3.20 Balance Manifesto: Monster Mods and Archnemesis
All in all, looks like very good changes!
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" I agree with this. Lacking better rewards was the main problem with AN before. A 5 minute fight for one mob and getting nothing to show for it feels bad. |
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Okay, now you guys have my attention. This is a huge leap forward(or backward, which is also fine in this context)!
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People dont realize Executioner and things like this are still going to present serious issues. Or has this been removed ? I am a bit confuseed how this all is going to work
Last edited by Jradlot21 on Nov 16, 2022, 4:55:08 PM
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" they created the game, of course any problem they fix is a problem they created, this is one of the statements of all time. | |
" yep, they aint changed shit xD only now you wont see wich mob is touched by divines :D mf groups will not give a fuck and get fat loot, while we solo players can get fucked :) | |
" " " Exactly, ppl are getting baited by first line of the manifesto instead reading all of it. "In the new system, we have added a significant pool of new rewards to rares, but the reward that is on the monster is hidden" sound exactly like lootgoblins but w/o targetable modpool that we knew when to call mf culler. Same shit in new edition #archnem2.0 Last edited by GangstaRooster on Nov 16, 2022, 4:55:34 PM
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keep it simple
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The game is either going to get absurdly easy now, or this just a "we changed the Archnemesis modifier naming pattern to actually showing on the enemy what bonuses it's getting".
Think about it: You get a monster with Incendiary, plus some random white text below it's name. In the current patch, this means that monster has 6 lines of buffs (all the different shit from Incendiary) plus whatever is in white under it. From their post, this LOOKS like it's telling you "a monster that had Incendiary will now have only ONE buff perfectly described in it's place", plus whatever it could have in white already. Which would make mobs disgustingly easy again. And I feel like this isn't the direction they were trying to go since Archnemesis was first implemented. I think a better read of this post is "a monster that previously had Incendiary will now have ALL those Incendiary buffs outlined clearly under it's name". And seriously, at this point, weren't we already used to the Archnemesis tags? I think a much better solution by now would be removing SOME of the buffs those tags gave them, removing the most problematic Archnemesis modifiers (draught-bringer, the permableed one), and revise the the loot accordingly. And just as a big PSA, they told us NOTHING about how this change will affect loot. If this goes as it looks, this means monsters are about to get absurdly weak, which would spell what for loot? Even shittier drops? I don't know man, I'm holding my horses for this one. The Jewel Manifesto was good, but this one looks a lot more problematic for the overall health of the game. |
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RIP AN
Her beauty did not fade her humanity did not survive. Last edited by aLamew on Nov 16, 2022, 5:48:53 PM
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