Tooltip DPS , Critical Strikes and Accuracy
So according to this article:
http://en.pathofexilewiki.com/wiki/Evasion Critical strikes depend on two accuracy rolls to hit, not just one. However the tooltip DPS is displayed as if there is only 1 roll (according to my calculations at least). Is there a reason it doesn't take into account the second hit roll on critical strikes when showing the DPS information? This thread has been automatically archived. Replies are disabled.
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" Basically your "listed" hit chance is not even correct, since its not updated for the actual monsters evasion rating. So assume your hit chance without enfeeble curse is always too high. Here is the actual "hit" determining process: http://en.pathofexilewiki.com/wiki/Hit_Damage_Calculation bye Andy Last edited by AndyPandy22#1315 on Apr 18, 2013, 6:33:28 AM
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it also doesn't display correct DPS information for minions.
I don't think critical strikes belong in the DPS tooltip calculation as it is an unreliable burst damage that can and probably will throw off DPS calculations, which are already off due to not taking into account accuracy, mob armore/evasion/resists. the DPS tooltip is just a very loose suggestion of what the average DPS of a skill is minus all other factors. This IMO is the correct way to figure it. |
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" For Elemental Hit, Cyclone and Dominating Blow the listed DPS is outright wrong, thats because the current Tooltip system can not account for those skills special mechanic. So the only reliably way is to calculate DPS yourself in those cases. Last edited by AndyPandy22#1315 on Apr 16, 2013, 11:14:11 AM
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" 1. Crits with Attacks roll for Accuracy twice; the second roll is to 'confirm' the Crit. If the second roll fails, the Crit is downgraded to a regular hit. 2. The DPS tooltip does factor in Crit Chance and Crit Damage. " 3. The tooltip does factor in Accuracy (and by proxy monster Evasion), but this is based on an arbitrary "average" Evasion for monsters of your level. What this means is that your hit chance is never accurate unless it reads 100% (ResTech). ----------- Crits are factored into DPS calculations because it's an average over a certain timespan. If you fight the "perfect" monster (no Armor, exact Evasion Rating, no Resists) for ages and calculate your average damage output, it will closely match the DPS display. Assuming you use a single-hit Skill that is, because it only calculates the DPS for a single hit. It also ignores secondary effects such as Explosive Arrow and Infernal Blow explosions, EHit cannot be calculated correctly, some skills have multiple values (Fireball has Hit Damage and AoE damage; DPS display uses only Hit Damage). tl;dr the DPS tooltip is only useful for comparing two pieces of gear. It guesses and ignores far too many factors to be meaningful. Last edited by Vipermagi#0984 on Apr 16, 2013, 11:18:43 AM
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" Exactly right at the end. I want to use it solely as a comparison for gear/passives. However my build is heavily dependent on crit'g (end goal is 500% or more crit multiplier, 70% chance to crit. currently at 450%, 47.2%). So while I can and do calculate the DPS myself it would be nice if I could see this extra roll to more accurately determine dps. Since accuracy and crit chance are included I see no reason why this second roll isn't. |
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" Really this is a mechanics question for if the mobs roll the second crit dodge, or if this is only for the actual PC |
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Does anyone have an actual link to information about this fabled 'second' crit dodge roll? Or do you just mean the normal chance to crit? That is already factored into DPS. You know how to tell? Get a power sphere - it changes the DPS.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" Evasion mechanics are that on every hit, the chance to hit is checked against the evasion entropy. Then if there is a critical hit, it will have an RNG roll of evasion for if you can dodge the critical portion. So for spells this is moot, it is only attacks where it may apply, and the query is if mobs have this second RNG roll based on their evasion |
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Ah right, that's weird! Thanks for the clarification.
I can't see how this would affect the DPS though. If they just assumed that crits hit whenever the rest of the hit did, and missed otherwise, then the DPS would be the same. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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