3.20 Balance Manifesto: Curses
" +1 Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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That Ring....
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" huh... isnt that how things should work ? |
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I like that in patch 3.20 you are not afraid to remove old and unnecessary items/mechanics from the game that are already outdated and inconvenient for players. I think by the release date of Poe 2 more of these changes are needed, which remove from the game those mechanics or that content that players are trying to avoid. Then Poe 2 will get more new players, as the game will be less difficult and will not be cluttered with incomprehensible elements for them.
For example: you can remove damage reflection from the game. This mechanic is obsolete for the modern look of Action RPG. There are also a lot of items that no one uses, such as corrupted amulets. |
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" I'd honestly expect something simple like an encounter diary to be a thing for players. Encounter a boss, get a diary entry of their overall baseline stats, kill it, get a more in-depth explanation of what the boss does and what effects it has. Like what you can currently look up in POEDB when looking at various bosses but that's all data mined information that GGG has never tried to communicate. Substantial number of players have no idea POEDB even exists. An in game "bestiary" sort of diary where players could have a look at information prior to fights or after encounters they may have failed would be reasonable, especially with Kirac already having a role of information gathering and compiling. Give him a "here there be dragons" encyclopedia about the bosses and pinnacle bosses players have encountered. The "tooltip management" argument for withholding information is a terrible excuse. Other than that, cool lot of changes, maybe the ring should have been "Minimum power charges" instead of maximum, otherwise someone dedicated to curses with a hextouch skill and a blasphemy setup can apply 9 curses with relative ease... Which means group play becomes much, much more powerful again, compared to single player experience. |
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" Something tells me, you two would get along. |
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I don't think your message could have been any more forced. Good job trying to be funny!
Last edited by fosfofrutocinase#4994 on Nov 28, 2022, 7:28:01 AM
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Buff the Death's Oath, please!!! The skill itself needs a buff
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" +1 |
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I hope Impending doom gets more damage than just the doubling of base damages, especially for hit-based builds. With 50 doom (most builds can get to 60), Impending doom is doing 400% more damage with hits and 150% more damage with ailments.
Doubling the base damage only gives us 100% more damage. While it is possible for the saved passive points from not having to invest into doom to be used to make up this difference, this is only really possible for dot based builds, since you'll be using around 7 points or so to try to make up around 25% more damage (going from 200 to 250 damage if the base is 100). However, hit based builds have no way to make up a missing 150% more damage (going from 200 to 500 damage) and it is already hard to scale chaos hits on the tree. Impending doom is already a barely played skill (especially hit based) that really needs Shako to be relevant and this is just going to completely kill the hit-based archetype. It's a shame, because it's a really cool support. I do love the rest of the manifesto however. |
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