Announcing Ruthless
" More people will want to group up naturally for this. I think this will bring back party's in PoE in a FAT way. Billboard will advertise for people to play with them. Having a friend list dedicated to this mode will be key too. Not for everyone, but man doing some SLOW grouping for a change sounds so nice. |
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Are regular skill gem quest rewards still in Ruthless? or do we need to farm other skill gems with the original gems that we start with?
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This is the best update I have ever seen, so far. The announcement alone has rekindled my desire to play this game. I've never been amazing at playing PoE, but I am super excited to see how far I can get before stopping xD
And it was a side project... Magnificent idea! And so it is: Vini Vidi Flati |
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" Your use of the word "abuse" shows that you probably don't know GGG's stance on this : Logout macro are not and have never been a problem regarding game balance, GGG expect people to use them, and they design their encounters around them. They want player to be able to get into pinch situations with adrenaline rush, "OH SHIT !" moments where you have to log out if you don't want to get destroyed. I am not judging whether or not this is good or bad here, I am simply trying to explain what their stance is. " Please stop thinking that you speak for the whole community, as you don't and as there are players looking forward to id. (On top of which : this does not take significant dev resources, which means that you are getting tilted over something that will not affect you) " This used to be the case, players used to need to juice their maps to sustain them. Now map sustain is a joke, probably too much tbh ... " Really ??? Should we forbid GGG's dev from having any kind of entertainment outside of their work to make sure that their "headspace" is not used by anything else than their work ? Why not use whips to make sure that they only focus on their work ? you know, like slavery ! /s SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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You destroy HC league playerbase thx ur vision.
My friends stop playing bcs its unplayable for normal person, or run to SC. Bcs chall. rewards. Now you think, something more hardcore is that what yours players want? It is just weird dream in CW head. And what is more funny ... players who mostly want play this mode are from SC XD Rly players who play only SC trade (here on forum)XD |
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[/quote]
Because Chris is obsessed with the high he got from being the fastest click in NZ when playing D2. This is the one change for Ruthless that I really don't like. Ruthless would be a fantastic mode for PUGing if it weren't for this. I hate things in games that encourage bad behavior. This encourages bad behavior. Certain things about the way trade is set up encourage bad behavior. I wish PoE would grow up and realize that civilization is better than a world where people are brigands and thieves without consequences. If you insist on letting people steal from me, make a way for me to steal my shit back.[/quote] Really well stated. |
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YES!!!!!!!!!!!!!!!!!!!!!
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" Yeah honestly FFA loot will be terrible if you play with groups of strangers. I don't miss the days of D2 boss runs where everyone just mindlessly clicks the loot trying to get before everyone else. Ruthless sounds fun for a group of friends who can share loot though. "Hey bro that gem is good for you, grab it" "Yo dude this wand is good for you, take it" If Ruthless mode encourages players to group up or form better guilds, that's awesome. I look forward to that. If it ends up a sweaty competition of click speed and fastest latency, I'll stick to league/standard. Last edited by aktillum#3317 on Nov 3, 2022, 5:03:14 AM
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Don't listen to all the haters GGG.
Halve the people in this comment section don't know what they want anyways. It should always be the decision of the company to give life to a game they want. The right players will come to the game. You don't have to please the wrong people. Reading all of the crap written here feels like many people should just go and start creating there own game as they clearly want something that is not your vision of the game and most likely will fail horribly. I hope those idiots are not discouraging for you and you keep up all the good work you are doing. I am looking forward to trying Ruthless even though i am not sure it will capture me. |
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Spoiler
" Read again my original post maybe you're responding to the wrong one (behind spoiler to avoid flooding with a 10km post) Nowhere did i state my opinion was some kind of truth nor did i call out GGG for "wasting time" i clearly said it was a pet project. Nowhere did i engage in speculation toward the amount of people who will choose this over standard. All i said is "Curious to see how many people will give it a try & how many will be there after 8 days." Clearly intrigued about engagement & retention. I just have doubt about the longevity of this concept. So i'm really confused on how, finding it not so much to my liking, because i perceive it too grindy, without room for diversity & not worth my time, being some kind of projection. I never used "our" or "the community" i didn't spend my time create some kind of divider somewhere just to give my two cents feedback. Even ended with "GL & HF to those who find it interesting. Cheers." So yeah i'm a bit confused about the reply but thanks i guess. |
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