" #% chance to <apply ailment> " works with any hit? or...?
...does the hit need to match the ailment?
(i.e. hit with cold dmg to freeze, fire dmg to ignite, etc.) for example: if I have "10% chance to freeze" and I hit something with phys dmg, might that freeze it? (tried to look it up in wiki under "ailment", but couldn't find it there) thanks! helm Last bumped on Nov 3, 2022, 3:16:20 PM
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" No, unless you have "physical damage can chill/freeze" modifier somewhere on gear. by default, phys damage can bleed and poison, chaos can poison, fire can ignite and scorch, cold can chill, freeze, and brittle, lightning can shock and sap. All this provided you do have positive chance to apply specific ailment, or do a critical hit with that damage type. Some items can shift those rules and allow one damage type to possibly apply 2 kinds of ailments Last edited by Echothesis#7320 on Nov 3, 2022, 4:01:56 AM
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normally you can only freeze with a critical hit that deals cold damage.
10% chance to freeze allows you to have 10% chance to freeze on non-critical hits that deal cold damage. it won't allow you to freeze with any other damage type than cold. items like expedition's end, the three dragons and skills like hexblast can modify this behaviour. "buff grenades"
- Buff Grenades (Buff-Grenades) |
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thanks for responding! :-)
so if I have a "10% chance to freeze" mod somewhere and I hit something with cold dmg (and don't crit and don't have any other alterations to probability), I'd have a 10% chance to freeze on hit? thanks again! |
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yes. but non-damaging ailments have a threshold that you have to reach (unless you're playing elementalist), and freeze duration depends on how much damage you did with a single hit. all hits that would inflict a freeze with a duration less than 0.3 are discarded, i.e., don't freeze.
https://www.poewiki.net/wiki/Freeze explained in detail here. some skills such as glacial hammer modify this behaviour and make it easier to freeze enemies. "buff grenades" - Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Nov 3, 2022, 5:10:31 AM
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" Yes and no. You also need freeze duration, which is usually determined by the percentage of cold dmg dealt in relation to the mobs total max hp pool and/or scale freeze/ailment duration on your tree or gear. If the duration doesnt meet a minimum threshold, you cant freeze at all. |
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thanks for the response!
hm... more complex than I anticipated :-( (now there's a shocker ;-) then lemme approach it from the other end: what can "10% chance to freeze" (or some similar mod) do for me? frazzledhelm |
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it doesn't really do anything for crit builds. it's a good stat for noncrit, elemental overload builds if you have some freeze duration.
"buff grenades"
- Buff Grenades (Buff-Grenades) |
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hm... I'm afraid we may have gotten a little side-tracked on the "freeze".
what, for a different example, about a "10% chance to ignite"? (which, apparently, has a "base duration" of 4 seconds) if I have that mod and hit something with fire dmg (any amount of fire dmg?), then would I have a "10% chance to ignite? (again, barring other probability modifications) am I making more clear what I'm trying to understand? the mod "#% chance to freeze/shock/ignite" is frequently available and I'd like to be able to assess its benefit. if the answer is very different for the different types of ailment, with varying degrees of complexity to boot (as seems to be the case at least with 'freeze'), oh well, then I may have to let it go. anyway, thanks for bearing with me, at least up to this point :-) befuddledhelm |
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If you dont build for ignite its not going to do much for you but yes, you will be able to ignite every now and then.
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