Announcing Ruthless

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Gems cannot be purchased from vendors.

Except that line, everythings so good, this is true HC.
But no movement skill mean must facetank mob or kill-it-before-it-kill-me, thats hard with current state of melee char, hope GGG note this for rework melee skill or just keep movement skill for melee char like Leap slam and remove other movement skill, ranger dont need movement skill while they can fight in far ranged.

j/k.
Rework melee skill then this will be perfect brutal fight i need to play.
In my opinion.

This just shows more resources being pooled towards the tiny player base that would play this content. Game already has punishing content. The uber bosses are proof of that. It would be better if they made changes that would allow more skills and more builds to be viable for the end game. Items associated with only the strongest builds remain valuable. If more builds became viable then more items would be of value.

More of their efforts keep moving to smaller and smaller groups playing this game. Another mode that a majority of the game's player base will either not play. Or be punished for playing. The game is turning more into a spectator's game rather then a player's game.

The streamers will show off the stuff and people will find entertainment in their suffering, people like drama. But as far as growing a game where more people play the game. It appears that is not on the minds of the developers.

So much energy is moving towards a game that takes a large time investment just to get comfortable around.

It's also a bit odd that defenses are of significant importance yet many mechanincs in the game are designed specifically to nullify defences. Is the game not to be played over time get advantages or is it just a lottery the entire way. Like a casino the house always wins the longer you play. There is a reason people stay away from the casino. They don't like the odds of losing, especially when the games they play are rigged to do just that.

There are those who can take more abuse then others. But most won't tolerate that degree of abuse and thus won't stick around very long. If the streamers didn't make a living they too would probably move on from the game. The rewards do not match up with the risks. Lake of Kalundra did achieve some results. It got GGG feed back on what people though about a very rarely rewarding game play. I guess the feed back was positive as this rutherless league appears to be leaning more aggressively in that direction.

These are just my opinions.

My hope it the game becomes more fun. I tried playing it again after 6 months, it was fun for a bit, but I'm beginning to think tank characters have no place in POE end game bossing.

It just feels bad that you have all these high end bosses, but they aren't fun to fight. You are fighting mechanics not bosses most of the time. I really would like to not have to do a glass build just to skip their mechanics like I have seen players do in the youtube videos. I would like to engage not skip that stuff. But at this point it's so awefully punishing.

I remember in poe where there were many viable builds capable of doing the content in POE. Now it appears you can really only do a handful of builds. And that is if you can get the currency to put them together in the first place.
Damn that sounds actually great !

Although I am a little bit worried about recently made Archnemesis ultra tanky and life regenerating monsters in such a mode ...


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Community_Team wrote:
Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead

lol, that's brutal.

What about maybe moving them to a void league instead, to keep a record of them if one wants ?
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
>Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

Will be making a filter for this 100%

I love a good slow crawl through broken glass 🥂 looking forward to it!
*You call into the void. You hear a sound in the distance.*
Happy for those people that are excited for it, but it just seems to remove QOL features and miss the point. The items that I get excited about finding are ones that make me think of making a cool build or trying something new. Ruthless just seems to make everything suck so that finding something that's not crap feels great.

I think GGG needs to think about the direction of their game. D4 is looking good and while the gameplay in last epoch isn't quite as good the QOL more then makes up for that.

I love POE and would love to see it grow and be able to play with friends, but it just seems like every change recently is trying to make the game more grindy and hard to get into.
Last edited by PatchWorkCat#0962 on Nov 1, 2022, 11:16:14 PM
This is the BEST addition to Path of Exile to date! Well done, devs. I'm off to make a Ruthless character now. Hell yes!
Best thing coming to POE since 3.15, count me in. Zoomers totally destroyed the experience for me and now, I can re-enjoy the game.
yay
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MasterGuil wrote:
Best thing coming to POE since 3.15, count me in. Zoomers totally destroyed the experience for me and now, I can re-enjoy the game.


If you think grinding 3 weeks for 1 chaos orb is "enjoyable", have fun my dude.
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XeoTech wrote:
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MasterGuil wrote:
Best thing coming to POE since 3.15, count me in. Zoomers totally destroyed the experience for me and now, I can re-enjoy the game.


If you think grinding 3 weeks for 1 chaos orb is "enjoyable", have fun my dude.


I have a shit drop rate in this game since forever anyway, won't make much a difference for me. :)

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