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They should be back up in approximately .[3.25] MoM Crit Power Siphon Totem Hierophant
" If you want tankyness then yes the 3.20 Coil+Berserk is unbeatable. But in 3.21 we can get access to 100% projectile return which will instantly double our whole damage that we have in PoB. The Power Siphon projectiles fire in a sequence. Each one will double hit unless the target moves a bunch. Another technique that we can use for bossing is this one: Thanks to overcharge with the Static Blows cluster with a second lightning mastery for +15% shock effect 65% would be possible on any boss. For ubers we would get around 50% shock, so the mastery would have to be changed. But since you asked. Here are the best PoBs from 3.20 that I have found. Neither of those has access to 100% return, 8 totems or the new elemental mastery for 25% more damage. Myself at level 100 using Coil PoB from 3.20: https://pobb.in/JCCCKfRq4rsu A different character at 100 Coil PoB from 3.20 from someone else: https://pobb.in/H2wjN9y1I-EF Damage wise using Vengeant Cascade and the new elemental mastery the version without Lightning Coil should be ahead because of 100% return. |
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" Be aware that only one projectile from the barrage set will hit the target wiki: Returning projectiles can hit a previously hit target; however, only a single projectile from a single skill use can hit during the return (subsequent returning hits will pass through the monster and not deal damage) So this is not 100% DPS increase. It depends on how many projectiles the barrage fires, the more it fires - the lower increase it is, eg. 5 projectiles: 1 of 5 hits on return = 1/5 dps 10 projectiles: 1 of 10 hits on return = 1/10 dps For the presented level 92 pob, there are 13 projectiles, so it is 1/13 = ~7.6% dps increase Last edited by RawDamage#1722 on Apr 7, 2023, 6:38:45 AM
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thx for the answer
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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" Are you sure that is the case for Barrage Support aswell which we use? The projectiles are fired in a sequence individually. I am not talking GMP/LMP etc. That would be a massive bummer if that would be the case. We have 14 Projectiles on Power Siphon. From what I read up until now the problem before 3.21 was that piercing projectiles on a boss just never returned in the first place. In 3.21 they always will if they hit nothing. But I may see a problem now. If they return from the boss directly. They will not pass through the boss again unless they pierce and fly for a certain amount. Not sure if Hydrosphere can help on that. It is sth to test in 3.21 for sure. Last edited by zorker#7481 on Apr 7, 2023, 7:13:58 AM
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" Please read my answer above, I've edited it and included info from wiki and calcs. Also, it has been discussed on reddit, you can find the same info there. The main reason, why it works like this is because the barrage shot is treated as a single skill usage. Last edited by RawDamage#1722 on Apr 7, 2023, 7:09:26 AM
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" I totally understand that for non-barrage skills. This is the best video I found showing it using Hydrosphere. That was needed because projectiles never returned unless they hit something before 3.21. https://www.reddit.com/r/PathOfExileBuilds/comments/p0nvk9/comment/h8al6zc/?utm_source=share&utm_medium=web2x&context=3 https://www.youtube.com/watch?v=abPr6srsfMM From what I can tell is that for Barrage itself doubles the hits. My hope is that barrage support would do the same for Power Siphon. But the video posted one quite important point in the comments that relates to Sniper's Mark and the arrow split. First I have no idea if those split projectiles could return. That would be crazy. If split comes before pierce it might be bad using Sniper's Mark in first place. Then we would need to rely on other mark skills. There is a lot stuff to test 3.21 and currently I hope that barrage support works the way I think it will. It might not though. :) My problem is that I cannot test this today before league start but I should be able to test it in the next days on standard after 3.21. Last edited by zorker#7481 on Apr 7, 2023, 8:03:36 AM
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I don't know how it can be treated wrong, but wiki clearly said:
" It is not related to pierce/fork/split, etc. It is related to skill usage. Barrage support modifies the main skill so one shot(one skill usage) fires multiple projectiles, there is no difference between GMP/LMP(it also fires multiple projectiles per shot). So, one usage of skill produces multiple projectiles. So split from the sniper's mark does nothing to return logic, it is still a projectiles from one skill usage. I think the only way it can work is a bug in the interaction between totems and barrage support. Of course, it should be tested, but be ready that it works as described in wiki. Last edited by RawDamage#1722 on Apr 7, 2023, 8:23:54 AM
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Does it mean that projectile return might be not way to go?
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" If we rely on wiki, DPS increase for 13 projectiles would be 7.6%. But we should test it in the game to check does this works as described in wiki. |
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im doing t4-5 maps atm with a few chaos gear ( like 40 i think)
but i dont know which gem setup i should use in the pob you link kinetic blast with added lightning, ballista , inc crit damage and GMP , is it enough to do all maps including t16? on this pob https://pobb.in/nG4AvQRyhfsq i see KB at 270k dps with 7 totems, it seems really low ? what would you recommend to use at 6 L with KB for 'map grinding' ? thanks ! |
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