Jewel Changes FAQ
" yup, PoE = RPG D3 = action game. |
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Mana res efficiency going on the regular jewel pool is huge! Really should have had this for the removal of the mastery, but glad it is here!!! Changes sound good on the surface! Seems to be a win with this manifesto in my opinion!
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So again overall nerf...
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avoidance is already WAY better than reduced effect/duration, so why is that mod higher?
and, if the point is to get rid of useless jewels, why the hell are you removing jewels like replica conquerors efficiency, which is one of the best unique jewels? u nuts? it's literally the biggest item that allows me to reach 0 mana cost on most of my attack builds Last edited by auspexa#1404 on Nov 15, 2022, 7:46:13 PM
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" They could go for Vaal Impurity of Elements and make enemies take increased damage from elemental hits and all elemental ailments effects. And change the immunity from purity, make it reduced effect 50% or scaling. |
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Bye Bye all the builds that rely solely on Replica Conq Efficiency
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" You just said it yourself, it allows you to reach 0 mana cost and that means more power for us as players and they have clearly shown their "Vision" means wanting us as players to have LESS power |
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You missed: What about Alternate Ailments?
Brittle Scorch Sap Do the jewels block 50% "Fire ailment avoidance" or only "Burn avoidance" |
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Nice !
Bad Seed
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It might become really difficult to craft what we need with the current crafting methods. As many other said, the mods are too many and the crafting methods, introduced in the game so far, produce poor results since a big part of them is based on pure luck.
I don’t mind the changes but to be positive changes they must address actual problems and/or aim to improve the functionality of the game mechanics. PS Sorry for my English |
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