Resolve was bad designed for melee
I read it, I watched it, I even understand why it was made, but... As title says, resolve is pretty bad for melee skills, for like 90% of melee skills that are on game, its nice to make cleave looks like a giant thing on your screen, but theres others skills than that that are *really* melee, like molten strike, dual strike, double strike, flicker strike, etc.
Resolve basically will be our way to sustain and maintaining doing sanctums, but totems seems to be way overpowered for it, since u cast it, get away (hide), clean room then keep going until ggs, didnt even need to say something about rangeds... Wish this was a question from ZiggyD, because when I saw that on livestream, was literally first thing I thought, even people said it on chat, but I just cant understand how it ill be possible for a flicker for example... Last bumped on Dec 12, 2022, 11:30:58 AM
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It was extensively tested
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'resolve loss will be lower for characters that are close to the monsters'
they addressed this. you far shot them, they do bonus resolve damage to you. yes, not getting hit is still the *best* defense. but the attacks are telegraphed, you can cancel your melee attacks, and everyone can use a movement skill. but when you DO get clipped by something, being close to the monster is less punishing than being offscreened by them. Last edited by Thror2k5#7154 on Dec 1, 2022, 6:02:50 PM
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Resolve, while yes an atrocious design decision, means you don't take in your normal build, you jus get good at it.
1,500 effective health should suffice, and ofc some good gear. Boring and bland, as expected. |
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" Still, think like this: Theres 4 points, u are at point A, 3 mobs 1 each at point B, C and D. As a true melee, u need to get to point A to B, then B to C, then C to D. As video shows, theres "traps" on rooms, take ill certainly ill hit you while you are moving or "teleporting" with flicker for example. If those mobs are ranged, ur change to be hit increase "massively" (lol) because you ill spend time: killing, moving or just unable to dodge. Im comparing it just to totems, since in my mind surely ill be op in this patch because of this... but could say trap, imagine seismic trap, throw, hide, repeat. |
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-you have resolve damage reduction based on how close you are to the mob
ill play poison melee anyway |
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Don't play melee.
I'm a majority melee player and haven't played it 3 leagues now. They buffed bow damage then spells and now people just CoC with bows again. Don't bother yourself over bad design choices. The community has been ranting about melee since legion and strike skill since before that. They're clearly not responding. Either they're unable or unwilling. Either way. You as the player have to decide to use a spell build or just not play. "Never trust floating women." -Officer Kirac
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It's just that irrational fear they have of people playing slow, tough characters. I mean, who cares if nothing can kill you if you take five times as long to do anything, that's more than enough of a tradeoff.
But, you know, gotta hand it to them, they managed to make a timer league without actual timers. If your defense doesn't matter, just go full dps and kill shit faster. The less times the enemy gets to use their resolve lowering abilities, the less of a chance there is to get hit, even better if you kill them so fast they don't get to use them at all. Galaxy brain design. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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did my post created at announcement aged well?
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"The attacks may be telegraphed, but that doesn't mean that they can be avoided. The variables of human twitch reaction time, PC responsiveness (based upon a spec that's w/in GGG recommended parameters), network connection speed/quality, and server-side conditions all impact this one requirement: avoid the telegraphed attack or you will fail the league mechanic. |
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