |
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" I'll just add here that "people who don't like what PoE is doing" wouldn't even be a problem if the rest of the industry did their job and, if you'll pardon me for channeling my inner Gordon Ramsay, made decent fucking ARPGs AND maintained them after release. The way it is, the rest of the genre is either generic fluff, plain bad or abandonware. So, people are coming to PoE and saying "please come out of your niche to do this thing that I want you to do, and also Chris should grow some hair", just less politely, especially the hair part. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" That's not what it's for though. Regardless of player response, it's used to communicate the reasons for changes and the overall goal of a large change. Good patch notes manage to do this at once. The fact they feel a need to make some lengthy separate explanation kinda shows their terrified of their own community. They probably should be currently because they're made a mess. Examples: - Blacklisted Nullify from EUO mod random skill generation. This is too strong a skill to be added randomly to NPCs - Shield's Up restore value increased to 125% from 100%. This was not synced to other shield skills in an earlier patch when Shield armor values were decreased. - Mirage Arrow's Shadow clone will now 100% aggro the target you hit with the skill for the first turn. This is in response to it's increased cost. "Never trust floating women." -Officer Kirac
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Predicting a "huge" nerf hammer on something that's not set is quite a bold move tbh.
But it is what it is even if they end up with a nerf on everything. The game is in a healthy state anyways and some damage loses wouldn't really matter with the amount of damage numbers we get these days. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Mar 13, 2023, 9:37:59 AM
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" Sure, I know it isn't supposed to be used for damage control, but that's what it ended up as. Especially unfortunate because it can look pretty messy when your release schedule is so hectic so a few weeks before next league devs don't remember what they ate for lunch anymore, let alone if change X is still a good idea now that Bob changed Y yesterday and they can be somewhat related in certain situations. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 13, 2023, 10:05:32 AM
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" Maybe I'm thinking too simply here, but couldn't GGG just slap a "minions deal x% less poison damage" on SRS specifically and call it a day? If poison SRS was broken OP, then tacking something specifically to them to make it less effective makes more sense in my head than either blanket nerfing poison or SRS entirely. It wouldn't be the first time they did something like that, skeletons had something similar for elemental damage for the longest time. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Mar 13, 2023, 12:00:45 PM
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they added a 50% extra effectiveness to SRS that they didn't really need IMO but honestly poison SRS is a perfect storm of them changing particular items and mass minions bypassing the usual chaos cuckery (wither application and windup).
Really they should just focus on making worse shit better though, also I do really agree with raics point about getting influx of players that want everything changed because this is the only maintained ARPG currently. Some balance decisions are core to the game, there aren't any right or wrong answers they just choose. Sometimes that choice won't fit you, or me, etc. |
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" To be honest I kinda trust video explanations even less but I'm the type to analyze. I will and have gone back to those streams and paused / slowed gameplay. "Less but more meaningful rare enemies." - This was said for Lake and turned into a half truth at best. It was the reason I jumped in on Lake. I thought. Oh finally they're moving a step in the right direction. Less density more meaningful enemies. Rares only is a fine start. This only applied to Act enemies and white maps. Not where it mattered. I won't forget that quote for quite a while. Esp when the video never showed more than 1 rare on the screen. If they'd left that snip in I wouldn't be here right now. I got an ARPG itch they aren't scratching. "Never trust floating women." -Officer Kirac
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In a nutshell, people are getting tired of it and it has shown. GGG is running out of time. A lot of people are ready to move on. GGG practices can only hold water for so long. It's gotten old, very old. Every new league I just roll my eyes and I keep hoping it will get better....guess what, it hasn't. Next league may very well be my last. I'm sure I won't be missed since CW said he can survive on around 10k players.
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