Upcoming News Schedule
After you ruined the most fun event(mayhem) with gauntlet damage mods that nobody asked for i have 0 hope for 3.20.
|
|
When it comes to the Archnemesis discussion I hope the outcome is it's deletion. Please for the love of god I don't open a map to have 15 individual boss fights against rare monsters. Removing AN = More fun = more people playing for longer. Thank you I love you pls let 3.20 be a banger <3.
|
|
there gonna ad more after ded effects, because its not truly dead until kills you.
these making loot goblin way more rare, and way less rewarding because they felt the 0.1% of magic finders where getting to much loot. where removing the tag system from AN, so there will far less reddit post about crazy AN mods. where nerfing specters again because we at ggg feel even tho there completely unplayable as a main gem, some people have being using them as support. dont worry we will buff skellys again. where nerfing AG again because it has to little life, you have spec into all the protecting for minions in the tree and have mirror tier items for him to die in t16 maps, and thats just to good we hat-find it mechanically disturbing. /s MAKE LEFT CLICK GREAT AGAIN.
|
|
Addressing Archnemesis is all I needed to read to get hyped for this.
Good luck, and I hope you guys nail it! |
|
" This. At this point a simple, basic idea of intent of a normal PoE experience is almost utterly needed. I understand things like not wanting something to show up in every run or not wanting things optimized to the outset. But at this point, for someone who gets to play 3-10 hour a week At Most and sometimes 30 minutes a week, looking at even progression things in any self-deterministic way and feeling I should instead invest in a loot box game because it has a -pity system- rather than find things to help me is not a good feel. |
|
Ignoring basic much needed QOL, trading, melee and diversity updates.
|
|
Pleased consider making a manifesto regarding Changes to the Current crafting System. Be it giving harvest Back some of its Power (more reforges for early mapping / Reforge Pre- Suffixes) or making rare eldrich currency more accesible.
Crafting is in a really tough Spot right now espacially for early Progression from White to Yellow/Red Maps and for the really high end crafts. Also Mapping feels a Lot empty once you reach Yellow Maps with the further Progression for the pinnacle Bosses behind high tier Red Maps, maybe consider making the Pinnacle Boss Guardians chasable in Yellow Maps Up to.t10 eith the Eater and Exarch only beeing able to geht chased from T12-16. Makes Atlas Progression feel a Lot less rushed after reavhing Yellow Maps |
|
Jewels and Ailment Mitigation - Maybe bring back in Harvest the option to craft?
Curses - I really hope they aren't being nerfed. Eldritch Altar Revamp - Hope they aren't being nerfed. Archnemesis - I hope they don't get buffed with health and damaged then nerfed with loot. Plus potentially a fifth post about other changes if needed at the time - More nerfs? |
|
Loot?
Crafting? |
|
" I cant wait for them to rework Acrh-nemiss mods... so that they appear of unique mobs now, haaahaha /s |
|