3.20 Balance Manifesto: Monster Mods and Archnemesis

Soo weird. I was waiting for the TRIPLE Down on the Archnemesis mods.
"
Phawthira wrote:
"
DdZed wrote:
How many different mods can one magic and one rare mob have at once? Average and maximum.


The first thing that came to my mind...



GGG replied to someone on Twitter, it is 2-4 currently but it is still being tested...
pog
let's goooo
This sounds really promising, if the loot is back up to snuff and if the mods are not deleting you every minute or so if you are not on your A game.

Very promising seriously. Looking forward to 3.20 now.
I LOVE U GGG!
A few questions that I hope get answered in an FAQ

1). Will mobs still have multiple Archnem Mods, thus giving me a paragraph of mods to read through?

2). If rare mobs don't have these multiple mods will this diminish their Quant/rarity bonus?

3). Will certain mobs (such as Kitavas Herald) not be able to have certain mods on them?

Ok, so can we get rid of the elemental conversion so i can play my impale without losing half my damage now?
Ruthless should be [Removed by Support].
good
Given these changes, is there any chance for the Valley of Darkness keystone to be added back to the atlas tree?

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